b486678290
Library -Artifacts
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace Unity.VisualScripting
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{
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public class AssemblyOptionsSettings
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{
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private const string CompleteLabel = "Regenerate Nodes";
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private readonly PluginConfigurationItemMetadata _assemblyOptionsMetadata;
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private bool _showAssembly = false;
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private const string TitleAssembly = "Node Library";
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private const string DescriptionAssembly = "Choose the assemblies in which you want to look for nodes.\n"
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+ "By default, all project and Unity assemblies are included.\n"
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+ "Unless you use a third-party plugin distributed as a DLL, you shouldn't need to change this.";
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public AssemblyOptionsSettings(BoltCoreConfiguration coreConfig)
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{
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_assemblyOptionsMetadata = coreConfig.GetMetadata(nameof(coreConfig.assemblyOptions));
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}
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private static class Styles
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{
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public static readonly GUIStyle background;
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public static readonly GUIStyle defaultsButton;
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public const float OptionsWidth = 250;
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static Styles()
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{
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background = new GUIStyle(LudiqStyles.windowBackground);
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background.padding = new RectOffset(20, 20, 20, 20);
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defaultsButton = new GUIStyle("Button");
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defaultsButton.padding = new RectOffset(10, 10, 4, 4);
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}
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}
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public void OnGUI()
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{
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_showAssembly = EditorGUILayout.Foldout(_showAssembly, new GUIContent(TitleAssembly, DescriptionAssembly));
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if (_showAssembly)
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{
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GUILayout.BeginVertical(Styles.background, GUILayout.ExpandHeight(true));
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float height = LudiqGUI.GetInspectorHeight(null, _assemblyOptionsMetadata, Styles.OptionsWidth, GUIContent.none);
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EditorGUI.BeginChangeCheck();
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var position = GUILayoutUtility.GetRect(Styles.OptionsWidth, height);
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LudiqGUI.Inspector(_assemblyOptionsMetadata, position, GUIContent.none);
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if (EditorGUI.EndChangeCheck())
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{
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_assemblyOptionsMetadata.Save();
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Codebase.UpdateSettings();
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}
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if (GUILayout.Button("Reset to Defaults", Styles.defaultsButton))
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{
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_assemblyOptionsMetadata.Reset(true);
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_assemblyOptionsMetadata.Save();
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}
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LudiqGUI.EndVertical();
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}
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if (GUILayout.Button(CompleteLabel, Styles.defaultsButton))
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{
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UnitBase.Rebuild();
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EditorUtility.DisplayDialog("Visual Script", "Regenerate Nodes completed", "OK");
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}
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}
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}
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}
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