b486678290
Library -Artifacts
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Unity.Rendering.Universal;
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using UnityEditor.ShaderGraph;
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using UnityEngine;
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namespace UnityEditor.Rendering.Universal
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{
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class UniversalShaderGraphSaveContext
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{
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public bool updateMaterials;
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}
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[InitializeOnLoad]
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class ShaderGraphMaterialsUpdater
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{
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static ShaderGraphMaterialsUpdater()
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{
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GraphData.onSaveGraph += OnShaderGraphSaved;
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}
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static void OnShaderGraphSaved(Shader shader, object saveContext)
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{
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// In case the shader is not Universal
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if (!(saveContext is UniversalShaderGraphSaveContext universalSaveContext))
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return;
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if (!universalSaveContext.updateMaterials)
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return;
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// Iterate over all loaded Materials
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Material[] materials = Resources.FindObjectsOfTypeAll<Material>();
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try
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{
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for (int i = 0, length = materials.Length; i < length; i++)
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{
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// Only update progress bar every 10 materials
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if (i % 10 == 9)
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{
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EditorUtility.DisplayProgressBar(
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"Checking material dependencies...",
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$"{i} / {length} materials.",
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i / (float)(length - 1));
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}
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// Reset keywords
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if (materials[i].shader.name == shader.name)
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ShaderUtils.UpdateMaterial(materials[i], ShaderUtils.MaterialUpdateType.ModifiedShader);
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}
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}
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finally
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{
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EditorUtility.ClearProgressBar();
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}
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}
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}
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}
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