9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
206 lines
6.5 KiB
C#
206 lines
6.5 KiB
C#
using System;
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using System.ComponentModel;
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namespace Unity.VisualScripting
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{
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[TypeIcon(typeof(FlowGraph))]
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[UnitCategory("Nesting")]
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[UnitTitle("Subgraph")]
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[RenamedFrom("Bolt.SuperUnit")]
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[RenamedFrom("Unity.VisualScripting.SuperUnit")]
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[DisplayName("Subgraph Node")]
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public sealed class SubgraphUnit : NesterUnit<FlowGraph, ScriptGraphAsset>, IGraphEventListener, IGraphElementWithData
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{
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public sealed class Data : IGraphElementData
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{
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public bool isListening;
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}
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public IGraphElementData CreateData()
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{
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return new Data();
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}
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public SubgraphUnit() : base() { }
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public SubgraphUnit(ScriptGraphAsset macro) : base(macro) { }
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public static SubgraphUnit WithInputOutput()
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{
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var superUnit = new SubgraphUnit();
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superUnit.nest.source = GraphSource.Embed;
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superUnit.nest.embed = FlowGraph.WithInputOutput();
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return superUnit;
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}
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public static SubgraphUnit WithStartUpdate()
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{
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var superUnit = new SubgraphUnit();
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superUnit.nest.source = GraphSource.Embed;
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superUnit.nest.embed = FlowGraph.WithStartUpdate();
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return superUnit;
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}
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public override FlowGraph DefaultGraph()
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{
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return FlowGraph.WithInputOutput();
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}
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protected override void Definition()
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{
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isControlRoot = true; // TODO: Infer relations instead
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// Using portDefinitions and type checks instead of specific definition collections
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// to avoid duplicates. Iterating only once for speed.
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foreach (var definition in nest.graph.validPortDefinitions)
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{
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if (definition is ControlInputDefinition)
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{
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var controlInputDefinition = (ControlInputDefinition)definition;
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var key = controlInputDefinition.key;
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ControlInput(key, (flow) =>
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{
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foreach (var unit in nest.graph.units)
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{
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if (unit is GraphInput)
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{
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var inputUnit = (GraphInput)unit;
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flow.stack.EnterParentElement(this);
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return inputUnit.controlOutputs[key];
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}
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}
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return null;
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});
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}
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else if (definition is ValueInputDefinition)
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{
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var valueInputDefinition = (ValueInputDefinition)definition;
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var key = valueInputDefinition.key;
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var type = valueInputDefinition.type;
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var hasDefaultValue = valueInputDefinition.hasDefaultValue;
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var defaultValue = valueInputDefinition.defaultValue;
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var port = ValueInput(type, key);
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if (hasDefaultValue)
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{
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port.SetDefaultValue(defaultValue);
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}
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}
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else if (definition is ControlOutputDefinition)
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{
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var controlOutputDefinition = (ControlOutputDefinition)definition;
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var key = controlOutputDefinition.key;
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ControlOutput(key);
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}
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else if (definition is ValueOutputDefinition)
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{
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var valueOutputDefinition = (ValueOutputDefinition)definition;
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var key = valueOutputDefinition.key;
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var type = valueOutputDefinition.type;
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ValueOutput(type, key, (flow) =>
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{
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flow.stack.EnterParentElement(this);
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// Manual looping to avoid LINQ allocation
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// Also removing check for multiple output nodes for speed
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// (The first output node will be used without any error)
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foreach (var unit in nest.graph.units)
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{
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if (unit is GraphOutput)
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{
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var outputUnit = (GraphOutput)unit;
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var value = flow.GetValue(outputUnit.valueInputs[key]);
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flow.stack.ExitParentElement();
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return value;
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}
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}
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flow.stack.ExitParentElement();
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throw new InvalidOperationException("Missing output node when to get value.");
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});
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}
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}
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}
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public void StartListening(GraphStack stack)
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{
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if (stack.TryEnterParentElement(this))
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{
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nest.graph.StartListening(stack);
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stack.ExitParentElement();
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}
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stack.GetElementData<Data>(this).isListening = true;
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}
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public void StopListening(GraphStack stack)
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{
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stack.GetElementData<Data>(this).isListening = false;
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if (stack.TryEnterParentElement(this))
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{
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nest.graph.StopListening(stack);
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stack.ExitParentElement();
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}
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}
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public bool IsListening(GraphPointer pointer)
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{
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return pointer.GetElementData<Data>(this).isListening;
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}
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#region Editing
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public override void AfterAdd()
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{
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base.AfterAdd();
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nest.beforeGraphChange += StopWatchingPortDefinitions;
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nest.afterGraphChange += StartWatchingPortDefinitions;
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StartWatchingPortDefinitions();
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}
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public override void BeforeRemove()
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{
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base.BeforeRemove();
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StopWatchingPortDefinitions();
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nest.beforeGraphChange -= StopWatchingPortDefinitions;
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nest.afterGraphChange -= StartWatchingPortDefinitions;
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}
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private void StopWatchingPortDefinitions()
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{
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if (nest.graph != null)
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{
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nest.graph.onPortDefinitionsChanged -= Define;
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}
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}
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private void StartWatchingPortDefinitions()
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{
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if (nest.graph != null)
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{
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nest.graph.onPortDefinitionsChanged += Define;
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}
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}
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#endregion
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}
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}
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