Firstborn/Library/PackageCache/com.unity.ads@3.7.5/Editor/DevX/Settings/UiConstants.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

79 lines
2.4 KiB
C#

#if SERVICES_SDK_CORE_ENABLED
using UnityEditor;
namespace UnityEngine.Advertisements.Editor
{
/// <summary>
/// Helper to store all constants used in Ads service UI.
/// </summary>
/// <remarks>
/// This helper has been created to avoid adding too much noise in UI classes.
/// </remarks>
static class UiConstants
{
public static class ClassNames
{
public const string Ads = "ads";
}
public static class StyleSheetPaths
{
public const string Common = "Packages/com.unity.ads/Editor/DevX/StyleSheets/AdsService.uss";
}
public static class UiTemplatePaths
{
public const string GameIds = "Packages/com.unity.ads/Editor/DevX/UXML/AdsServiceGameIds.uxml";
public const string GettingStarted = "Packages/com.unity.ads/Editor/DevX/UXML/AdsServiceGettingStarted.uxml";
public const string TestMode = "Packages/com.unity.ads/Editor/DevX/UXML/AdsServiceTestMode.uxml";
}
public static class UiElementNames
{
public const string TestModeToggle = "ToggleTestMode";
public const string LearnMoreLink = "LearnMore";
public const string AppleGameId = "AppleGameId";
public const string AndroidGameId = "AndroidGameId";
}
public static class LocalizedStrings
{
public static readonly string Ads = L10n.Tr("Ads");
public static readonly string Description = L10n.Tr("Monetize your games");
public static readonly string AssetStorePackageInstalledMessage = L10n.Tr(
"The Asset Store Package is installed.\n" +
"Usage of Package Manager is recommended.");
public static readonly string Unavailable = L10n.Tr("N/A");
public static readonly string Yes = L10n.Tr("Yes");
public static readonly string No = L10n.Tr("No");
}
public static class Formats
{
public const string TemplateNotFound = "No UI template found for Ads Service {0}.";
}
public static class Urls
{
public const string LearnMore = "https://unityads.unity3d.com/help/index";
}
public static readonly string[] SupportedPlatforms =
{
"Android",
"iOS"
};
}
}
#endif