b486678290
Library -Artifacts
242 lines
12 KiB
C#
242 lines
12 KiB
C#
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
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// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package.
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#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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namespace Unity.XR.Oculus.Input
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{
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/// <summary>
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/// An Oculus VR headset (such as the Oculus Rift series of devices).
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/// </summary>
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[InputControlLayout(displayName = "Oculus Headset", hideInUI = true)]
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public class OculusHMD : XRHMD
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{
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[InputControl]
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[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })]
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[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })]
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public ButtonControl userPresence { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAngularVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAngularAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAngularVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAngularAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAngularVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAngularAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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userPresence = GetChildControl<ButtonControl>("userPresence");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
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leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
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leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
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rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
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rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
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rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
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centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
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centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
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centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
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}
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}
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/// <summary>
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/// An Oculus Touch controller.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
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public class OculusTouchController : XRControllerWithRumble
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{
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[InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })]
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public Vector2Control thumbstick { get; private set; }
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[InputControl]
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public AxisControl trigger { get; private set; }
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[InputControl]
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public AxisControl grip { get; private set; }
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[InputControl(aliases = new[] { "A", "X", "Alternate" })]
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public ButtonControl primaryButton { get; private set; }
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[InputControl(aliases = new[] { "B", "Y", "Primary" })]
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public ButtonControl secondaryButton { get; private set; }
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[InputControl(aliases = new[] { "GripButton" })]
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public ButtonControl gripPressed { get; private set; }
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[InputControl]
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public ButtonControl start { get; private set; }
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[InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })]
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public ButtonControl thumbstickClicked { get; private set; }
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[InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })]
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public ButtonControl primaryTouched { get; private set; }
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[InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })]
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public ButtonControl secondaryTouched { get; private set; }
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[InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })]
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public AxisControl triggerTouched { get; private set; }
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[InputControl(aliases = new[] { "indexButton", "indexTouched" })]
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public ButtonControl triggerPressed { get; private set; }
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[InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })]
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[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })]
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[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })]
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[InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })]
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[InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })]
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public ButtonControl thumbstickTouched { get; private set; }
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[InputControl(noisy = true, aliases = new[] { "controllerVelocity" })]
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public Vector3Control deviceVelocity { get; private set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })]
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public Vector3Control deviceAngularVelocity { get; private set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })]
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public Vector3Control deviceAcceleration { get; private set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })]
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public Vector3Control deviceAngularAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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thumbstick = GetChildControl<Vector2Control>("thumbstick");
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trigger = GetChildControl<AxisControl>("trigger");
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triggerTouched = GetChildControl<AxisControl>("triggerTouched");
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grip = GetChildControl<AxisControl>("grip");
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primaryButton = GetChildControl<ButtonControl>("primaryButton");
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secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
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gripPressed = GetChildControl<ButtonControl>("gripPressed");
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start = GetChildControl<ButtonControl>("start");
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thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
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primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
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secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
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thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
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triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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}
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}
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public class OculusTrackingReference : TrackedDevice
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{
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[InputControl(aliases = new[] { "trackingReferenceTrackingState" })]
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public new IntegerControl trackingState { get; private set; }
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[InputControl(aliases = new[] { "trackingReferenceIsTracked" })]
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public new ButtonControl isTracked { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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trackingState = GetChildControl<IntegerControl>("trackingState");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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}
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}
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/// <summary>
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/// An Oculus Remote controller.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Remote", hideInUI = true)]
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public class OculusRemote : InputDevice
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{
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[InputControl]
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public ButtonControl back { get; private set; }
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[InputControl]
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public ButtonControl start { get; private set; }
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[InputControl]
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public Vector2Control touchpad { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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back = GetChildControl<ButtonControl>("back");
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start = GetChildControl<ButtonControl>("start");
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touchpad = GetChildControl<Vector2Control>("touchpad");
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}
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}
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/// <summary>
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/// A Standalone VR headset that includes on-headset controls.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)]
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public class OculusHMDExtended : OculusHMD
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{
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[InputControl]
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public ButtonControl back { get; private set; }
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[InputControl]
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public Vector2Control touchpad { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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back = GetChildControl<ButtonControl>("back");
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touchpad = GetChildControl<Vector2Control>("touchpad");
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}
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}
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/// <summary>
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/// A Gear VR controller.
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/// </summary>
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[InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
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public class GearVRTrackedController : XRController
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{
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[InputControl]
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public Vector2Control touchpad { get; private set; }
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[InputControl]
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public AxisControl trigger { get; private set; }
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[InputControl]
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public ButtonControl back { get; private set; }
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[InputControl]
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public ButtonControl triggerPressed { get; private set; }
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[InputControl]
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public ButtonControl touchpadClicked { get; private set; }
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[InputControl]
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public ButtonControl touchpadTouched { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAcceleration { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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touchpad = GetChildControl<Vector2Control>("touchpad");
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trigger = GetChildControl<AxisControl>("trigger");
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back = GetChildControl<ButtonControl>("back");
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triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
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touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
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touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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}
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}
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}
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#endif
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