b486678290
Library -Artifacts
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
Shader "Hidden/Universal Render Pipeline/Blit"
|
|
{
|
|
SubShader
|
|
{
|
|
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
Name "Blit"
|
|
ZTest Always
|
|
ZWrite Off
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex FullscreenVert
|
|
#pragma fragment Fragment
|
|
#pragma multi_compile_fragment _ _LINEAR_TO_SRGB_CONVERSION
|
|
#pragma multi_compile _ _USE_DRAW_PROCEDURAL
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Fullscreen.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
|
|
TEXTURE2D_X(_SourceTex);
|
|
SAMPLER(sampler_SourceTex);
|
|
|
|
half4 Fragment(Varyings input) : SV_Target
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
|
float2 uv = input.uv;
|
|
|
|
half4 col = SAMPLE_TEXTURE2D_X(_SourceTex, sampler_SourceTex, uv);
|
|
|
|
#ifdef _LINEAR_TO_SRGB_CONVERSION
|
|
col = LinearToSRGB(col);
|
|
#endif
|
|
|
|
#if defined(DEBUG_DISPLAY)
|
|
half4 debugColor = 0;
|
|
|
|
if(CanDebugOverrideOutputColor(col, uv, debugColor))
|
|
{
|
|
return debugColor;
|
|
}
|
|
#endif
|
|
|
|
return col;
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|