Firstborn/Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/Plugins/XR/Haptics/SendHapticImpulseCommand.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

54 lines
2.3 KiB
C#

// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.XR.Haptics
{
/// <summary>
/// A device command sent to a device to set it's motor rumble amplitude for a set duration.
/// </summary>
/// <remarks>This is directly used by the <see cref="XRControllerWithRumble"/> class. For clearer details of using this command, see that class.</remarks>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct SendHapticImpulseCommand : IInputDeviceCommandInfo
{
static FourCC Type => new FourCC('X', 'H', 'I', '0');
private const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(int) + (sizeof(float) * 2);
[FieldOffset(0)]
InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
private int channel;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))]
private float amplitude;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int) + (sizeof(float)))]
private float duration;
public FourCC typeStatic => Type;
/// <summary>
/// Creates a device command that can then be sent to a specific device.
/// </summary>
/// <param name="motorChannel">The desired motor you want to rumble</param>
/// <param name="motorAmplitude">The desired motor amplitude that should be within a [0-1] range.</param>
/// <param name="motorDuration">The desired duration of the impulse in seconds.</param>
/// <returns>The command that should be sent to the device via <c>InputDevice.ExecuteCommand</c>.</returns>
public static SendHapticImpulseCommand Create(int motorChannel, float motorAmplitude, float motorDuration)
{
return new SendHapticImpulseCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
channel = motorChannel,
amplitude = motorAmplitude,
duration = motorDuration
};
}
}
}
#endif