b486678290
Library -Artifacts
398 lines
21 KiB
C#
398 lines
21 KiB
C#
using System;
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using UnityEngine.Advertisements.Platform;
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using UnityEngine.Advertisements.Utilities;
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namespace UnityEngine.Advertisements
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{
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/// <summary>
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/// The wrapper class used to interact with the Unity Ads SDK.
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/// </summary>
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public static class Advertisement
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{
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private static IPlatform s_Platform;
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static Advertisement()
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{
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if (s_Platform == null)
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{
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s_Platform = CreatePlatform();
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}
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}
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/// <summary>
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/// Returns <c>true</c> if the SDK is initialized successfully, and <c>false</c> if it isn't.
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/// </summary>
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public static bool isInitialized => s_Platform.IsInitialized;
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/// <summary>
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/// Returns <c>true</c> if the SDK is supported on the current platform, and <c>false</c> if it isn't.
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/// </summary>
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public static bool isSupported => IsSupported();
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/// <summary>
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/// Returns <c>true</c> if the SDK is is in debug mode, and <c>false</c> if it isn't. Debug mode controls the level of logging from the SDK.
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/// </summary>
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public static bool debugMode
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{
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get => s_Platform.DebugMode;
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set => s_Platform.DebugMode = value;
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}
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/// <summary>
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/// Returns the current SDK version.
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/// </summary>
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public static string version => s_Platform.Version;
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/// <summary>
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/// Returns <c>true</c> if an ad is currently showing, and <c>false</c> if it isn't.
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/// </summary>
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public static bool isShowing => s_Platform.IsShowing;
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/// <summary>
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/// Initializes the SDK with a specified <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Game ID</a>.
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/// </summary>
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/// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static void Initialize(string gameId)
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{
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Initialize(gameId, false, false);
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}
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/// <summary>
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/// Initializes the SDK with a specified Game ID and test mode setting.
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/// </summary>
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/// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
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public static void Initialize(string gameId, bool testMode)
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{
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Initialize(gameId, testMode, false);
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}
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/// <summary>
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/// Initializes the SDK with a specified Game ID and test mode setting.
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/// </summary>
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/// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
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/// <param name="enablePerPlacementLoad">Enable the load API lifecycle. See <see cref="Advertisements.Advertisement.Load(string)"/> for more information.</param>
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public static void Initialize(string gameId, bool testMode, bool enablePerPlacementLoad)
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{
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Initialize(gameId, testMode, enablePerPlacementLoad, null);
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}
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/// <summary>
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/// Initializes the SDK with a specified Game ID, test mode setting, and Placement load setting.
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/// </summary>
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/// <param name="gameId">The platform-specific Unity <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">game identifier</a> for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
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/// <param name="enablePerPlacementLoad">Enable the load API lifecycle. See <see cref="Advertisements.Advertisement.Load(string)"/> for more information.</param>
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/// <param name="initializationListener">Listener for IUnityAdsInitializationListener callbacks</param>
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public static void Initialize(string gameId, bool testMode, bool enablePerPlacementLoad, IUnityAdsInitializationListener initializationListener)
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{
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#if UNITY_2020_1_OR_NEWER && ENABLE_CLOUD_SERVICES_ADS && (UNITY_IOS || UNITY_ANDROID || UNITY_EDITOR)
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if (testMode == false && UnityAdsSettings.testMode)
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{
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Debug.Log("Unity Ads is initializing in test mode since test mode is enabled in Service Window.");
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}
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s_Platform.Initialize(gameId, UnityAdsSettings.testMode || testMode, enablePerPlacementLoad, initializationListener);
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#else
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s_Platform.Initialize(gameId, testMode, enablePerPlacementLoad, initializationListener);
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#endif
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}
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/// <summary>
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/// Returns <c>true</c> if an ad is available to display on the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and <c>false</c> if it isn't.
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/// </summary>
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public static bool IsReady()
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{
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return s_Platform.IsReady(null);
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}
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/// <summary>
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/// Returns <c>true</c> if an ad is available to display for a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and <c>false</c> if it isn't.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static bool IsReady(string placementId)
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{
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return s_Platform.IsReady(placementId);
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}
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/// <summary>
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/// Loads ad content for a specified Placement. If you initialized the SDK with <c>enablePerPlacementLoad</c> enabled, you must call <c>Load</c> before calling <c>Show</c>. Note that the <c>Load</c> API is in beta and available upon invite only. If you would like to be considered for the beta, please contact us at unityads-support@unity3d.com.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
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/// <seealso cref="Advertisement.Show(string)"/>
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public static void Load(string placementId)
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{
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Load(placementId, null);
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}
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/// <summary>
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/// Loads ad content for a specified Placement. If you initialized the SDK with <c>enablePerPlacementLoad</c> enabled, you must call <c>Load</c> before calling <c>Show</c>. Note that the <c>Load</c> API is in beta and available upon invite only. If you would like to be considered for the beta, please contact us at unityads-support@unity3d.com.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="loadListener">A listener for <c>IUnityAdsLoadListener</c> callbacks</param>
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/// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
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/// <seealso cref="Advertisement.Show(string)"/>
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public static void Load(string placementId, IUnityAdsLoadListener loadListener)
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{
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s_Platform.Load(placementId, loadListener);
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}
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/// <summary>
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/// Displays an ad in the <a href="https://unityads.unity3d.com/help/monetization/ad-units-management#unity-standard-placements">default Ad Unit or Placement</a> if it is ready.
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/// </summary>
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/// <seealso cref="Advertisement.IsReady()"/>
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public static void Show()
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{
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s_Platform.Show();
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}
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/// <summary>
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/// Displays an ad in the default <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
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/// </summary>
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/// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
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public static void Show(ShowOptions showOptions)
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{
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Show(null, showOptions, null);
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}
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/// <summary>
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/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
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/// </summary>
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/// <seealso cref="Advertisement.IsReady()"/>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static void Show(string placementId)
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{
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Show(placementId, null, null);
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}
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/// <summary>
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/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
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public static void Show(string placementId, ShowOptions showOptions)
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{
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Show(placementId, showOptions, null);
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}
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/// <summary>
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/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
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/// </summary>
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/// <seealso cref="Advertisement.IsReady()"/>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
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public static void Show(string placementId, IUnityAdsShowListener showListener)
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{
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Show(placementId, null, showListener);
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}
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/// <summary>
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/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
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/// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
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public static void Show(string placementId, ShowOptions showOptions, IUnityAdsShowListener showListener)
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{
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s_Platform.Show(placementId, showOptions, showListener);
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}
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/// <summary>
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/// Sets various metadata for the SDK.
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/// </summary>
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/// <param name="metaData">A metadata container.</param>
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public static void SetMetaData(MetaData metaData)
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{
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s_Platform.SetMetaData(metaData);
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}
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/// <summary>
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/// Adds a listener that will recieve Unity Ads callbacks. SDK versions 3.1+ allow you to register multiple listeners. This is especially helpful for mediation customers.
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/// </summary>
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/// <param name="listener">A listener for Unity Ads callbacks.</param>
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public static void AddListener(IUnityAdsListener listener)
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{
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s_Platform?.AddListener(listener);
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}
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/// <summary>
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/// Allows you to remove an active listener.
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/// </summary>
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/// <param name="listener">A listener for Unity Ads callbacks.</param>
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public static void RemoveListener(IUnityAdsListener listener)
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{
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s_Platform?.RemoveListener(listener);
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}
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/// <summary>
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/// Returns the state of the default <a href="../manual/MonetizationPlacements.html">Placement</a>.
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/// </summary>
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public static PlacementState GetPlacementState()
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{
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return s_Platform.GetPlacementState(null);
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}
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/// <summary>
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/// Returns the state of a specified <a href="../manual/MonetizationPlacements.html">Placement</a>.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static PlacementState GetPlacementState(string placementId)
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{
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return s_Platform.GetPlacementState(string.IsNullOrEmpty(placementId) ? null : placementId);
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}
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private static IPlatform CreatePlatform()
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{
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try
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{
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IUnityLifecycleManager unityLifecycleManager = new UnityLifecycleManager();
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INativePlatform nativePlatform;
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INativeBanner nativeBanner;
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#if UNITY_EDITOR
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nativeBanner = new Platform.Editor.EditorBanner();
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nativePlatform = new Platform.Editor.EditorPlatform();
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#elif UNITY_ANDROID
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nativeBanner = new Platform.Android.AndroidBanner();
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var androidPlatform = new Platform.Android.AndroidPlatform();
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unityLifecycleManager.SetOnApplicationQuitCallback(() => {
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androidPlatform.RemoveListener();
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});
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nativePlatform = androidPlatform;
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#elif UNITY_IOS
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nativeBanner = new Platform.iOS.IosBanner();
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nativePlatform = new Platform.iOS.IosPlatform();
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#else
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nativeBanner = new Platform.Unsupported.UnsupportedBanner();
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nativePlatform = new Platform.Unsupported.UnsupportedPlatform();
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#endif
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IBanner banner = new Advertisements.Banner(nativeBanner, unityLifecycleManager);
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return new Platform.Platform(nativePlatform, banner, unityLifecycleManager);
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}
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catch (Exception exception)
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{
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try
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{
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Debug.LogError("Initializing Unity Ads.");
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Debug.LogError(exception.Message);
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}
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catch (MissingMethodException)
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{
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}
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var unsupportedPlatform = new Platform.Unsupported.UnsupportedPlatform();
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var coroutineExecutor = new UnityLifecycleManager();
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var unsupportedBanner = new Platform.Unsupported.UnsupportedBanner();
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var genericBanner = new Advertisements.Banner(unsupportedBanner, coroutineExecutor);
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return new Platform.Platform(unsupportedPlatform, genericBanner, coroutineExecutor);
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}
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}
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private static bool IsSupported()
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{
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return Application.isEditor || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer;
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}
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/// <summary>
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/// A static class for implementing banner ads.
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/// </summary>
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public static class Banner
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{
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/// <summary>
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/// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
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/// </summary>
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public static void Load()
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{
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Load(null, null);
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}
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/// <summary>
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/// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
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/// </summary>
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/// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
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public static void Load(BannerLoadOptions options)
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{
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Load(null, options);
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}
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/// <summary>
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/// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static void Load(string placementId)
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{
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Load(placementId, null);
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}
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/// <summary>
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/// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
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public static void Load(string placementId, BannerLoadOptions options)
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{
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s_Platform.Banner.Load(placementId, options);
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}
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/// <summary>
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/// Displays the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
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/// </summary>
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public static void Show()
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{
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Show(null, null);
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}
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/// <summary>
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/// Displays the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>showCallback</c> callback if the banner is visible, and the <c>hideCallback</c> if it isn't.
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/// </summary>
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/// <param name="options">A collection of options that notify the SDK of events when displaying the banner.</param>
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public static void Show(BannerOptions options)
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{
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Show(null, options);
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}
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/// <summary>
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/// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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public static void Show(string placementId)
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{
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Show(placementId, null);
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}
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/// <summary>
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/// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>showCallback</c> callback if the banner is visible, and the <c>hideCallback</c> if it isn't.
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/// </summary>
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/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
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/// <param name="options">A collection of options that notify the SDK of events when displaying the banner.</param>
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public static void Show(string placementId, BannerOptions options)
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{
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s_Platform.Banner.Show(string.IsNullOrEmpty(placementId) ? null : placementId, options);
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}
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/// <summary>
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/// Allows you to hide a banner ad, instead of destroying it altogether.
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/// </summary>
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public static void Hide(bool destroy = false)
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{
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s_Platform.Banner.Hide(destroy);
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}
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/// <summary>
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/// <para>Sets the position of the banner ad, using the <a href="../api/UnityEngine.Advertisements.BannerPosition.html"><c>BannerPosition</c></a> enum.</para>
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/// <para>Banner position defaults to <c>BannerPosition.BOTTOM_CENTER</c>.</para>
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/// </summary>
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/// <param name="position">An enum representing the on-screen anchor position of the banner ad.</param>
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public static void SetPosition(BannerPosition position)
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{
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s_Platform.Banner.SetPosition(position);
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}
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/// <summary>
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/// Returns <c>true</c> if a banner is currently available, and <c>false</c> if it isn't.
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/// </summary>
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public static bool isLoaded => s_Platform.Banner.IsLoaded;
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}
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}
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}
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