Firstborn/Assets/Plugins/IngameDebugConsole/Scripts/CircularBuffer.cs
Schaken-Mods 959e80cf72 assets upload
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2023-03-28 12:16:30 -05:00

118 lines
2.3 KiB
C#

// #define RESET_REMOVED_ELEMENTS
namespace IngameDebugConsole
{
public class CircularBuffer<T>
{
private T[] arr;
private int startIndex;
public int Count { get; private set; }
public T this[int index] { get { return arr[( startIndex + index ) % arr.Length]; } }
public CircularBuffer( int capacity )
{
arr = new T[capacity];
}
// Old elements are overwritten when capacity is reached
public void Add( T value )
{
if( Count < arr.Length )
arr[Count++] = value;
else
{
arr[startIndex] = value;
if( ++startIndex >= arr.Length )
startIndex = 0;
}
}
}
public class DynamicCircularBuffer<T>
{
private T[] arr;
private int startIndex;
public int Count { get; private set; }
public int Capacity { get { return arr.Length; } }
public T this[int index]
{
get { return arr[( startIndex + index ) % arr.Length]; }
set { arr[( startIndex + index ) % arr.Length] = value; }
}
public DynamicCircularBuffer( int initialCapacity = 2 )
{
arr = new T[initialCapacity];
}
public void Add( T value )
{
if( Count >= arr.Length )
{
int prevSize = arr.Length;
int newSize = prevSize > 0 ? prevSize * 2 : 2; // Size must be doubled (at least), or the shift operation below must consider IndexOutOfRange situations
System.Array.Resize( ref arr, newSize );
if( startIndex > 0 )
{
if( startIndex <= ( prevSize - 1 ) / 2 )
{
// Move elements [0,startIndex) to the end
for( int i = 0; i < startIndex; i++ )
{
arr[i + prevSize] = arr[i];
#if RESET_REMOVED_ELEMENTS
arr[i] = default( T );
#endif
}
}
else
{
// Move elements [startIndex,prevSize) to the end
int delta = newSize - prevSize;
for( int i = prevSize - 1; i >= startIndex; i-- )
{
arr[i + delta] = arr[i];
#if RESET_REMOVED_ELEMENTS
arr[i] = default( T );
#endif
}
startIndex += delta;
}
}
}
this[Count++] = value;
}
public T RemoveFirst()
{
T element = arr[startIndex];
#if RESET_REMOVED_ELEMENTS
arr[startIndex] = default( T );
#endif
if( ++startIndex >= arr.Length )
startIndex = 0;
Count--;
return element;
}
public T RemoveLast()
{
T element = arr[Count - 1];
#if RESET_REMOVED_ELEMENTS
arr[Count - 1] = default( T );
#endif
Count--;
return element;
}
}
}