Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGUI/MaterialAssemblyReference/RawRenderQueue.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

16 lines
360 B
C#

using System.Runtime.CompilerServices;
using UnityEngine;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
namespace UnityEditor.Rendering.Universal
{
internal static class MaterialAccess
{
internal static int ReadMaterialRawRenderQueue(Material mat)
{
return mat.rawRenderQueue;
}
}
}