Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGraph/UniversalMetadata.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

49 lines
1.2 KiB
C#

using System;
using UnityEngine;
using Unity.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
// This is a metadata object attached to ShaderGraph import asset results by the Universal Target
// it contains any additional information that we might want to know about the Universal shader
[Serializable]
sealed class UniversalMetadata : ScriptableObject
{
[SerializeField]
ShaderUtils.ShaderID m_ShaderID;
[SerializeField]
bool m_AllowMaterialOverride;
[SerializeField]
AlphaMode m_AlphaMode;
[SerializeField]
bool m_CastShadows;
public ShaderUtils.ShaderID shaderID
{
get => m_ShaderID;
set => m_ShaderID = value;
}
public bool allowMaterialOverride
{
get => m_AllowMaterialOverride;
set => m_AllowMaterialOverride = value;
}
public AlphaMode alphaMode
{
get => m_AlphaMode;
set => m_AlphaMode = value;
}
public bool castShadows
{
get => m_CastShadows;
set => m_CastShadows = value;
}
}
}