9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort
|
|
{
|
|
public InvalidInput(string key) : base(key) { }
|
|
|
|
public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
|
|
|
|
public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
|
|
|
|
public override IEnumerable<IUnitOutputPort> validConnectedPorts => validConnections.Select(c => c.source);
|
|
|
|
public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
|
|
|
|
public override bool CanConnectToValid(IUnitOutputPort port)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override void ConnectToValid(IUnitOutputPort port)
|
|
{
|
|
ConnectInvalid(port, this);
|
|
}
|
|
|
|
public override void ConnectToInvalid(IUnitOutputPort port)
|
|
{
|
|
ConnectInvalid(port, this);
|
|
}
|
|
|
|
public override void DisconnectFromValid(IUnitOutputPort port)
|
|
{
|
|
DisconnectInvalid(port, this);
|
|
}
|
|
|
|
public override void DisconnectFromInvalid(IUnitOutputPort port)
|
|
{
|
|
DisconnectInvalid(port, this);
|
|
}
|
|
|
|
public override IUnitPort CompatiblePort(IUnit unit)
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
}
|