Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Editor/TerrainTools/ContrastTool.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

212 lines
8.5 KiB
C#

using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class ContrastTool : TerrainPaintTool<ContrastTool>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Contrast Tool", typeof(TerrainToolShortcutContext))]
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<ContrastTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Contrast Tool");
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup(
"ContrastTool",
UpdateAnalyticParameters,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.83f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
[SerializeField]
float m_FeatureSize = 25.0f;
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/ContrastTool"));
return m_Material;
}
public override string GetName()
{
return "Effects/Contrast";
}
public override string GetDescription()
{
return "Applies a contrast filter that sharpens the Terrain features.";
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// dont render preview if this isnt a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width,
paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT,
previewMaterial);
TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 0);
// draw result preview
{
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform);
// restore old render target
RenderTexture.active = paintContext.oldRenderTexture;
previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 1);
}
texelCtx.Cleanup();
RTUtils.Release(filterRT);
}
}
}
bool m_ShowControls = true;
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_FeatureSize = 25.0f; });
if (m_ShowControls)
{
EditorGUILayout.BeginVertical("GroupBox");
m_FeatureSize = EditorGUILayout.Slider(Styles.featureSize, m_FeatureSize, 1.0f, 100.0f);
EditorGUILayout.EndVertical();
}
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
Save(true);
TerrainToolsAnalytics.OnParameterChange();
}
}
public void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
{
Material mat = GetPaintMaterial();
Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, m_FeatureSize, 0);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
renderer.RenderBrush(paintContext, mat, 0);
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
Texture brushTexture = editContext.brushTexture;
commonUI.OnPaint(terrain, editContext);
if (!commonUI.allowPaint)
{ return true; }
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
Material mat = GetPaintMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
RTUtils.Release(brushMask);
}
}
return false;
}
private static class Styles
{
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Contrast Tool Controls");
public static readonly GUIContent featureSize = EditorGUIUtility.TrTextContent("Feature Size", "Larger value will affect larger features, smaller values will affect smaller features");
}
private void SaveSetting()
{
EditorPrefs.SetFloat("Unity.TerrainTools.Contrast.FeatureSize", m_FeatureSize);
}
private void LoadSettings()
{
m_FeatureSize = EditorPrefs.GetFloat("Unity.TerrainTools.Contrast.FeatureSize", 25.0f);
}
//Analytics Setup
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.featureSize.text, Value = m_FeatureSize},
};
}
}