b486678290
Library -Artifacts
241 lines
8.3 KiB
C#
241 lines
8.3 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.Rendering;
|
|
|
|
namespace UnityEditor.TerrainTools
|
|
{
|
|
/// <summary>
|
|
/// Provides a collection class for mapping string and integer values to <see cref="RTHandle"/>s.
|
|
/// </summary>
|
|
public class RTHandleCollection : System.IDisposable
|
|
{
|
|
private bool m_Disposed;
|
|
private Dictionary< int, RTHandle > m_Handles;
|
|
private Dictionary< int, GraphicsFormat > m_Formats;
|
|
private Dictionary< string, int > m_NameToHash;
|
|
private Dictionary< int, string > m_HashToName;
|
|
private List< int > m_Hashes;
|
|
|
|
/// <summary>
|
|
/// Access an RTHandle using an <c>int</c> hash.
|
|
/// </summary>
|
|
public RTHandle this[int hash] {
|
|
get
|
|
{
|
|
if (m_Handles.ContainsKey(hash))
|
|
{
|
|
return m_Handles[hash];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_Handles[hash] = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Access an RTHandle using a <c>string</c>.
|
|
/// </summary>
|
|
public RTHandle this[string name] {
|
|
get
|
|
{
|
|
if (m_NameToHash.ContainsKey(name))
|
|
{
|
|
return m_Handles[m_NameToHash[name]];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_Handles[m_NameToHash[name]] = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes and returns an instance of RTHandleCollection.
|
|
/// </summary>
|
|
public RTHandleCollection()
|
|
{
|
|
m_Handles = new Dictionary<int, RTHandle>();
|
|
m_Formats = new Dictionary<int, GraphicsFormat>();
|
|
m_NameToHash = new Dictionary<string, int>();
|
|
m_HashToName = new Dictionary<int, string>();
|
|
m_Hashes = new List<int>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an <see cref="RTHandle"/> description to the RTHandleCollection for later use when you call <see cref="GatherRTHandles"/>.
|
|
/// </summary>
|
|
/// <param name="hash">The hash or integer value used to identify the RTHandle.</param>
|
|
/// <param name="name">The name used to identify the RTHandle.</param>
|
|
/// <param name="format">The <see cref="GraphicsFormat"/> to use for the RTHandle description.</param>
|
|
public void AddRTHandle(int hash, string name, GraphicsFormat format)
|
|
{
|
|
if (!m_Handles.ContainsKey(hash))
|
|
{
|
|
m_NameToHash.Add(name, hash);
|
|
m_HashToName.Add(hash, name);
|
|
m_Handles.Add(hash, null);
|
|
m_Formats.Add(hash, format);
|
|
m_Hashes.Add(hash);
|
|
}
|
|
else
|
|
{
|
|
// if the RTHandle already exists, assume they are changing the descriptor
|
|
m_Formats[hash] = format;
|
|
m_NameToHash[name] = hash;
|
|
m_HashToName[hash] = name;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks to see if an <see cref="RTHandle"/> with the provided name already exists.
|
|
/// </summary>
|
|
/// <param name="name">The name used to identify an RTHandle in this RTHandleCollection.</param>
|
|
/// <returns>Returns <c>true</c> if the RTHandle exists.</returns>
|
|
public bool ContainsRTHandle(string name)
|
|
{
|
|
return m_NameToHash.ContainsKey(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks to see if an <see cref="RTHandle"/> with the provided hash value already exists.
|
|
/// </summary>
|
|
/// <param name="hash">The hash or integer value used to identify an RTHandle in this RTHandleCollection.</param>
|
|
/// <returns>Returns the RTHandle reference associated with the provided hash or integer value. Returns <c>NULL</c> if the key isn't found.</returns>
|
|
public RTHandle GetRTHandle(int hash)
|
|
{
|
|
if (m_Handles.ContainsKey(hash))
|
|
{
|
|
return m_Handles[hash];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gathers all added <see cref="RTHandle"/>s using the <c>width</c>, <c>height</c>, and <c>depth</c> values, if provided.
|
|
/// </summary>
|
|
/// <param name="width">The width of the RTHandle to gather.</param>
|
|
/// <param name="height">The height of the RTHandle to gather.</param>
|
|
/// <param name="depth">The optional depth of the RTHandle to gather.</param>
|
|
public void GatherRTHandles(int width, int height, int depth = 0)
|
|
{
|
|
foreach (int key in m_Hashes)
|
|
{
|
|
var desc = new RenderTextureDescriptor(width, height, m_Formats[key], depth);
|
|
m_Handles[key] = RTUtils.GetNewHandle(desc).WithName(m_HashToName[key]);
|
|
m_Handles[key].RT.Create();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the gathered <see cref="RTHandle"/> resources.
|
|
/// </summary>
|
|
public void ReleaseRTHandles()
|
|
{
|
|
foreach (int key in m_Hashes)
|
|
{
|
|
if (m_Handles[key] != null)
|
|
{
|
|
var handle = m_Handles[key];
|
|
RTUtils.Release(handle);
|
|
m_Handles[key] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renders a debug GUI in the SceneView that displays all the <see cref="RTHandle"/>s in this RTHandleCollection.
|
|
/// </summary>
|
|
/// <param name="size">The size used to draw the Textures.</param>
|
|
public void OnSceneGUI(float size)
|
|
{
|
|
const float padding = 10;
|
|
|
|
Handles.BeginGUI();
|
|
{
|
|
Color prev = GUI.color;
|
|
Rect rect = new Rect(padding, padding, size, size);
|
|
|
|
foreach (KeyValuePair<int, RTHandle> p in m_Handles)
|
|
{
|
|
GUI.color = new Color(1, 0, 1, 1);
|
|
GUI.DrawTexture(rect, Texture2D.whiteTexture, ScaleMode.ScaleToFit);
|
|
|
|
GUI.color = Color.white;
|
|
if (p.Value != null)
|
|
{
|
|
GUI.DrawTexture(rect, p.Value, ScaleMode.ScaleToFit, false);
|
|
}
|
|
else
|
|
{
|
|
GUI.Label(rect, "NULL");
|
|
}
|
|
|
|
Rect labelRect = rect;
|
|
labelRect.y = rect.yMax;
|
|
labelRect.height = EditorGUIUtility.singleLineHeight;
|
|
GUI.Box(labelRect, m_HashToName[p.Key], Styles.box);
|
|
|
|
rect.y += padding + size + EditorGUIUtility.singleLineHeight;
|
|
|
|
if (rect.yMax + EditorGUIUtility.singleLineHeight > Screen.height - EditorGUIUtility.singleLineHeight * 2)
|
|
{
|
|
rect.y = padding;
|
|
rect.x = rect.xMax + padding;
|
|
}
|
|
}
|
|
|
|
GUI.color = prev;
|
|
}
|
|
Handles.EndGUI();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calls the overridden <see cref="Dispose(bool)"/> method.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the gathered <see cref="RTHandle"/> resources, and clears the RTHandleCollection <c>Dictionary</c>.
|
|
/// </summary>
|
|
/// <remarks>Override this method if you create a class that derives from RTHandleCollection.</remarks>
|
|
/// <param name="dispose">Whether to dispose resources when clearing releasing the RTHandleCollection.
|
|
/// When the value is <c>true</c>, Unity disposes of resources. Otherwise, Unity does not dispose of resources.</param>
|
|
/// <seealso cref="ReleaseRTHandles"/>
|
|
public virtual void Dispose(bool dispose)
|
|
{
|
|
if (m_Disposed)
|
|
return;
|
|
|
|
if (!dispose)
|
|
return;
|
|
|
|
ReleaseRTHandles();
|
|
m_Handles.Clear();
|
|
|
|
m_Disposed = true;
|
|
}
|
|
|
|
private static class Styles
|
|
{
|
|
public static GUIStyle box;
|
|
|
|
static Styles()
|
|
{
|
|
box = new GUIStyle(EditorStyles.helpBox);
|
|
box.normal.textColor = Color.white;
|
|
}
|
|
}
|
|
}
|
|
}
|