Firstborn/Assets/Daz3D/Races/Hair/Female/Hair04/Materials/hair2.mat
Schaken-Mods c0b5164915 Completed the In-Editor NPC designer
Completed the In-Editor NPC designer
Tomorrow I will work on making it import presets made in game.
2023-04-26 23:08:12 -05:00

104 lines
3.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7958440193265348253
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hair2
m_Shader: {fileID: -6465566751694194690, guid: 63d7be0835d1e324b8d4cb752ccb2b53,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- IRAYUBER_DUALLOBESPECULARACTIVE
- IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
- _BLENDMODE_ALPHA
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2450
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CutoutOpacityMap:
m_Texture: {fileID: 2800000, guid: fee140703f3d7fa498fcf2f833eefd0f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseMap:
m_Texture: {fileID: 2800000, guid: 13c76ec80cfa44640bd126dac55fa14b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossyRoughnessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 2800000, guid: 13c76ec80cfa44640bd126dac55fa14b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 179d1d4fff678a6449b25fe10be066ae, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMapSecondary:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClipThreshold: 0.75
- _AlphaOffset: 0.35
- _AlphaPower: 0.4
- _AlphaStrength: 1.5
- _DiffuseMultiplier: 1
- _GlossyRoughness: 0.4
- _Height: 1
- _HeightOffset: 0.25
- _NormalStrength: 0.5
- _QueueControl: 0
- _QueueOffset: 0
m_Colors:
- _Diffuse: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 0.9411765, g: 0.9411765, b: 0.9411765, a: 1}
- _SpecularColorSecondary: {r: 0.5, g: 0.5, b: 0.5, a: 0}
m_BuildTextureStacks: []