959e80cf72
assets upload description.
157 lines
5.8 KiB
C#
157 lines
5.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using AwesomeTechnologies.VegetationSystem;
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using Unity.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace AwesomeTechnologies.Utility.Extentions
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{
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public static class TextureExtention
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{
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public static void FixBillboardArtifact(Texture2D texture, BillboardQuality billboardQuality)
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{
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int rowCount = BillboardAtlasRenderer.GetBillboardQualityRowCount(billboardQuality);
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int tileWidth = BillboardAtlasRenderer.GetBillboardQualityTileWidth(billboardQuality);
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int lineCount = tileWidth / 64;
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int textureWidth = texture.width;
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for (int i = 0; i <= rowCount - 1; i++)
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{
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for (int j = 0; j <= lineCount - 1; j++)
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{
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for (int x = 0; x <= textureWidth - 1; x++)
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{
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Color pixelColor = texture.GetPixel(x, i * tileWidth + j);
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pixelColor.a = 0;
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texture.SetPixel(x, i * tileWidth + j, pixelColor);
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}
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}
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}
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texture.Apply();
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}
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public static void ReplaceAlpha(Texture2D targetTexture, Texture2D alphaTexture)
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{
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NativeArray<Color32> targetPixels = targetTexture.GetRawTextureData<Color32>();
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NativeArray<Color32> alphaPixels = alphaTexture.GetRawTextureData<Color32>();
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for (int i = 0; i < targetPixels.Length; i++)
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{
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Color32 targetColor = targetPixels[i];
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Color32 alphaColor = alphaPixels[i];
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if (alphaColor.r > 128)
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{
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targetColor.a = 255;
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}
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else
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{
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targetColor.a = 0;
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}
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targetPixels[i] = targetColor;
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}
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targetTexture.Apply();
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}
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public static Texture2D CreatePaddedTexture(Texture2D sourceTexture, int paddingPassCount = 1024)
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{
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if (!SystemInfo.supportsComputeShaders) return null;
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var paddingShader = (ComputeShader)Resources.Load("AlphaPadding");
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// ReSharper disable once ReplaceWithSingleAssignment.False
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bool linear = false;
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#if UNITY_EDITOR
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if (PlayerSettings.colorSpace == ColorSpace.Linear) linear = true;
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#endif
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paddingShader.SetBool("Linear", linear);
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var paddingKernelHandle = paddingShader.FindKernel("ApplyAlphaPadding");
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//var applyOriginalAlphaKernelHandle = paddingShader.FindKernel("ApplyOriginalAlpha");
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var readSourceTextureKernelHandle = paddingShader.FindKernel("ReadSourceTexture");
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int width = sourceTexture.width;
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int height = sourceTexture.height;
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RenderTexture inputTexture;
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RenderTexture outputTexture;
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if (linear)
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{
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inputTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32,
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RenderTextureReadWrite.Linear);
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outputTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32,
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RenderTextureReadWrite.Linear);
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}
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else
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{
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inputTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
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outputTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
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}
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inputTexture.enableRandomWrite = true;
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inputTexture.Create();
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outputTexture.enableRandomWrite = true;
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outputTexture.Create();
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paddingShader.SetTexture(readSourceTextureKernelHandle, "SourceTexture", sourceTexture);
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paddingShader.SetTexture(readSourceTextureKernelHandle, "OutputTexture", inputTexture);
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paddingShader.Dispatch(readSourceTextureKernelHandle, width / 8, height / 8, 1);
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RenderTexture texture1 = inputTexture;
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RenderTexture texture2 = outputTexture;
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for (int i = 0; i <= paddingPassCount - 1; i++)
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{
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paddingShader.SetTexture(paddingKernelHandle, "InputTexture", texture1);
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paddingShader.SetTexture(paddingKernelHandle, "OutputTexture", texture2);
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paddingShader.Dispatch(paddingKernelHandle, width / 8, height / 8, 1);
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RenderTexture tempTexture = texture1;
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texture1 = texture2;
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texture2 = tempTexture;
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}
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//paddingShader.SetTexture(applyOriginalAlphaKernelHandle, "SourceTexture", sourceTexture);
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//paddingShader.SetTexture(applyOriginalAlphaKernelHandle, "OutputTexture", texture1);
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//paddingShader.Dispatch(applyOriginalAlphaKernelHandle, width / 8, height / 8, 1);
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RenderTexture.active = texture1;
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Texture2D result = new Texture2D(width, height, TextureFormat.ARGB32, true, linear);
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result.ReadPixels(new Rect(0, 0, width, height), 0, 0);
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result.Apply();
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RenderTexture.active = null;
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var px = result.GetPixels32();
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var pxSource = sourceTexture.GetPixels32();
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for (int i = 0; i < px.Length; i++)
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{
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px[i].a = pxSource[i].a;
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}
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result.SetPixels32(px);
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result.Apply();
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Object.DestroyImmediate(inputTexture);
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Object.DestroyImmediate(outputTexture);
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return result;
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}
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public static void SaveToFile(this Texture2D texture, string fileName)
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{
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#if UNITY_EDITOR
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var bytes = texture.EncodeToPNG();
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File.WriteAllBytes(fileName + ".png", bytes);
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#endif
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}
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}
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}
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