b486678290
Library -Artifacts
90 lines
4.1 KiB
C#
90 lines
4.1 KiB
C#
using System;
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using System.IO;
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using UnityEngine;
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namespace UnityEditor.U2D
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{
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static internal class ItemCreationUtility
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{
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static internal Action<int, ProjectWindowCallback.EndNameEditAction, string, Texture2D, string> StartNewAssetNameEditingDelegate = ProjectWindowUtil.StartNameEditingIfProjectWindowExists;
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static public GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
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{
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var parent = menuCommand.context as GameObject;
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var newGO = ObjectFactory.CreateGameObject(name, components);
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newGO.name = name;
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Selection.activeObject = newGO;
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GOCreationCommands.Place(newGO, parent);
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if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
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{
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var position = newGO.transform.position;
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position.z = 0;
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newGO.transform.position = position;
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}
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Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
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return newGO;
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}
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static public T CreateAssetObjectFromTemplate<T>(string sourcePath) where T : UnityEngine.Object
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{
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var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
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var isFolder = false;
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if (!string.IsNullOrEmpty(assetSelectionPath))
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isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
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var path = ProjectWindowUtil.GetActiveFolderPath();
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if (isFolder)
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{
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path = assetSelectionPath;
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}
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var fileName = Path.GetFileName(sourcePath);
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var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, fileName));
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var icon = EditorGUIUtility.IconContent<T>().image as Texture2D;
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StartNewAssetNameEditing(sourcePath, destName, icon, ProjectBrowser.kAssetCreationInstanceID_ForNonExistingAssets);
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return Selection.activeObject as T;
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}
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static public T CreateAssetObject<T>(string name) where T : UnityEngine.Object
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{
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var assetSelectionPath = AssetDatabase.GetAssetPath(Selection.activeObject);
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var isFolder = false;
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if (!string.IsNullOrEmpty(assetSelectionPath))
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isFolder = File.GetAttributes(assetSelectionPath).HasFlag(FileAttributes.Directory);
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var path = ProjectWindowUtil.GetActiveFolderPath();
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if (isFolder)
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{
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path = assetSelectionPath;
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}
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var destName = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(path, name));
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var newObject = Activator.CreateInstance<T>();
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var icon = EditorGUIUtility.IconContent<T>().image as Texture2D;
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StartNewAssetNameEditing(null, destName, icon, newObject.GetInstanceID());
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return Selection.activeObject as T;
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}
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static private void StartNewAssetNameEditing(string source, string dest, Texture2D icon, int instanceId)
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{
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var action = ScriptableObject.CreateInstance<CreateAssetEndNameEditAction>();
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StartNewAssetNameEditingDelegate(instanceId, action, dest, icon, source);
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}
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internal class CreateAssetEndNameEditAction : ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var uniqueName = AssetDatabase.GenerateUniqueAssetPath(pathName);
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if (instanceId == ProjectBrowser.kAssetCreationInstanceID_ForNonExistingAssets && !string.IsNullOrEmpty(resourceFile))
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{
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AssetDatabase.CopyAsset(resourceFile, uniqueName);
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instanceId = AssetDatabase.LoadMainAssetAtPath(uniqueName).GetInstanceID();
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}
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else
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{
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var obj = EditorUtility.InstanceIDToObject(instanceId);
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AssetDatabase.CreateAsset(obj, uniqueName);
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}
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ProjectWindowUtil.FrameObjectInProjectWindow(instanceId);
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}
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}
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}
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}
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