b486678290
Library -Artifacts
67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Timeline;
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using TimelineEditorSettings = UnityEngine.Timeline.TimelineAsset.EditorSettings;
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#if TIMELINE_FRAMEACCURATE
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using UnityEngine.Playables;
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#endif
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namespace UnityEditor.Timeline
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{
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[CustomPropertyDrawer(typeof(FrameRateFieldAttribute), true)]
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class FrameRateDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var frameRateAttribute = attribute as FrameRateFieldAttribute;
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if (frameRateAttribute == null)
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return;
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EditorGUI.BeginProperty(position, label, property);
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property.doubleValue = FrameRateField(property.doubleValue, label, position, out bool frameRateIsValid);
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EditorGUI.EndProperty();
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#if TIMELINE_FRAMEACCURATE
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if (!frameRateIsValid && TimelinePreferences.instance.playbackLockedToFrame)
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EditorGUILayout.HelpBox(
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L10n.Tr("Locking playback cannot be enabled for this frame rate."),
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MessageType.Warning);
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#endif
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}
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public static double FrameRateField(double frameRate, GUIContent label, Rect position, out bool isValid)
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{
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double frameRateDouble = FrameRateDisplayUtility.RoundFrameRate(frameRate);
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FrameRate frameRateObj = TimeUtility.GetClosestFrameRate(frameRateDouble);
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isValid = frameRateObj.IsValid();
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TimeUtility.ToStandardFrameRate(frameRateObj, out StandardFrameRates option);
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position = EditorGUI.PrefixLabel(position, label);
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Rect posPopup = new Rect(position.x, position.y, position.width / 2, position.height);
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Rect posFloatField = new Rect(posPopup.xMax, position.y, position.width / 2, position.height);
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using (var checkOption = new EditorGUI.ChangeCheckScope())
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{
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option = (StandardFrameRates)EditorGUI.Popup(posPopup, (int)option,
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FrameRateDisplayUtility.GetDefaultFrameRatesLabels(option));
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if (checkOption.changed)
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{
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isValid = true;
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return TimeUtility.ToFrameRate(option).rate;
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}
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}
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using (var checkFrame = new EditorGUI.ChangeCheckScope())
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{
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frameRateDouble = Math.Abs(EditorGUI.DoubleField(posFloatField, frameRateDouble));
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frameRateObj = TimeUtility.GetClosestFrameRate(frameRateDouble);
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if (checkFrame.changed)
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{
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isValid = frameRateObj.IsValid();
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return isValid ? frameRateObj.rate : frameRateDouble;
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}
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}
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return frameRateDouble;
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}
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}
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}
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