Got the formula for pocketpicking done. I am pretty happy with it. its based on value, weight, and your dexterity. the better your dexterity, and lower value and weight of the item, the better chance of stealing. |
||
|---|---|---|
| .. | ||
| builtin | ||
| compute | ||
| shader | ||
| shadergraph | ||
| vspshaderpack | ||
| EditorEncounteredVariants | ||