b486678290
Library -Artifacts
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
#if SERVICES_SDK_CORE_ENABLED
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityEngine.Advertisements.Editor
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{
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static class PluginUtils
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{
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/// <summary>
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/// Contain all GUIDs of Ads DLLs from the Asset Store.
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/// </summary>
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/// <remarks>
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/// Used to verify if the Asset Store package is installed.
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/// </remarks>
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public static readonly string[] AssetStoreDllGuids =
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{
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// Android DLL
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"cad99f482ce25421196533fe02e6a13e",
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// IOS DLL
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"d6f3e2ade30154a80a137e0079f66a08",
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// Editor DLL
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"56921141d53fd4a5888445107b1b1286"
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};
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public static bool AreAssetStorePluginsInstalled()
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=> ArePluginsInstalled(AssetStoreDllGuids);
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public static bool ArePluginsInstalled(IEnumerable<string> pluginGuids)
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{
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// if a plugin is not found return false
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foreach (var pluginGuid in pluginGuids)
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{
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if (GetImporterFromGuid<PluginImporter>(pluginGuid) == null)
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{
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return false;
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}
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}
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return true;
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}
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static TImporter GetImporterFromGuid<TImporter>(string assetGuid)
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where TImporter : AssetImporter
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{
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var assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
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return AssetImporter.GetAtPath(assetPath) as TImporter;
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}
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}
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}
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#endif
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