9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
32 lines
1.3 KiB
HLSL
32 lines
1.3 KiB
HLSL
#ifndef UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
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#define UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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CBUFFER_START(UnityPerMaterial)
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float4 _BaseMap_ST;
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half4 _BaseColor;
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half _Cutoff;
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half _Glossiness;
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half _Metallic;
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half _Surface;
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CBUFFER_END
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#ifdef UNITY_DOTS_INSTANCING_ENABLED
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UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
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UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
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UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
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UNITY_DOTS_INSTANCED_PROP(float , _Glossiness)
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UNITY_DOTS_INSTANCED_PROP(float , _Metallic)
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UNITY_DOTS_INSTANCED_PROP(float , _Surface)
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UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
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#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata_BaseColor)
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#define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Cutoff)
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#define _Glossiness UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Glossiness)
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#define _Metallic UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Metallic)
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#define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Surface)
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#endif
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#endif
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