b486678290
Library -Artifacts
191 lines
7.3 KiB
C#
191 lines
7.3 KiB
C#
#if UNITY_2019_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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/// Deliberately named zzzUnity.Burst.CodeGen, as we need to ensure its last in the chain
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namespace zzzUnity.Burst.CodeGen
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{
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/// <summary>
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/// Postprocessor used to replace calls from C# to [BurstCompile] functions to direct calls to
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/// Burst native code functions without having to go through a C# delegate.
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/// </summary>
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internal class BurstILPostProcessor : ILPostProcessor
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{
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private sealed class CachedAssemblyResolver : AssemblyResolver
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{
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private Dictionary<string, AssemblyDefinition> _cache = new Dictionary<string, AssemblyDefinition>();
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public override AssemblyDefinition Resolve(AssemblyNameReference name)
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{
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if (!_cache.TryGetValue(name.FullName, out var definition))
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{
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definition = base.Resolve(name);
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_cache.Add(name.FullName, definition);
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}
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return definition;
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}
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}
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public bool IsDebugging;
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public int DebuggingLevel;
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private void SetupDebugging()
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{
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// This can be setup to get more diagnostics
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var debuggingStr = Environment.GetEnvironmentVariable("UNITY_BURST_DEBUG");
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IsDebugging = debuggingStr != null;
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if (IsDebugging)
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{
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Log("[com.unity.burst] Extra debugging is turned on.");
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int debuggingLevel;
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int.TryParse(debuggingStr, out debuggingLevel);
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if (debuggingLevel <= 0) debuggingLevel = 1;
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DebuggingLevel = debuggingLevel;
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}
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}
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private static SequencePoint FindBestSequencePointFor(MethodDefinition method, Instruction instruction)
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{
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var sequencePoints = method.DebugInformation?.GetSequencePointMapping().Values.OrderBy(s => s.Offset).ToList();
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if (sequencePoints == null || !sequencePoints.Any())
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return null;
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for (int i = 0; i != sequencePoints.Count-1; i++)
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{
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if (sequencePoints[i].Offset < instruction.Offset &&
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sequencePoints[i + 1].Offset > instruction.Offset)
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return sequencePoints[i];
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}
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return sequencePoints.FirstOrDefault();
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}
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private static DiagnosticMessage MakeDiagnosticError(MethodDefinition method, Instruction errorLocation, string message)
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{
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var m = new DiagnosticMessage { DiagnosticType = DiagnosticType.Error };
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var sPoint = errorLocation != null ? FindBestSequencePointFor(method, errorLocation) : null;
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if (sPoint!=null)
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{
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m.Column = sPoint.StartColumn;
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m.Line = sPoint.StartLine;
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m.File = sPoint.Document.Url;
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}
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m.MessageData = message;
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return m;
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}
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public override unsafe ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
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{
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var diagnostics = new List<DiagnosticMessage>();
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if (!WillProcess(compiledAssembly))
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return new ILPostProcessResult(null, diagnostics);
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bool wasModified = false;
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SetupDebugging();
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bool debugging = IsDebugging && DebuggingLevel >= 2;
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var inMemoryAssembly = compiledAssembly.InMemoryAssembly;
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var peData = inMemoryAssembly.PeData;
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var pdbData = inMemoryAssembly.PdbData;
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var loader = new CachedAssemblyResolver();
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var folders = new HashSet<string>();
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var isForEditor = compiledAssembly.Defines?.Contains("UNITY_EDITOR") ?? false;
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foreach (var reference in compiledAssembly.References)
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{
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folders.Add(Path.Combine(Environment.CurrentDirectory, Path.GetDirectoryName(reference)));
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}
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var folderList = folders.OrderBy(x => x).ToList();
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foreach (var folder in folderList)
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{
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loader.AddSearchDirectory(folder);
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}
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var clock = Stopwatch.StartNew();
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if (debugging)
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{
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Log($"Start processing assembly {compiledAssembly.Name}, IsForEditor: {isForEditor}, Folders: {string.Join("\n", folderList)}");
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}
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var ilPostProcessing = new ILPostProcessing(loader, isForEditor,
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(m,i,s) => { diagnostics.Add(MakeDiagnosticError(m, i, s)); },
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IsDebugging ? Log : (LogDelegate)null, DebuggingLevel);
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var functionPointerProcessing = new FunctionPointerInvokeTransform(loader,
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(m,i,s) => { diagnostics.Add(MakeDiagnosticError(m, i, s)); },
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IsDebugging ? Log : (LogDelegate)null, DebuggingLevel);
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try
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{
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// For IL Post Processing, use the builtin symbol reader provider
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var assemblyDefinition = loader.LoadFromStream(new MemoryStream(peData), new MemoryStream(pdbData), new PortablePdbReaderProvider() );
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wasModified |= ilPostProcessing.Run(assemblyDefinition);
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wasModified |= functionPointerProcessing.Run(assemblyDefinition);
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if (wasModified)
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{
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var peStream = new MemoryStream();
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var pdbStream = new MemoryStream();
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var writeParameters = new WriterParameters
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{
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SymbolWriterProvider = new PortablePdbWriterProvider(),
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WriteSymbols = true,
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SymbolStream = pdbStream
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};
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assemblyDefinition.Write(peStream, writeParameters);
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peStream.Flush();
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pdbStream.Flush();
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peData = peStream.ToArray();
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pdbData = pdbStream.ToArray();
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}
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}
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catch (Exception ex)
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{
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throw new InvalidOperationException($"Internal compiler error for Burst ILPostProcessor on {compiledAssembly.Name}. Exception: {ex}");
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}
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if (debugging)
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{
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Log($"End processing assembly {compiledAssembly.Name} in {clock.Elapsed.TotalMilliseconds}ms.");
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}
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if (wasModified && !diagnostics.Any(d => d.DiagnosticType == DiagnosticType.Error))
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{
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return new ILPostProcessResult(new InMemoryAssembly(peData, pdbData), diagnostics);
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}
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return new ILPostProcessResult(null, diagnostics);
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}
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private static void Log(string message)
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{
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#if !UNITY_2020_2_OR_NEWER && !UNITY_DOTSPLAYER
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UnityEngine.Debug.Log($"{nameof(BurstILPostProcessor)}: {message}");
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#else
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Console.WriteLine($"{nameof(BurstILPostProcessor)}: {message}");
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#endif
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}
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public override ILPostProcessor GetInstance()
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{
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return this;
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}
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public override bool WillProcess(ICompiledAssembly compiledAssembly)
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{
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return compiledAssembly.References.Any(f => Path.GetFileName(f) == "Unity.Burst.dll");
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}
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}
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}
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#endif
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