Firstborn/Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Utilities/MiniJSON.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

582 lines
18 KiB
C#

/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace UnityEngine.Advertisements.Utilities
{
static internal class Json
{
public static object Deserialize(string json)
{
if (json == null)
{
return null;
}
return Parser.Parse(json);
}
sealed class Parser : IDisposable
{
const string WORD_BREAK = "{}[],:\"";
public static bool IsWordBreak(char c)
{
return char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
}
enum TOKEN
{
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
};
StringReader json;
Parser(string jsonString)
{
json = new StringReader(jsonString);
}
public static object Parse(string jsonString)
{
using (var instance = new Parser(jsonString))
{
return instance.ParseValue();
}
}
public void Dispose()
{
json.Dispose();
json = null;
}
Dictionary<string, object> ParseObject()
{
var table = new Dictionary<string, object>();
// ditch opening brace
json.Read();
// {
while (true)
{
switch (NextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if (name == null)
{
return null;
}
// :
if (NextToken != TOKEN.COLON)
{
return null;
}
// ditch the colon
json.Read();
// value
table[name] = ParseValue();
break;
}
}
}
List<object> ParseArray()
{
List<object> array = new List<object>();
// ditch opening bracket
json.Read();
// [
var parsing = true;
while (parsing)
{
TOKEN nextToken = NextToken;
switch (nextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken(nextToken);
array.Add(value);
break;
}
}
return array;
}
object ParseValue()
{
TOKEN nextToken = NextToken;
return ParseByToken(nextToken);
}
object ParseByToken(TOKEN token)
{
switch (token)
{
case TOKEN.STRING:
return ParseString();
case TOKEN.NUMBER:
return ParseNumber();
case TOKEN.CURLY_OPEN:
return ParseObject();
case TOKEN.SQUARED_OPEN:
return ParseArray();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString()
{
StringBuilder s = new StringBuilder();
char c;
// ditch opening quote
json.Read();
bool parsing = true;
while (parsing)
{
if (json.Peek() == -1)
{
parsing = false;
break;
}
c = NextChar;
switch (c)
{
case '"':
parsing = false;
break;
case '\\':
if (json.Peek() == -1)
{
parsing = false;
break;
}
c = NextChar;
switch (c)
{
case '"':
case '\\':
case '/':
s.Append(c);
break;
case 'b':
s.Append('\b');
break;
case 'f':
s.Append('\f');
break;
case 'n':
s.Append('\n');
break;
case 'r':
s.Append('\r');
break;
case 't':
s.Append('\t');
break;
case 'u':
var hex = new char[4];
for (int i = 0; i < 4; i++)
{
hex[i] = NextChar;
}
s.Append((char)Convert.ToInt32(new string(hex), 16));
break;
}
break;
default:
s.Append(c);
break;
}
}
return s.ToString();
}
object ParseNumber()
{
string number = NextWord;
if (number.IndexOf('.') == -1)
{
long parsedInt;
long.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedInt);
return parsedInt;
}
double parsedDouble;
double.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out parsedDouble);
return parsedDouble;
}
void EatWhitespace()
{
while (char.IsWhiteSpace(PeekChar))
{
json.Read();
if (json.Peek() == -1)
{
break;
}
}
}
char PeekChar
{
get
{
return Convert.ToChar(json.Peek());
}
}
char NextChar
{
get
{
return Convert.ToChar(json.Read());
}
}
string NextWord
{
get
{
var word = new StringBuilder();
while (!IsWordBreak(PeekChar))
{
word.Append(NextChar);
if (json.Peek() == -1)
{
break;
}
}
return word.ToString();
}
}
TOKEN NextToken
{
get
{
EatWhitespace();
if (json.Peek() == -1)
{
return TOKEN.NONE;
}
switch (PeekChar)
{
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
switch (NextWord)
{
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
public static string Serialize(object obj)
{
return Serializer.Serialize(obj);
}
sealed class Serializer
{
StringBuilder builder;
Serializer()
{
builder = new StringBuilder();
}
public static string Serialize(object obj)
{
var instance = new Serializer();
instance.SerializeValue(obj);
return instance.builder.ToString();
}
void SerializeValue(object value)
{
IList asList;
IDictionary asDict;
string asStr;
if (value == null)
{
builder.Append("null");
}
else if ((asStr = value as string) != null)
{
SerializeString(asStr);
}
else if (value is bool)
{
builder.Append((bool)value ? "true" : "false");
}
else if ((asList = value as IList) != null)
{
SerializeArray(asList);
}
else if ((asDict = value as IDictionary) != null)
{
SerializeObject(asDict);
}
else if (value is char)
{
SerializeString(new string((char)value, 1));
}
else
{
SerializeOther(value);
}
}
void SerializeObject(IDictionary obj)
{
bool first = true;
builder.Append('{');
foreach (object e in obj.Keys)
{
if (!first)
{
builder.Append(',');
}
SerializeString(e.ToString());
builder.Append(':');
SerializeValue(obj[e]);
first = false;
}
builder.Append('}');
}
void SerializeArray(IList anArray)
{
builder.Append('[');
bool first = true;
foreach (object obj in anArray)
{
if (!first)
{
builder.Append(',');
}
SerializeValue(obj);
first = false;
}
builder.Append(']');
}
void SerializeString(string str)
{
builder.Append('\"');
char[] charArray = str.ToCharArray();
foreach (var c in charArray)
{
switch (c)
{
case '"':
builder.Append("\\\"");
break;
case '\\':
builder.Append("\\\\");
break;
case '\b':
builder.Append("\\b");
break;
case '\f':
builder.Append("\\f");
break;
case '\n':
builder.Append("\\n");
break;
case '\r':
builder.Append("\\r");
break;
case '\t':
builder.Append("\\t");
break;
default:
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126))
{
builder.Append(c);
}
else
{
builder.Append("\\u");
builder.Append(codepoint.ToString("x4"));
}
break;
}
}
builder.Append('\"');
}
void SerializeOther(object value)
{
// NOTE: decimals lose precision during serialization.
// They always have, I'm just letting you know.
// Previously floats and doubles lost precision too.
if (value is float)
{
builder.Append(((float)value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
}
else if (value is int
|| value is uint
|| value is long
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong)
{
builder.Append(value);
}
else if (value is double
|| value is decimal)
{
builder.Append(Convert.ToDouble(value).ToString("R", System.Globalization.CultureInfo.InvariantCulture));
}
else
{
SerializeString(value.ToString());
}
}
}
}
}