Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetUtility.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

605 lines
23 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.AddressableAssets.Settings.GroupSchemas;
using UnityEditor.Build.Utilities;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEditor.VersionControl;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Settings
{
using Object = UnityEngine.Object;
internal static class AddressableAssetUtility
{
internal static bool IsInResources(string path)
{
return path.Replace('\\', '/').ToLower().Contains("/resources/");
}
internal static bool TryGetPathAndGUIDFromTarget(Object target, out string path, out string guid)
{
guid = string.Empty;
path = string.Empty;
if (target == null)
return false;
path = AssetDatabase.GetAssetOrScenePath(target);
if (!IsPathValidForEntry(path))
return false;
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(target, out guid, out long id))
return false;
return true;
}
static HashSet<string> excludedExtensions = new HashSet<string>(new string[] { ".cs", ".js", ".boo", ".exe", ".dll", ".meta", ".preset", ".asmdef" });
internal static bool IsPathValidForEntry(string path)
{
if (string.IsNullOrEmpty(path))
return false;
path = path.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar);
if (!path.StartsWith("assets", StringComparison.OrdinalIgnoreCase) && !IsPathValidPackageAsset(path))
return false;
if (path == CommonStrings.UnityEditorResourcePath ||
path == CommonStrings.UnityDefaultResourcePath ||
path == CommonStrings.UnityBuiltInExtraPath)
return false;
if (path.EndsWith($"{Path.DirectorySeparatorChar}Editor") || path.Contains($"{Path.DirectorySeparatorChar}Editor{Path.DirectorySeparatorChar}")
|| path.EndsWith("/Editor") || path.Contains("/Editor/"))
return false;
if (path == "Assets")
return false;
var settings = AddressableAssetSettingsDefaultObject.SettingsExists ? AddressableAssetSettingsDefaultObject.Settings : null;
if (settings != null && path.StartsWith(settings.ConfigFolder) || path.StartsWith(AddressableAssetSettingsDefaultObject.kDefaultConfigFolder))
return false;
return !excludedExtensions.Contains(Path.GetExtension(path));
}
internal static bool IsPathValidPackageAsset(string path)
{
string[] splitPath = path.ToLower().Split(Path.DirectorySeparatorChar);
if (splitPath.Length < 3)
return false;
if (splitPath[0] != "packages")
return false;
if (splitPath[2] == "package.json")
return false;
return true;
}
static HashSet<Type> validTypes = new HashSet<Type>();
internal static Type MapEditorTypeToRuntimeType(Type t, bool allowFolders)
{
//type is valid and already seen (most common)
if (validTypes.Contains(t))
return t;
//removes the need to check this outside of this call
if (t == null)
return t;
//check for editor type, this will get hit once for each new type encountered
if (!t.Assembly.IsDefined(typeof(AssemblyIsEditorAssembly), true) && !Build.BuildUtility.IsEditorAssembly(t.Assembly))
{
validTypes.Add(t);
return t;
}
if (t == typeof(DefaultAsset))
return typeof(DefaultAsset);
//try to remap the editor type to a runtime type
return MapEditorTypeToRuntimeTypeInternal(t);
}
static Type MapEditorTypeToRuntimeTypeInternal(Type t)
{
if (t == typeof(UnityEditor.Animations.AnimatorController))
return typeof(RuntimeAnimatorController);
if (t == typeof(UnityEditor.SceneAsset))
return typeof(UnityEngine.ResourceManagement.ResourceProviders.SceneInstance);
if (t.FullName == "UnityEditor.Audio.AudioMixerController")
return typeof(UnityEngine.Audio.AudioMixer);
if (t.FullName == "UnityEditor.Audio.AudioMixerGroupController")
return typeof(UnityEngine.Audio.AudioMixerGroup);
return null;
}
internal static void ConvertAssetBundlesToAddressables()
{
AssetDatabase.RemoveUnusedAssetBundleNames();
var bundleList = AssetDatabase.GetAllAssetBundleNames();
float fullCount = bundleList.Length;
int currCount = 0;
var settings = AddressableAssetSettingsDefaultObject.GetSettings(true);
foreach (var bundle in bundleList)
{
if (EditorUtility.DisplayCancelableProgressBar("Converting Legacy Asset Bundles", bundle, currCount / fullCount))
break;
currCount++;
var group = settings.CreateGroup(bundle, false, false, false, null);
var schema = group.AddSchema<BundledAssetGroupSchema>();
schema.Validate();
schema.BundleMode = BundledAssetGroupSchema.BundlePackingMode.PackTogether;
group.AddSchema<ContentUpdateGroupSchema>().StaticContent = true;
var assetList = AssetDatabase.GetAssetPathsFromAssetBundle(bundle);
foreach (var asset in assetList)
{
var guid = AssetDatabase.AssetPathToGUID(asset);
settings.CreateOrMoveEntry(guid, group, false, false);
var imp = AssetImporter.GetAtPath(asset);
if (imp != null)
imp.SetAssetBundleNameAndVariant(string.Empty, string.Empty);
}
}
if (fullCount > 0)
settings.SetDirty(AddressableAssetSettings.ModificationEvent.BatchModification, null, true, true);
EditorUtility.ClearProgressBar();
AssetDatabase.RemoveUnusedAssetBundleNames();
}
/// <summary>
/// Get all types that can be assigned to type T
/// </summary>
/// <typeparam name="T">The class type to use as the base class or interface for all found types.</typeparam>
/// <returns>A list of types that are assignable to type T. The results are cached.</returns>
public static List<Type> GetTypes<T>()
{
return TypeManager<T>.Types;
}
/// <summary>
/// Get all types that can be assigned to type rootType.
/// </summary>
/// <param name="rootType">The class type to use as the base class or interface for all found types.</param>
/// <returns>A list of types that are assignable to type T. The results are not cached.</returns>
public static List<Type> GetTypes(Type rootType)
{
return TypeManager.GetManagerTypes(rootType);
}
class TypeManager
{
public static List<Type> GetManagerTypes(Type rootType)
{
var types = new List<Type>();
try
{
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
{
if (a.IsDynamic)
continue;
foreach (var t in a.ExportedTypes)
{
if (t != rootType && rootType.IsAssignableFrom(t) && !t.IsAbstract)
types.Add(t);
}
}
}
catch (Exception)
{
// ignored
}
return types;
}
}
class TypeManager<T> : TypeManager
{
// ReSharper disable once StaticMemberInGenericType
static List<Type> s_Types;
public static List<Type> Types
{
get
{
if (s_Types == null)
s_Types = GetManagerTypes(typeof(T));
return s_Types;
}
}
}
internal static bool SafeMoveResourcesToGroup(AddressableAssetSettings settings, AddressableAssetGroup targetGroup, List<string> paths, List<string> guids, bool showDialog = true)
{
if (targetGroup == null)
{
Debug.LogWarning("No valid group to move Resources to");
return false;
}
if (paths == null || paths.Count == 0)
{
Debug.LogWarning("No valid Resources found to move");
return false;
}
if (guids == null)
{
guids = new List<string>();
foreach (var p in paths)
guids.Add(AssetDatabase.AssetPathToGUID(p));
}
Dictionary<string, string> guidToNewPath = new Dictionary<string, string>();
var message = "Any assets in Resources that you wish to mark as Addressable must be moved within the project. We will move the files to:\n\n";
for (int i = 0; i < guids.Count; i++)
{
var newName = paths[i].Replace("\\", "/");
newName = newName.Replace("Resources", "Resources_moved");
newName = newName.Replace("resources", "resources_moved");
if (newName == paths[i])
continue;
guidToNewPath.Add(guids[i], newName);
message += newName + "\n";
}
message += "\nAre you sure you want to proceed?";
if (!showDialog || EditorUtility.DisplayDialog("Move From Resources", message, "Yes", "No"))
{
settings.MoveAssetsFromResources(guidToNewPath, targetGroup);
return true;
}
return false;
}
static Dictionary<Type, string> s_CachedDisplayNames = new Dictionary<Type, string>();
internal static string GetCachedTypeDisplayName(Type type)
{
string result = "<none>";
if (type != null)
{
if (!s_CachedDisplayNames.TryGetValue(type, out result))
{
var displayNameAtr = type.GetCustomAttribute<DisplayNameAttribute>();
if (displayNameAtr != null)
{
result = (string)displayNameAtr.DisplayName;
}
else
result = type.Name;
s_CachedDisplayNames.Add(type, result);
}
}
return result;
}
struct PackageData
{
public string version;
}
private static string m_Version = null;
internal static string GetVersionFromPackageData()
{
if (string.IsNullOrEmpty(m_Version))
{
var jsonFile = AssetDatabase.LoadAssetAtPath<TextAsset>("Packages/com.unity.addressables/package.json");
var packageData = JsonUtility.FromJson<PackageData>(jsonFile.text);
var split = packageData.version.Split('.');
if (split.Length < 2)
throw new Exception("Could not get correct version data for Addressables package");
m_Version = $"{split[0]}.{split[1]}";
}
return m_Version;
}
public static string GenerateDocsURL(string page)
{
return $"https://docs.unity3d.com/Packages/com.unity.addressables@{GetVersionFromPackageData()}/manual/{page}";
}
internal static bool IsUsingVCIntegration()
{
return Provider.isActive && Provider.enabled;
}
internal static bool IsVCAssetOpenForEdit(string path)
{
AssetList VCAssets = GetVCAssets(path);
foreach (Asset vcAsset in VCAssets)
{
if (vcAsset.path == path)
return Provider.IsOpenForEdit(vcAsset);
}
return false;
}
internal static AssetList GetVCAssets(string path)
{
VersionControl.Task op = Provider.Status(path);
op.Wait();
return op.assetList;
}
private static bool MakeAssetEditable(Asset asset)
{
if (!AssetDatabase.IsOpenForEdit(asset.path))
return AssetDatabase.MakeEditable(asset.path);
return false;
}
internal static bool OpenAssetIfUsingVCIntegration(Object target, bool exitGUI = false)
{
if (!IsUsingVCIntegration() || target == null)
return false;
return OpenAssetIfUsingVCIntegration(AssetDatabase.GetAssetOrScenePath(target), exitGUI);
}
internal static bool OpenAssetIfUsingVCIntegration(string path, bool exitGUI = false)
{
if (!IsUsingVCIntegration() || string.IsNullOrEmpty(path))
return false;
AssetList assets = GetVCAssets(path);
var uneditableAssets = new List<Asset>();
string message = "Check out file(s)?\n\n";
foreach (Asset asset in assets)
{
if (!Provider.IsOpenForEdit(asset))
{
uneditableAssets.Add(asset);
message += $"{asset.path}\n";
}
}
if (uneditableAssets.Count == 0)
return false;
bool openedAsset = true;
if (EditorUtility.DisplayDialog("Attempting to modify files that are uneditable", message, "Yes", "No"))
{
foreach (Asset asset in uneditableAssets)
{
if (!MakeAssetEditable(asset))
openedAsset = false;
}
}
else
openedAsset = false;
if (exitGUI)
GUIUtility.ExitGUI();
return openedAsset;
}
internal static bool InstallCCDPackage()
{
#if !ENABLE_CCD
var confirm = EditorUtility.DisplayDialog("Install CCD Management SDK Package", "Are you sure you want to install the CCD Management SDK pre-release package and enable experimental CCD features within Addressables?\nTo remove this package and its related features, please use the Package manager. Alternatively, uncheck the Addressable Asset Settings > Cloud Content Delivery > Enable Experimental CCD Features toggle to remove the package.", "Yes", "No");
if (confirm)
{
Client.Add("com.unity.services.ccd.management@1.0.0-pre.2");
AddressableAssetSettingsDefaultObject.Settings.CCDEnabled = true;
}
#endif
return AddressableAssetSettingsDefaultObject.Settings.CCDEnabled;
}
internal static bool RemoveCCDPackage()
{
var confirm = EditorUtility.DisplayDialog("Remove CCD Management SDK Package", "Are you sure you want to remove the CCD Management SDK package?", "Yes", "No");
if (confirm)
{
#if (ENABLE_CCD && UNITY_2019_4_OR_NEWER)
Client.Remove("com.unity.services.ccd.management");
AddressableAssetSettingsDefaultObject.Settings.CCDEnabled = false;
#endif
}
return AddressableAssetSettingsDefaultObject.Settings.CCDEnabled;
}
internal static string GetMd5Hash(string path)
{
string hashString;
using (var md5 = MD5.Create())
{
using (var stream = File.OpenRead(path))
{
var hash = md5.ComputeHash(stream);
hashString = BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
}
}
return hashString;
}
internal static System.Threading.Tasks.Task ParallelForEachAsync<T>(this IEnumerable<T> source, int dop, Func<T, System.Threading.Tasks.Task> body)
{
async System.Threading.Tasks.Task AwaitPartition(IEnumerator<T> partition)
{
using (partition)
{
while (partition.MoveNext())
{ await body(partition.Current); }
}
}
return System.Threading.Tasks.Task.WhenAll(
Partitioner
.Create(source)
.GetPartitions(dop)
.AsParallel()
.Select(p => AwaitPartition(p)));
}
internal class SortedDelegate<T1, T2, T3, T4>
{
struct BufferedValues
{
public T1 arg1;
public T2 arg2;
public T3 arg3;
public T4 arg4;
}
List<BufferedValues> m_Buffer;
bool m_IsInvoking;
private List<(int, Delegate)> m_RegisterQueue = new List<(int, Delegate)>();
public delegate void Delegate(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
private SortedList<int, Delegate> m_SortedInvocationList = new SortedList<int, Delegate>();
public void Unregister(Delegate toUnregister)
{
IList<int> keys = m_SortedInvocationList.Keys;
for (int i = 0; i < keys.Count; ++i)
{
m_SortedInvocationList[keys[i]] -= toUnregister;
if (m_SortedInvocationList[keys[i]] == null)
{
m_SortedInvocationList.Remove(keys[i]);
break;
}
}
if (m_IsInvoking)
{
for (int i = m_RegisterQueue.Count - 1; i >= 0; --i)
{
if (m_RegisterQueue[i].Item2 == toUnregister)
{
m_RegisterQueue.RemoveAt(i);
break;
}
}
}
}
public void Register(Delegate toRegister, int order)
{
if (m_IsInvoking)
{
m_RegisterQueue.Add((order, toRegister));
return;
}
Unregister(toRegister);
if (m_SortedInvocationList.ContainsKey(order))
m_SortedInvocationList[order] += toRegister;
else
m_SortedInvocationList.Add(order, toRegister);
InvokeBuffer_Internal();
}
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
if (m_IsInvoking)
return;
m_IsInvoking = true;
foreach (var invocationList in m_SortedInvocationList)
invocationList.Value?.Invoke(arg1,arg2,arg3,arg4);
if (m_RegisterQueue.Count > 0)
{
m_IsInvoking = false;
foreach (var toRegister in m_RegisterQueue)
Register(toRegister.Item2, toRegister.Item1);
m_RegisterQueue.Clear();
m_IsInvoking = true;
}
InvokeBuffer_Internal();
m_IsInvoking = false;
}
void InvokeBuffer_Internal()
{
if (m_Buffer != null)
{
foreach (var b in m_Buffer)
Invoke(b.arg1, b.arg2, b.arg3, b.arg4);
m_Buffer = null;
}
}
public void BufferInvoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
if (m_SortedInvocationList.Count == 0 || m_IsInvoking)
{
if (m_Buffer == null)
m_Buffer = new List<BufferedValues>();
m_Buffer.Add(new BufferedValues { arg1 = arg1, arg2 = arg2, arg3 = arg3, arg4 = arg4 });
}
else
{
Invoke(arg1, arg2, arg3, arg4);
}
}
public static SortedDelegate<T1, T2, T3, T4> operator +(SortedDelegate<T1, T2, T3, T4> self, Delegate delegateToAdd)
{
int lastInOrder = self.m_SortedInvocationList.Keys[self.m_SortedInvocationList.Count - 1];
self.Register(delegateToAdd, lastInOrder + 1);
return self;
}
public static SortedDelegate<T1, T2, T3, T4> operator -(SortedDelegate<T1, T2, T3, T4> self, Delegate delegateToRemove)
{
self.Unregister(delegateToRemove);
return self;
}
public static bool operator ==(SortedDelegate<T1, T2, T3, T4> obj1, SortedDelegate<T1, T2, T3, T4> obj2)
{
bool aNull = ReferenceEquals(obj1, null);
bool bNull = ReferenceEquals(obj2, null);
if (aNull && bNull)
return true;
if (!aNull && bNull)
return obj1.m_SortedInvocationList.Count == 0;
if (aNull && !bNull)
return obj2.m_SortedInvocationList.Count == 0;
if (ReferenceEquals(obj1, obj2))
return true;
return obj1.Equals(obj2);
}
public static bool operator !=(SortedDelegate<T1, T2, T3, T4> lhs, SortedDelegate<T1, T2, T3, T4> rhs)
{
return !(lhs == rhs);
}
protected bool Equals(SortedDelegate<T1, T2, T3, T4> other)
{
return Equals(m_SortedInvocationList, other.m_SortedInvocationList);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((SortedDelegate<T1, T2, T3, T4>) obj);
}
public override int GetHashCode()
{
return (m_SortedInvocationList != null ? m_SortedInvocationList.GetHashCode() : 0);
}
}
}
}