![]() Got the formula for pocketpicking done. I am pretty happy with it. its based on value, weight, and your dexterity. the better your dexterity, and lower value and weight of the item, the better chance of stealing. |
||
---|---|---|
.. | ||
AssetImportWorker1.log | ||
AssetImportWorker0.log | ||
desktop.ini | ||
Packages-Update.log | ||
shadercompiler-AssetImportWorker0.log | ||
shadercompiler-UnityShaderCompiler.exe0.log |