Firstborn/Library/PackageCache/com.unity.render-pipelines..../Runtime/Debug/DebugDisplaySettingsUI.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

78 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEngine.Rendering.Universal
{
public class DebugDisplaySettingsUI : IDebugData
{
private IEnumerable<IDebugDisplaySettingsPanelDisposable> m_DisposablePanels;
private DebugDisplaySettings m_Settings;
private void Reset()
{
if (m_Settings != null)
{
m_Settings.Reset();
// TODO: Tear the UI down and re-create it for now - this is horrible, so reset it instead.
UnregisterDebug();
RegisterDebug(m_Settings);
DebugManager.instance.RefreshEditor();
}
}
public void RegisterDebug(DebugDisplaySettings settings)
{
DebugManager debugManager = DebugManager.instance;
List<IDebugDisplaySettingsPanelDisposable> panels = new List<IDebugDisplaySettingsPanelDisposable>();
debugManager.RegisterData(this);
m_Settings = settings;
m_DisposablePanels = panels;
Action<IDebugDisplaySettingsData> onExecute = (data) =>
{
IDebugDisplaySettingsPanelDisposable disposableSettingsPanel = data.CreatePanel();
DebugUI.Widget[] panelWidgets = disposableSettingsPanel.Widgets;
string panelId = disposableSettingsPanel.PanelName;
DebugUI.Panel panel = debugManager.GetPanel(panelId, true);
ObservableList<DebugUI.Widget> panelChildren = panel.children;
panels.Add(disposableSettingsPanel);
panelChildren.Add(panelWidgets);
};
m_Settings.ForEach(onExecute);
}
public void UnregisterDebug()
{
DebugManager debugManager = DebugManager.instance;
foreach (IDebugDisplaySettingsPanelDisposable disposableSettingsPanel in m_DisposablePanels)
{
DebugUI.Widget[] panelWidgets = disposableSettingsPanel.Widgets;
string panelId = disposableSettingsPanel.PanelName;
DebugUI.Panel panel = debugManager.GetPanel(panelId, true);
ObservableList<DebugUI.Widget> panelChildren = panel.children;
disposableSettingsPanel.Dispose();
panelChildren.Remove(panelWidgets);
}
m_DisposablePanels = null;
debugManager.UnregisterData(this);
}
#region IDebugData
public Action GetReset()
{
return Reset;
}
#endregion
}
}