b486678290
Library -Artifacts
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.TerrainTools;
|
|
using UnityEngine.TerrainUtils;
|
|
using System.Linq;
|
|
|
|
namespace UnityEditor.TerrainTools
|
|
{
|
|
internal static class TerrainFillUtility
|
|
{
|
|
public static Terrain[] GetTerrainsInGroup(Terrain terrain)
|
|
{
|
|
TerrainMap terrainMap = TerrainMap.CreateFromPlacement(terrain, null, false);
|
|
Terrain[] terrainGroup = terrainMap.terrainTiles.Select(o => o.Value).ToArray();
|
|
|
|
return terrainGroup;
|
|
}
|
|
|
|
public static Terrain[] GetTerrainsInGroup(int groupingID)
|
|
{
|
|
List<Terrain> groupTerrains = new List<Terrain>();
|
|
|
|
Terrain[] activeTerrains = Terrain.activeTerrains;
|
|
|
|
for (int i = 0; i < activeTerrains.Length; ++i)
|
|
{
|
|
if (activeTerrains[i].groupingID == groupingID)
|
|
{
|
|
groupTerrains.Add(activeTerrains[i]);
|
|
}
|
|
}
|
|
|
|
return groupTerrains.ToArray();
|
|
}
|
|
|
|
private static Rect GetTerrainBounds(Terrain terrain)
|
|
{
|
|
return new Rect(0, 0, terrain.terrainData.size.x, terrain.terrainData.size.z);
|
|
}
|
|
|
|
public static PaintContext BeginFillHeightmap(Terrain terrain)
|
|
{
|
|
RenderTexture rt = terrain.terrainData.heightmapTexture;
|
|
PaintContext ctx = new PaintContext(terrain,
|
|
new RectInt(0, 0, rt.width, rt.height),
|
|
rt.width, rt.height);
|
|
ctx.CreateRenderTargets(rt.format);
|
|
ctx.GatherHeightmap();
|
|
|
|
return ctx;
|
|
}
|
|
|
|
public static void EndFillHeightmap(PaintContext ctx, string editorUndoString)
|
|
{
|
|
TerrainPaintUtility.EndPaintHeightmap(ctx, editorUndoString);
|
|
}
|
|
|
|
public static PaintContext BeginFillTexture(Terrain terrain, TerrainLayer inputLayer)
|
|
{
|
|
return TerrainPaintUtility.BeginPaintTexture(terrain, GetTerrainBounds(terrain), inputLayer);
|
|
}
|
|
|
|
public static void EndFillTexture(PaintContext ctx, string editorUndoString)
|
|
{
|
|
TerrainPaintUtility.EndPaintTexture(ctx, editorUndoString);
|
|
}
|
|
|
|
public static PaintContext CollectNormals(Terrain terrain)
|
|
{
|
|
return TerrainPaintUtility.CollectNormals(terrain, GetTerrainBounds(terrain));
|
|
}
|
|
}
|
|
} |