9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
28 lines
830 B
HLSL
28 lines
830 B
HLSL
#ifndef UNIVERSAL_SPEEDTREE7BILLBOARD_INPUT_INCLUDED
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#define UNIVERSAL_SPEEDTREE7BILLBOARD_INPUT_INCLUDED
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#define SPEEDTREE_PI 3.14159265359
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#define SPEEDTREE_ALPHATEST
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half _Cutoff;
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#include "SpeedTree7CommonInput.hlsl"
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CBUFFER_START(UnityBillboardPerCamera)
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float3 unity_BillboardNormal;
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float3 unity_BillboardTangent;
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float4 unity_BillboardCameraParams;
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#define unity_BillboardCameraPosition (unity_BillboardCameraParams.xyz)
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#define unity_BillboardCameraXZAngle (unity_BillboardCameraParams.w)
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CBUFFER_END
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CBUFFER_START(UnityBillboardPerBatch)
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float4 unity_BillboardInfo; // x: num of billboard slices; y: 1.0f / (delta angle between slices)
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float4 unity_BillboardSize; // x: width; y: height; z: bottom
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float4 unity_BillboardImageTexCoords[16];
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CBUFFER_END
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#define _Surface 0.0 // Speed Trees are always opaque
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#endif
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