9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
using UnityObject = UnityEngine.Object;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
public abstract class NesterState<TGraph, TMacro> : State, INesterState
|
|
where TGraph : class, IGraph, new()
|
|
where TMacro : Macro<TGraph>
|
|
{
|
|
protected NesterState()
|
|
{
|
|
nest.nester = this;
|
|
}
|
|
|
|
protected NesterState(TMacro macro)
|
|
{
|
|
nest.nester = this;
|
|
nest.macro = macro;
|
|
nest.source = GraphSource.Macro;
|
|
}
|
|
|
|
[Serialize]
|
|
public GraphNest<TGraph, TMacro> nest { get; private set; } = new GraphNest<TGraph, TMacro>();
|
|
|
|
[DoNotSerialize]
|
|
IGraphNest IGraphNester.nest => nest;
|
|
|
|
[DoNotSerialize]
|
|
IGraph IGraphParent.childGraph => nest.graph;
|
|
|
|
[DoNotSerialize]
|
|
bool IGraphParent.isSerializationRoot => nest.source == GraphSource.Macro;
|
|
|
|
[DoNotSerialize]
|
|
UnityObject IGraphParent.serializedObject => nest.macro;
|
|
|
|
[DoNotSerialize]
|
|
public override IEnumerable<ISerializationDependency> deserializationDependencies => nest.deserializationDependencies;
|
|
|
|
protected void CopyFrom(NesterState<TGraph, TMacro> source)
|
|
{
|
|
base.CopyFrom(source);
|
|
|
|
nest = source.nest;
|
|
}
|
|
|
|
public override IEnumerable<object> GetAotStubs(HashSet<object> visited)
|
|
{
|
|
return LinqUtility.Concat<object>(base.GetAotStubs(visited), nest.GetAotStubs(visited));
|
|
}
|
|
|
|
public abstract TGraph DefaultGraph();
|
|
|
|
IGraph IGraphParent.DefaultGraph() => DefaultGraph();
|
|
|
|
void IGraphNester.InstantiateNest() => InstantiateNest();
|
|
|
|
void IGraphNester.UninstantiateNest() => UninstantiateNest();
|
|
}
|
|
}
|