b486678290
Library -Artifacts
103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph.Internal
|
|
{
|
|
[Serializable]
|
|
public sealed class SerializableCubemap : ISerializationCallbackReceiver
|
|
{
|
|
[SerializeField]
|
|
string m_SerializedCubemap;
|
|
|
|
[SerializeField]
|
|
string m_Guid;
|
|
|
|
[NonSerialized]
|
|
Cubemap m_Cubemap;
|
|
|
|
[Serializable]
|
|
class CubemapHelper
|
|
{
|
|
#pragma warning disable 649
|
|
public Cubemap cubemap;
|
|
#pragma warning restore 649
|
|
}
|
|
|
|
// used to get a Cubemap ref guid without loading the cubemap asset itself into memory
|
|
[Serializable]
|
|
class MinimalCubemapHelper
|
|
{
|
|
// these variables are only ever populated by serialization, disable the C# warning that checks if they are ever assigned
|
|
#pragma warning disable 0649
|
|
[Serializable]
|
|
public struct MinimalTextureRef
|
|
{
|
|
public string guid;
|
|
}
|
|
public MinimalTextureRef cubemap;
|
|
#pragma warning restore 0649
|
|
}
|
|
|
|
internal string guid
|
|
{
|
|
get
|
|
{
|
|
if (!string.IsNullOrEmpty(m_SerializedCubemap))
|
|
{
|
|
var textureHelper = new MinimalCubemapHelper();
|
|
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
|
|
if (!string.IsNullOrEmpty(textureHelper.cubemap.guid))
|
|
return textureHelper.cubemap.guid;
|
|
}
|
|
if (!string.IsNullOrEmpty(m_Guid))
|
|
{
|
|
return m_Guid;
|
|
}
|
|
if (m_Cubemap != null)
|
|
{
|
|
if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(m_Cubemap, out string guid, out long localId))
|
|
return guid;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public Cubemap cubemap
|
|
{
|
|
get
|
|
{
|
|
if (!string.IsNullOrEmpty(m_SerializedCubemap))
|
|
{
|
|
var textureHelper = new CubemapHelper();
|
|
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
|
|
m_SerializedCubemap = null;
|
|
m_Guid = null;
|
|
m_Cubemap = textureHelper.cubemap;
|
|
}
|
|
else if (!string.IsNullOrEmpty(m_Guid) && m_Cubemap == null)
|
|
{
|
|
m_Cubemap = AssetDatabase.LoadAssetAtPath<Cubemap>(AssetDatabase.GUIDToAssetPath(m_Guid));
|
|
m_Guid = null;
|
|
}
|
|
|
|
return m_Cubemap;
|
|
}
|
|
set
|
|
{
|
|
m_Cubemap = value;
|
|
m_Guid = null;
|
|
m_SerializedCubemap = null;
|
|
}
|
|
}
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
m_SerializedCubemap = EditorJsonUtility.ToJson(new CubemapHelper { cubemap = cubemap }, false);
|
|
}
|
|
|
|
public void OnAfterDeserialize()
|
|
{
|
|
}
|
|
}
|
|
}
|