b486678290
Library -Artifacts
149 lines
4.3 KiB
C#
149 lines
4.3 KiB
C#
using System;
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namespace UnityEngine.Monetization
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{
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[Obsolete("Deprecated. Please use Advertisements", false)]
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public static class Monetization
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{
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public static event EventHandler<PlacementContentReadyEventArgs> onPlacementContentReady
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{
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add
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{
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s_Platform.OnPlacementContentReady += value;
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}
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remove
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{
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s_Platform.OnPlacementContentReady -= value;
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}
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}
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public static event EventHandler<PlacementContentStateChangeEventArgs> onPlacementContentStateChange
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{
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add
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{
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s_Platform.OnPlacementContentStateChange += value;
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}
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remove
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{
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s_Platform.OnPlacementContentStateChange -= value;
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}
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}
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static IMonetizationPlatform s_Platform;
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static bool s_Initialized;
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static internal IMonetizationPlatform platform
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{
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get { return s_Platform; }
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set { s_Platform = value; }
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}
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static Monetization()
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{
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s_Platform = Creator.CreatePlatform();
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}
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/// <summary>
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/// Returns the current Unity Monetization version.
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/// </summary>
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public static string version
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{
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get
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{
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return s_Platform.version;
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}
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}
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/// <summary>
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/// Returns whether the monetization system is initialized successfully.
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/// </summary>
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public static bool isInitialized
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{
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get
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{
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return s_Initialized;
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}
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internal set
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{
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s_Initialized = value;
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}
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}
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/// <summary>
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/// Returns if the current platform is supported by the monetization system.
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/// </summary>
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public static bool isSupported
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{
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get
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{
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bool supported = Application.isEditor ||
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(Application.platform == RuntimePlatform.Android && s_Platform.isSupported) ||
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(Application.platform == RuntimePlatform.IPhonePlayer && s_Platform.isSupported);
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return supported;
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}
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}
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public static bool IsReady(string placementId)
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{
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return s_Platform.IsReady(string.IsNullOrEmpty(placementId) ? null : placementId);
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}
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/// <summary>
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/// Initialize the monetization system with specified gameId, testMode, IPurchasingAdapter
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/// </summary>
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/// <param name="gameId">Game identifier.</param>
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/// <param name="testMode">Test mode.</param>
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public static void Initialize(string gameId, bool testMode)
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{
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if (!isInitialized)
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{
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isInitialized = true;
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var framework = new MetaData("framework");
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framework.Set("name", "Unity");
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framework.Set("version", Application.unityVersion);
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SetMetaData(framework);
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var adapter = new MetaData("adapter");
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#if ASSET_STORE
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adapter.Set("name", "AssetStore");
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#else
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adapter.Set("name", "Packman");
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#endif
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adapter.Set("version", version);
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adapter.Set("flavor", "monetization");
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SetMetaData(adapter);
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s_Platform.onError += OnError;
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s_Platform.Initialize(gameId, testMode);
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}
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}
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public static void SetPurchasingAdapter(IPurchasingAdapter adapter)
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{
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s_Platform.SetPurchasingAdapter(adapter);
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}
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public static PlacementContent GetPlacementContent(string placementId)
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{
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return s_Platform.GetPlacementContent(placementId);
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}
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public static INativePromoAdapter CreateNativePromoAdapter(PromoAdPlacementContent placementContent)
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{
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return s_Platform.CreateNativePromoAdapter(placementContent);
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}
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public static void SetMetaData(MetaData metaData)
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{
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s_Platform.SetMetaData(metaData);
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}
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private static void OnError(object sender, UnityServicesErrorEventArgs e)
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{
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Debug.LogErrorFormat("Unity Services recieved error {0} - {1}", e?.error, e?.message);
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}
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}
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}
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