9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
849 lines
23 KiB
C#
849 lines
23 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public sealed class Flow : IPoolable, IDisposable
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{
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// We need to check for recursion by passing some additional
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// context information to avoid the same port in multiple different
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// nested flow graphs to count as the same item. Naively,
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// we're using the parent as the context, which seems to work;
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// it won't theoretically catch recursive nesting, but then recursive
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// nesting already isn't supported anyway, so this way we avoid hashing
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// or turning the stack into a reference.
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// https://support.ludiq.io/communities/5/topics/2122-r
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// We make this an equatable struct to avoid any allocation.
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private struct RecursionNode : IEquatable<RecursionNode>
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{
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public IUnitPort port { get; }
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public IGraphParent context { get; }
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public RecursionNode(IUnitPort port, GraphPointer pointer)
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{
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this.port = port;
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this.context = pointer.parent;
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}
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public bool Equals(RecursionNode other)
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{
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return other.port == port && other.context == context;
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}
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public override bool Equals(object obj)
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{
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return obj is RecursionNode other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashUtility.GetHashCode(port, context);
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}
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}
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public GraphStack stack { get; private set; }
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private Recursion<RecursionNode> recursion;
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private readonly Dictionary<IUnitValuePort, object> locals = new Dictionary<IUnitValuePort, object>();
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public readonly VariableDeclarations variables = new VariableDeclarations();
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private readonly Stack<int> loops = new Stack<int>();
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private readonly HashSet<GraphStack> preservedStacks = new HashSet<GraphStack>();
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public MonoBehaviour coroutineRunner { get; private set; }
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private ICollection<Flow> activeCoroutinesRegistry;
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private bool coroutineStopRequested;
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public bool isCoroutine { get; private set; }
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private IEnumerator coroutineEnumerator;
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public bool isPrediction { get; private set; }
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private bool disposed;
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public bool enableDebug
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{
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get
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{
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if (isPrediction)
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{
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return false;
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}
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if (!stack.hasDebugData)
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{
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return false;
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}
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return true;
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}
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}
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public static Func<GraphPointer, bool> isInspectedBinding { get; set; }
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public bool isInspected => isInspectedBinding?.Invoke(stack) ?? false;
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#region Lifecycle
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private Flow() { }
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public static Flow New(GraphReference reference)
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{
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Ensure.That(nameof(reference)).IsNotNull(reference);
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var flow = GenericPool<Flow>.New(() => new Flow()); ;
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flow.stack = reference.ToStackPooled();
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return flow;
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}
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void IPoolable.New()
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{
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disposed = false;
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recursion = Recursion<RecursionNode>.New();
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}
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public void Dispose()
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{
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if (disposed)
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{
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throw new ObjectDisposedException(ToString());
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}
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GenericPool<Flow>.Free(this);
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}
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void IPoolable.Free()
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{
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stack?.Dispose();
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recursion?.Dispose();
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locals.Clear();
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loops.Clear();
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variables.Clear();
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// Preserved stacks could remain if coroutine was interrupted
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foreach (var preservedStack in preservedStacks)
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{
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preservedStack.Dispose();
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}
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preservedStacks.Clear();
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loopIdentifier = -1;
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stack = null;
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recursion = null;
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isCoroutine = false;
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coroutineEnumerator = null;
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coroutineRunner = null;
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activeCoroutinesRegistry?.Remove(this);
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activeCoroutinesRegistry = null;
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coroutineStopRequested = false;
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isPrediction = false;
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disposed = true;
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}
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public GraphStack PreserveStack()
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{
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var preservedStack = stack.Clone();
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preservedStacks.Add(preservedStack);
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return preservedStack;
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}
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public void RestoreStack(GraphStack stack)
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{
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this.stack.CopyFrom(stack);
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}
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public void DisposePreservedStack(GraphStack stack)
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{
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stack.Dispose();
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preservedStacks.Remove(stack);
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}
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#endregion
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#region Loops
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public int loopIdentifier = -1;
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public int currentLoop
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{
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get
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{
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if (loops.Count > 0)
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{
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return loops.Peek();
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}
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else
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{
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return -1;
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}
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}
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}
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public bool LoopIsNotBroken(int loop)
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{
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return currentLoop == loop;
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}
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public int EnterLoop()
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{
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var loop = ++loopIdentifier;
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loops.Push(loop);
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return loop;
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}
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public void BreakLoop()
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{
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if (currentLoop < 0)
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{
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throw new InvalidOperationException("No active loop to break.");
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}
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loops.Pop();
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}
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public void ExitLoop(int loop)
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{
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if (loop != currentLoop)
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{
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// Already exited through break
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return;
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}
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loops.Pop();
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}
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#endregion
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#region Control
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public void Run(ControlOutput port)
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{
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Invoke(port);
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Dispose();
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}
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public void StartCoroutine(ControlOutput port, ICollection<Flow> registry = null)
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{
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isCoroutine = true;
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coroutineRunner = stack.component;
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if (coroutineRunner == null)
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{
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coroutineRunner = CoroutineRunner.instance;
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}
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activeCoroutinesRegistry = registry;
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activeCoroutinesRegistry?.Add(this);
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// We have to store the enumerator because Coroutine itself
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// can't be cast to IDisposable, which we'll need when stopping.
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coroutineEnumerator = Coroutine(port);
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coroutineRunner.StartCoroutine(coroutineEnumerator);
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}
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public void StopCoroutine(bool disposeInstantly)
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{
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if (!isCoroutine)
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{
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throw new NotSupportedException("Stop may only be called on coroutines.");
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}
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if (disposeInstantly)
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{
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StopCoroutineImmediate();
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}
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else
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{
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// We prefer a soft coroutine stop here that will happen at the *next frame*,
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// because we don't want the flow to be disposed just yet when the event node stops
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// listening, as we still need it for clean up operations.
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coroutineStopRequested = true;
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}
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}
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internal void StopCoroutineImmediate()
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{
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if (coroutineRunner && coroutineEnumerator != null)
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{
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coroutineRunner.StopCoroutine(coroutineEnumerator);
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// Unity doesn't dispose coroutines enumerators when calling StopCoroutine, so we have to do it manually:
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// https://forum.unity.com/threads/finally-block-not-executing-in-a-stopped-coroutine.320611/
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((IDisposable)coroutineEnumerator).Dispose();
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}
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}
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private IEnumerator Coroutine(ControlOutput startPort)
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{
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try
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{
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foreach (var instruction in InvokeCoroutine(startPort))
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{
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if (coroutineStopRequested)
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{
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yield break;
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}
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yield return instruction;
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if (coroutineStopRequested)
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{
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yield break;
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}
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}
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}
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finally
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{
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// Manual disposal might have already occurred from StopCoroutine,
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// so we have to avoid double disposal, which would throw.
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if (!disposed)
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{
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Dispose();
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}
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}
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}
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public void Invoke(ControlOutput output)
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{
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Ensure.That(nameof(output)).IsNotNull(output);
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var connection = output.connection;
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if (connection == null)
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{
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return;
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}
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var input = connection.destination;
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var recursionNode = new RecursionNode(output, stack);
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BeforeInvoke(output, recursionNode);
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try
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{
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var nextPort = InvokeDelegate(input);
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if (nextPort != null)
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{
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Invoke(nextPort);
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}
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}
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finally
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{
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AfterInvoke(output, recursionNode);
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}
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}
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private IEnumerable InvokeCoroutine(ControlOutput output)
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{
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var connection = output.connection;
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if (connection == null)
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{
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yield break;
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}
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var input = connection.destination;
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var recursionNode = new RecursionNode(output, stack);
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BeforeInvoke(output, recursionNode);
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if (input.supportsCoroutine)
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{
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foreach (var instruction in InvokeCoroutineDelegate(input))
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{
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if (instruction is ControlOutput)
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{
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foreach (var unwrappedInstruction in InvokeCoroutine((ControlOutput)instruction))
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{
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yield return unwrappedInstruction;
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}
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}
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else
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{
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yield return instruction;
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}
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}
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}
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else
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{
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ControlOutput nextPort = InvokeDelegate(input);
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if (nextPort != null)
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{
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foreach (var instruction in InvokeCoroutine(nextPort))
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{
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yield return instruction;
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}
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}
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}
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AfterInvoke(output, recursionNode);
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}
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private RecursionNode BeforeInvoke(ControlOutput output, RecursionNode recursionNode)
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{
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try
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{
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recursion?.Enter(recursionNode);
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}
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catch (StackOverflowException ex)
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{
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output.unit.HandleException(stack, ex);
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throw;
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}
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var connection = output.connection;
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var input = connection.destination;
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if (enableDebug)
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{
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var connectionEditorData = stack.GetElementDebugData<IUnitConnectionDebugData>(connection);
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var inputUnitEditorData = stack.GetElementDebugData<IUnitDebugData>(input.unit);
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connectionEditorData.lastInvokeFrame = EditorTimeBinding.frame;
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connectionEditorData.lastInvokeTime = EditorTimeBinding.time;
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inputUnitEditorData.lastInvokeFrame = EditorTimeBinding.frame;
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inputUnitEditorData.lastInvokeTime = EditorTimeBinding.time;
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}
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return recursionNode;
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}
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private void AfterInvoke(ControlOutput output, RecursionNode recursionNode)
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{
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recursion?.Exit(recursionNode);
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}
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private ControlOutput InvokeDelegate(ControlInput input)
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{
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try
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{
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if (input.requiresCoroutine)
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{
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throw new InvalidOperationException($"Port '{input.key}' on '{input.unit}' can only be triggered in a coroutine.");
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}
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return input.action(this);
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}
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catch (Exception ex)
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{
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input.unit.HandleException(stack, ex);
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throw;
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}
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}
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private IEnumerable InvokeCoroutineDelegate(ControlInput input)
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{
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var instructions = input.coroutineAction(this);
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while (true)
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{
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object instruction;
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try
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{
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if (!instructions.MoveNext())
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{
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break;
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}
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instruction = instructions.Current;
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}
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catch (Exception ex)
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{
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input.unit.HandleException(stack, ex);
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throw;
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}
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yield return instruction;
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}
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}
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#endregion
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#region Values
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public bool IsLocal(IUnitValuePort port)
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{
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Ensure.That(nameof(port)).IsNotNull(port);
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return locals.ContainsKey(port);
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}
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public void SetValue(IUnitValuePort port, object value)
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{
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Ensure.That(nameof(port)).IsNotNull(port);
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Ensure.That(nameof(value)).IsOfType(value, port.type);
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if (locals.ContainsKey(port))
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{
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locals[port] = value;
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}
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else
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{
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locals.Add(port, value);
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}
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}
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public object GetValue(ValueInput input)
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{
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if (locals.TryGetValue(input, out var local))
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{
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return local;
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}
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var connection = input.connection;
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if (connection != null)
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{
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if (enableDebug)
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{
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var connectionEditorData = stack.GetElementDebugData<IUnitConnectionDebugData>(connection);
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connectionEditorData.lastInvokeFrame = EditorTimeBinding.frame;
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connectionEditorData.lastInvokeTime = EditorTimeBinding.time;
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}
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var output = connection.source;
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var value = GetValue(output);
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if (enableDebug)
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{
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var connectionEditorData = stack.GetElementDebugData<ValueConnection.DebugData>(connection);
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connectionEditorData.lastValue = value;
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connectionEditorData.assignedLastValue = true;
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}
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return value;
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}
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else if (TryGetDefaultValue(input, out var defaultValue))
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{
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return defaultValue;
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}
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else
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{
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throw new MissingValuePortInputException(input.key);
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}
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}
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private object GetValue(ValueOutput output)
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{
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if (locals.TryGetValue(output, out var local))
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{
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return local;
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}
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if (!output.supportsFetch)
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{
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throw new InvalidOperationException($"The value of '{output.key}' on '{output.unit}' cannot be fetched dynamically, it must be assigned.");
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}
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var recursionNode = new RecursionNode(output, stack);
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try
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{
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recursion?.Enter(recursionNode);
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}
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catch (StackOverflowException ex)
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{
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output.unit.HandleException(stack, ex);
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throw;
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}
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try
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{
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if (enableDebug)
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{
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var outputUnitEditorData = stack.GetElementDebugData<IUnitDebugData>(output.unit);
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outputUnitEditorData.lastInvokeFrame = EditorTimeBinding.frame;
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outputUnitEditorData.lastInvokeTime = EditorTimeBinding.time;
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}
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var value = GetValueDelegate(output);
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return value;
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}
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finally
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{
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recursion?.Exit(recursionNode);
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}
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}
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public object GetValue(ValueInput input, Type type)
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{
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return ConversionUtility.Convert(GetValue(input), type);
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}
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public T GetValue<T>(ValueInput input)
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{
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return (T)GetValue(input, typeof(T));
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}
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public object GetConvertedValue(ValueInput input)
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{
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return GetValue(input, input.type);
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}
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private object GetDefaultValue(ValueInput input)
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{
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if (!TryGetDefaultValue(input, out var defaultValue))
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{
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throw new InvalidOperationException("Value input port does not have a default value.");
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}
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return defaultValue;
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}
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public bool TryGetDefaultValue(ValueInput input, out object defaultValue)
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{
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if (!input.unit.defaultValues.TryGetValue(input.key, out defaultValue))
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{
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return false;
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}
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if (input.nullMeansSelf && defaultValue == null)
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{
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defaultValue = stack.self;
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}
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return true;
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}
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private object GetValueDelegate(ValueOutput output)
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{
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try
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{
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return output.getValue(this);
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}
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catch (Exception ex)
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{
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output.unit.HandleException(stack, ex);
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throw;
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}
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}
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|
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public static object FetchValue(ValueInput input, GraphReference reference)
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{
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var flow = New(reference);
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var result = flow.GetValue(input);
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flow.Dispose();
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return result;
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}
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|
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public static object FetchValue(ValueInput input, Type type, GraphReference reference)
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|
{
|
|
return ConversionUtility.Convert(FetchValue(input, reference), type);
|
|
}
|
|
|
|
public static T FetchValue<T>(ValueInput input, GraphReference reference)
|
|
{
|
|
return (T)FetchValue(input, typeof(T), reference);
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region Value Prediction
|
|
|
|
public static bool CanPredict(IUnitValuePort port, GraphReference reference)
|
|
{
|
|
Ensure.That(nameof(port)).IsNotNull(port);
|
|
|
|
var flow = New(reference);
|
|
|
|
flow.isPrediction = true;
|
|
|
|
bool canPredict;
|
|
|
|
if (port is ValueInput)
|
|
{
|
|
canPredict = flow.CanPredict((ValueInput)port);
|
|
}
|
|
else if (port is ValueOutput)
|
|
{
|
|
canPredict = flow.CanPredict((ValueOutput)port);
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
flow.Dispose();
|
|
|
|
return canPredict;
|
|
}
|
|
|
|
private bool CanPredict(ValueInput input)
|
|
{
|
|
if (!input.hasValidConnection)
|
|
{
|
|
if (!TryGetDefaultValue(input, out var defaultValue))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (typeof(Component).IsAssignableFrom(input.type))
|
|
{
|
|
defaultValue = defaultValue?.ConvertTo(input.type);
|
|
}
|
|
|
|
if (!input.allowsNull && defaultValue == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
var output = input.validConnectedPorts.Single();
|
|
|
|
if (!CanPredict(output))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var connectedValue = GetValue(output);
|
|
|
|
if (!ConversionUtility.CanConvert(connectedValue, input.type, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (typeof(Component).IsAssignableFrom(input.type))
|
|
{
|
|
connectedValue = connectedValue?.ConvertTo(input.type);
|
|
}
|
|
|
|
if (!input.allowsNull && connectedValue == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool CanPredict(ValueOutput output)
|
|
{
|
|
// Shortcircuit the expensive check if the port isn't marked as predictable
|
|
if (!output.supportsPrediction)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var recursionNode = new RecursionNode(output, stack);
|
|
|
|
if (!recursion?.TryEnter(recursionNode) ?? false)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check each value dependency
|
|
foreach (var relation in output.unit.relations.WithDestination(output))
|
|
{
|
|
if (relation.source is ValueInput)
|
|
{
|
|
var source = (ValueInput)relation.source;
|
|
|
|
if (!CanPredict(source))
|
|
{
|
|
recursion?.Exit(recursionNode);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
var value = CanPredictDelegate(output);
|
|
|
|
recursion?.Exit(recursionNode);
|
|
|
|
return value;
|
|
}
|
|
|
|
private bool CanPredictDelegate(ValueOutput output)
|
|
{
|
|
try
|
|
{
|
|
return output.canPredictValue(this);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogWarning($"Prediction check failed for '{output.key}' on '{output.unit}':\n{ex}");
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static object Predict(IUnitValuePort port, GraphReference reference)
|
|
{
|
|
Ensure.That(nameof(port)).IsNotNull(port);
|
|
|
|
var flow = New(reference);
|
|
|
|
flow.isPrediction = true;
|
|
|
|
object value;
|
|
|
|
if (port is ValueInput)
|
|
{
|
|
value = flow.GetValue((ValueInput)port);
|
|
}
|
|
else if (port is ValueOutput)
|
|
{
|
|
value = flow.GetValue((ValueOutput)port);
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
flow.Dispose();
|
|
|
|
return value;
|
|
}
|
|
|
|
public static object Predict(IUnitValuePort port, GraphReference reference, Type type)
|
|
{
|
|
return ConversionUtility.Convert(Predict(port, reference), type);
|
|
}
|
|
|
|
public static T Predict<T>(IUnitValuePort port, GraphReference pointer)
|
|
{
|
|
return (T)Predict(port, pointer, typeof(T));
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|