b486678290
Library -Artifacts
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Linq;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
static class IConditionalExtensions
|
|
{
|
|
public static bool TestActive(this IConditional conditional, ActiveFields fields)
|
|
{
|
|
// Test FieldCondition against current active Fields
|
|
bool TestFieldCondition(FieldCondition fieldCondition)
|
|
{
|
|
// Required active field is not active
|
|
if (fieldCondition.condition == true && !fields.baseInstance.Contains(fieldCondition.field))
|
|
return false;
|
|
|
|
// Required non-active field is active
|
|
else if (fieldCondition.condition == false && fields.baseInstance.Contains(fieldCondition.field))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// No FieldConditions
|
|
if (conditional.fieldConditions == null)
|
|
return true;
|
|
|
|
// One or more FieldConditions failed
|
|
if (conditional.fieldConditions.Where(x => !TestFieldCondition(x)).Any())
|
|
return false;
|
|
|
|
// All FieldConditions passed
|
|
return true;
|
|
}
|
|
}
|
|
}
|