I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			18 lines
		
	
	
		
			509 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			509 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
#ifndef UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
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#define UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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TEXTURE2D_X_FLOAT(_CameraDepthTexture);
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SAMPLER(sampler_CameraDepthTexture);
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float SampleSceneDepth(float2 uv)
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{
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    return SAMPLE_TEXTURE2D_X(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv)).r;
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}
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float LoadSceneDepth(uint2 uv)
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{
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    return LOAD_TEXTURE2D_X(_CameraDepthTexture, uv).r;
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}
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#endif
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