I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			16 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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namespace UnityEditor.ShaderGraph
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{
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    [AttributeUsage(AttributeTargets.Class)]
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    class HasDependenciesAttribute : Attribute
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    {
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        public HasDependenciesAttribute(Type minimalType)
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        {
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            this.minimalType = minimalType;
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        }
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        public Type minimalType { get; }
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    }
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}
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