9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1863 lines
69 KiB
C#
1863 lines
69 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
using UnityEngine.UIElements;
|
|
using UnityEditor.ShaderGraph;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
using UnityEditor.UIElements;
|
|
using UnityEditor.ShaderGraph.Serialization;
|
|
using UnityEditor.ShaderGraph.Legacy;
|
|
#if HAS_VFX_GRAPH
|
|
using UnityEditor.VFX;
|
|
#endif
|
|
|
|
namespace UnityEditor.Rendering.Universal.ShaderGraph
|
|
{
|
|
public enum MaterialType
|
|
{
|
|
Lit,
|
|
Unlit,
|
|
SpriteLit,
|
|
SpriteUnlit,
|
|
}
|
|
|
|
public enum WorkflowMode
|
|
{
|
|
Specular,
|
|
Metallic,
|
|
}
|
|
|
|
enum SurfaceType
|
|
{
|
|
Opaque,
|
|
Transparent,
|
|
}
|
|
|
|
enum ZWriteControl
|
|
{
|
|
Auto = 0,
|
|
ForceEnabled = 1,
|
|
ForceDisabled = 2
|
|
}
|
|
|
|
enum ZTestMode // the values here match UnityEngine.Rendering.CompareFunction
|
|
{
|
|
Disabled = 0,
|
|
Never = 1,
|
|
Less = 2,
|
|
Equal = 3,
|
|
LEqual = 4, // default for most rendering
|
|
Greater = 5,
|
|
NotEqual = 6,
|
|
GEqual = 7,
|
|
Always = 8,
|
|
}
|
|
|
|
enum AlphaMode
|
|
{
|
|
Alpha,
|
|
Premultiply,
|
|
Additive,
|
|
Multiply,
|
|
}
|
|
|
|
internal enum RenderFace
|
|
{
|
|
Front = 2, // = CullMode.Back -- render front face only
|
|
Back = 1, // = CullMode.Front -- render back face only
|
|
Both = 0 // = CullMode.Off -- render both faces
|
|
}
|
|
|
|
sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget
|
|
#if HAS_VFX_GRAPH
|
|
, IMaySupportVFX, IRequireVFXContext
|
|
#endif
|
|
{
|
|
public override int latestVersion => 1;
|
|
|
|
// Constants
|
|
static readonly GUID kSourceCodeGuid = new GUID("8c72f47fdde33b14a9340e325ce56f4d"); // UniversalTarget.cs
|
|
public const string kPipelineTag = "UniversalPipeline";
|
|
public const string kLitMaterialTypeTag = "\"UniversalMaterialType\" = \"Lit\"";
|
|
public const string kUnlitMaterialTypeTag = "\"UniversalMaterialType\" = \"Unlit\"";
|
|
public static readonly string[] kSharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories().Union(new string[]
|
|
{
|
|
"Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates"
|
|
#if HAS_VFX_GRAPH
|
|
, "Packages/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates"
|
|
#endif
|
|
}).ToArray();
|
|
public const string kUberTemplatePath = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template";
|
|
|
|
// SubTarget
|
|
List<SubTarget> m_SubTargets;
|
|
List<string> m_SubTargetNames;
|
|
int activeSubTargetIndex => m_SubTargets.IndexOf(m_ActiveSubTarget);
|
|
|
|
// View
|
|
PopupField<string> m_SubTargetField;
|
|
TextField m_CustomGUIField;
|
|
#if HAS_VFX_GRAPH
|
|
Toggle m_SupportVFXToggle;
|
|
#endif
|
|
|
|
[SerializeField]
|
|
JsonData<SubTarget> m_ActiveSubTarget;
|
|
|
|
// when checked, allows the material to control ALL surface settings (uber shader style)
|
|
[SerializeField]
|
|
bool m_AllowMaterialOverride = false;
|
|
|
|
[SerializeField]
|
|
SurfaceType m_SurfaceType = SurfaceType.Opaque;
|
|
|
|
[SerializeField]
|
|
ZTestMode m_ZTestMode = ZTestMode.LEqual;
|
|
|
|
[SerializeField]
|
|
ZWriteControl m_ZWriteControl = ZWriteControl.Auto;
|
|
|
|
[SerializeField]
|
|
AlphaMode m_AlphaMode = AlphaMode.Alpha;
|
|
|
|
[SerializeField]
|
|
RenderFace m_RenderFace = RenderFace.Front;
|
|
|
|
[SerializeField]
|
|
bool m_AlphaClip = false;
|
|
|
|
[SerializeField]
|
|
bool m_CastShadows = true;
|
|
|
|
[SerializeField]
|
|
bool m_ReceiveShadows = true;
|
|
|
|
[SerializeField]
|
|
string m_CustomEditorGUI;
|
|
|
|
[SerializeField]
|
|
bool m_SupportVFX;
|
|
|
|
internal override bool ignoreCustomInterpolators => false;
|
|
internal override int padCustomInterpolatorLimit => 4;
|
|
internal override bool prefersSpritePreview =>
|
|
activeSubTarget is UniversalSpriteUnlitSubTarget or UniversalSpriteLitSubTarget or
|
|
UniversalSpriteCustomLitSubTarget;
|
|
|
|
public UniversalTarget()
|
|
{
|
|
displayName = "Universal";
|
|
m_SubTargets = TargetUtils.GetSubTargets(this);
|
|
m_SubTargetNames = m_SubTargets.Select(x => x.displayName).ToList();
|
|
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
|
|
}
|
|
|
|
public string renderType
|
|
{
|
|
get
|
|
{
|
|
if (surfaceType == SurfaceType.Transparent)
|
|
return $"{RenderType.Transparent}";
|
|
else
|
|
return $"{RenderType.Opaque}";
|
|
}
|
|
}
|
|
|
|
// this sets up the default renderQueue -- but it can be overridden by ResetMaterialKeywords()
|
|
public string renderQueue
|
|
{
|
|
get
|
|
{
|
|
if (surfaceType == SurfaceType.Transparent)
|
|
return $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}";
|
|
else if (alphaClip)
|
|
return $"{UnityEditor.ShaderGraph.RenderQueue.AlphaTest}";
|
|
else
|
|
return $"{UnityEditor.ShaderGraph.RenderQueue.Geometry}";
|
|
}
|
|
}
|
|
|
|
public SubTarget activeSubTarget
|
|
{
|
|
get => m_ActiveSubTarget.value;
|
|
set => m_ActiveSubTarget = value;
|
|
}
|
|
|
|
public bool allowMaterialOverride
|
|
{
|
|
get => m_AllowMaterialOverride;
|
|
set => m_AllowMaterialOverride = value;
|
|
}
|
|
|
|
public SurfaceType surfaceType
|
|
{
|
|
get => m_SurfaceType;
|
|
set => m_SurfaceType = value;
|
|
}
|
|
|
|
public ZWriteControl zWriteControl
|
|
{
|
|
get => m_ZWriteControl;
|
|
set => m_ZWriteControl = value;
|
|
}
|
|
|
|
public ZTestMode zTestMode
|
|
{
|
|
get => m_ZTestMode;
|
|
set => m_ZTestMode = value;
|
|
}
|
|
|
|
public AlphaMode alphaMode
|
|
{
|
|
get => m_AlphaMode;
|
|
set => m_AlphaMode = value;
|
|
}
|
|
|
|
public RenderFace renderFace
|
|
{
|
|
get => m_RenderFace;
|
|
set => m_RenderFace = value;
|
|
}
|
|
|
|
public bool alphaClip
|
|
{
|
|
get => m_AlphaClip;
|
|
set => m_AlphaClip = value;
|
|
}
|
|
|
|
public bool castShadows
|
|
{
|
|
get => m_CastShadows;
|
|
set => m_CastShadows = value;
|
|
}
|
|
|
|
public bool receiveShadows
|
|
{
|
|
get => m_ReceiveShadows;
|
|
set => m_ReceiveShadows = value;
|
|
}
|
|
|
|
public string customEditorGUI
|
|
{
|
|
get => m_CustomEditorGUI;
|
|
set => m_CustomEditorGUI = value;
|
|
}
|
|
|
|
// generally used to know if we need to build a depth pass
|
|
public bool mayWriteDepth
|
|
{
|
|
get
|
|
{
|
|
if (allowMaterialOverride)
|
|
{
|
|
// material may or may not choose to write depth... we should create the depth pass
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
switch (zWriteControl)
|
|
{
|
|
case ZWriteControl.Auto:
|
|
return (surfaceType == SurfaceType.Opaque);
|
|
case ZWriteControl.ForceDisabled:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool IsActive()
|
|
{
|
|
bool isUniversalRenderPipeline = GraphicsSettings.currentRenderPipeline is UniversalRenderPipelineAsset;
|
|
return isUniversalRenderPipeline && activeSubTarget.IsActive();
|
|
}
|
|
|
|
public override bool IsNodeAllowedByTarget(Type nodeType)
|
|
{
|
|
SRPFilterAttribute srpFilter = NodeClassCache.GetAttributeOnNodeType<SRPFilterAttribute>(nodeType);
|
|
bool worksWithThisSrp = srpFilter == null || srpFilter.srpTypes.Contains(typeof(UniversalRenderPipeline));
|
|
|
|
SubTargetFilterAttribute subTargetFilter = NodeClassCache.GetAttributeOnNodeType<SubTargetFilterAttribute>(nodeType);
|
|
bool worksWithThisSubTarget = subTargetFilter == null || subTargetFilter.subTargetTypes.Contains(activeSubTarget.GetType());
|
|
|
|
return worksWithThisSrp && worksWithThisSubTarget && base.IsNodeAllowedByTarget(nodeType);
|
|
}
|
|
|
|
public override void Setup(ref TargetSetupContext context)
|
|
{
|
|
// Setup the Target
|
|
context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
|
|
|
|
// Override EditorGUI (replaces the URP material editor by a custom one)
|
|
if (!string.IsNullOrEmpty(m_CustomEditorGUI))
|
|
context.AddCustomEditorForRenderPipeline(m_CustomEditorGUI, typeof(UniversalRenderPipelineAsset));
|
|
|
|
// Setup the active SubTarget
|
|
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
|
|
m_ActiveSubTarget.value.target = this;
|
|
m_ActiveSubTarget.value.Setup(ref context);
|
|
}
|
|
|
|
public override void OnAfterMultiDeserialize(string json)
|
|
{
|
|
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
|
|
m_ActiveSubTarget.value.target = this;
|
|
}
|
|
|
|
public override void GetFields(ref TargetFieldContext context)
|
|
{
|
|
var descs = context.blocks.Select(x => x.descriptor);
|
|
// Core fields
|
|
context.AddField(Fields.GraphVertex, descs.Contains(BlockFields.VertexDescription.Position) ||
|
|
descs.Contains(BlockFields.VertexDescription.Normal) ||
|
|
descs.Contains(BlockFields.VertexDescription.Tangent));
|
|
context.AddField(Fields.GraphPixel);
|
|
|
|
// SubTarget fields
|
|
m_ActiveSubTarget.value.GetFields(ref context);
|
|
}
|
|
|
|
public override void GetActiveBlocks(ref TargetActiveBlockContext context)
|
|
{
|
|
// Core blocks
|
|
context.AddBlock(BlockFields.VertexDescription.Position);
|
|
context.AddBlock(BlockFields.VertexDescription.Normal);
|
|
context.AddBlock(BlockFields.VertexDescription.Tangent);
|
|
context.AddBlock(BlockFields.SurfaceDescription.BaseColor);
|
|
|
|
// SubTarget blocks
|
|
m_ActiveSubTarget.value.GetActiveBlocks(ref context);
|
|
}
|
|
|
|
public override void ProcessPreviewMaterial(Material material)
|
|
{
|
|
m_ActiveSubTarget.value.ProcessPreviewMaterial(material);
|
|
}
|
|
|
|
public override object saveContext => m_ActiveSubTarget.value?.saveContext;
|
|
|
|
public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
|
|
{
|
|
base.CollectShaderProperties(collector, generationMode);
|
|
activeSubTarget.CollectShaderProperties(collector, generationMode);
|
|
|
|
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsArray);
|
|
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsIndirectionArray);
|
|
collector.AddShaderProperty(LightmappingShaderProperties.kShadowMasksArray);
|
|
|
|
|
|
// SubTarget blocks
|
|
m_ActiveSubTarget.value.CollectShaderProperties(collector, generationMode);
|
|
}
|
|
|
|
public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
|
|
{
|
|
// Core properties
|
|
m_SubTargetField = new PopupField<string>(m_SubTargetNames, activeSubTargetIndex);
|
|
context.AddProperty("Material", m_SubTargetField, (evt) =>
|
|
{
|
|
if (Equals(activeSubTargetIndex, m_SubTargetField.index))
|
|
return;
|
|
|
|
registerUndo("Change Material");
|
|
m_ActiveSubTarget = m_SubTargets[m_SubTargetField.index];
|
|
onChange();
|
|
});
|
|
|
|
// SubTarget properties
|
|
m_ActiveSubTarget.value.GetPropertiesGUI(ref context, onChange, registerUndo);
|
|
|
|
// Custom Editor GUI
|
|
// Requires FocusOutEvent
|
|
m_CustomGUIField = new TextField("") { value = customEditorGUI };
|
|
m_CustomGUIField.RegisterCallback<FocusOutEvent>(s =>
|
|
{
|
|
if (Equals(customEditorGUI, m_CustomGUIField.value))
|
|
return;
|
|
|
|
registerUndo("Change Custom Editor GUI");
|
|
customEditorGUI = m_CustomGUIField.value;
|
|
onChange();
|
|
});
|
|
context.AddProperty("Custom Editor GUI", m_CustomGUIField, (evt) => { });
|
|
|
|
#if HAS_VFX_GRAPH
|
|
if (VFXViewPreference.generateOutputContextWithShaderGraph)
|
|
{
|
|
// VFX Support
|
|
if (!(m_ActiveSubTarget.value is UniversalSubTarget))
|
|
context.AddHelpBox(MessageType.Info, $"The {m_ActiveSubTarget.value.displayName} target does not support VFX Graph.");
|
|
else
|
|
{
|
|
m_SupportVFXToggle = new Toggle("") { value = m_SupportVFX };
|
|
context.AddProperty("Support VFX Graph", m_SupportVFXToggle, (evt) =>
|
|
{
|
|
m_SupportVFX = m_SupportVFXToggle.value;
|
|
});
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// this is a copy of ZTestMode, but hides the "Disabled" option, which is invalid
|
|
enum ZTestModeForUI
|
|
{
|
|
Never = 1,
|
|
Less = 2,
|
|
Equal = 3,
|
|
LEqual = 4, // default for most rendering
|
|
Greater = 5,
|
|
NotEqual = 6,
|
|
GEqual = 7,
|
|
Always = 8,
|
|
};
|
|
|
|
public void AddDefaultMaterialOverrideGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
|
|
{
|
|
// At some point we may want to convert this to be a per-property control
|
|
// or Unify the UX with the upcoming "lock" feature of the Material Variant properties
|
|
context.AddProperty("Allow Material Override", new Toggle() { value = allowMaterialOverride }, (evt) =>
|
|
{
|
|
if (Equals(allowMaterialOverride, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Allow Material Override");
|
|
allowMaterialOverride = evt.newValue;
|
|
onChange();
|
|
});
|
|
}
|
|
|
|
public void AddDefaultSurfacePropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo, bool showReceiveShadows)
|
|
{
|
|
context.AddProperty("Surface Type", new EnumField(SurfaceType.Opaque) { value = surfaceType }, (evt) =>
|
|
{
|
|
if (Equals(surfaceType, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Surface");
|
|
surfaceType = (SurfaceType)evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Blending Mode", new EnumField(AlphaMode.Alpha) { value = alphaMode }, surfaceType == SurfaceType.Transparent, (evt) =>
|
|
{
|
|
if (Equals(alphaMode, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Blend");
|
|
alphaMode = (AlphaMode)evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Render Face", new EnumField(RenderFace.Front) { value = renderFace }, (evt) =>
|
|
{
|
|
if (Equals(renderFace, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Render Face");
|
|
renderFace = (RenderFace)evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Depth Write", new EnumField(ZWriteControl.Auto) { value = zWriteControl }, (evt) =>
|
|
{
|
|
if (Equals(zWriteControl, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Depth Write Control");
|
|
zWriteControl = (ZWriteControl)evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Depth Test", new EnumField(ZTestModeForUI.LEqual) { value = (ZTestModeForUI)zTestMode }, (evt) =>
|
|
{
|
|
if (Equals(zTestMode, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Depth Test");
|
|
zTestMode = (ZTestMode)evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Alpha Clipping", new Toggle() { value = alphaClip }, (evt) =>
|
|
{
|
|
if (Equals(alphaClip, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Alpha Clip");
|
|
alphaClip = evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
context.AddProperty("Cast Shadows", new Toggle() { value = castShadows }, (evt) =>
|
|
{
|
|
if (Equals(castShadows, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Cast Shadows");
|
|
castShadows = evt.newValue;
|
|
onChange();
|
|
});
|
|
|
|
if (showReceiveShadows)
|
|
context.AddProperty("Receive Shadows", new Toggle() { value = receiveShadows }, (evt) =>
|
|
{
|
|
if (Equals(receiveShadows, evt.newValue))
|
|
return;
|
|
|
|
registerUndo("Change Receive Shadows");
|
|
receiveShadows = evt.newValue;
|
|
onChange();
|
|
});
|
|
}
|
|
|
|
public bool TrySetActiveSubTarget(Type subTargetType)
|
|
{
|
|
if (!subTargetType.IsSubclassOf(typeof(SubTarget)))
|
|
return false;
|
|
|
|
foreach (var subTarget in m_SubTargets)
|
|
{
|
|
if (subTarget.GetType().Equals(subTargetType))
|
|
{
|
|
m_ActiveSubTarget = subTarget;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
|
|
{
|
|
void UpgradeAlphaClip()
|
|
{
|
|
var clipThresholdId = 8;
|
|
var node = masterNode as AbstractMaterialNode;
|
|
var clipThresholdSlot = node.FindSlot<Vector1MaterialSlot>(clipThresholdId);
|
|
if (clipThresholdSlot == null)
|
|
return;
|
|
|
|
clipThresholdSlot.owner = node;
|
|
if (clipThresholdSlot.isConnected || clipThresholdSlot.value > 0.0f)
|
|
{
|
|
m_AlphaClip = true;
|
|
}
|
|
}
|
|
|
|
// Upgrade Target
|
|
allowMaterialOverride = false;
|
|
switch (masterNode)
|
|
{
|
|
case PBRMasterNode1 pbrMasterNode:
|
|
m_SurfaceType = (SurfaceType)pbrMasterNode.m_SurfaceType;
|
|
m_AlphaMode = (AlphaMode)pbrMasterNode.m_AlphaMode;
|
|
m_RenderFace = pbrMasterNode.m_TwoSided ? RenderFace.Both : RenderFace.Front;
|
|
UpgradeAlphaClip();
|
|
m_CustomEditorGUI = pbrMasterNode.m_OverrideEnabled ? pbrMasterNode.m_ShaderGUIOverride : "";
|
|
break;
|
|
case UnlitMasterNode1 unlitMasterNode:
|
|
m_SurfaceType = (SurfaceType)unlitMasterNode.m_SurfaceType;
|
|
m_AlphaMode = (AlphaMode)unlitMasterNode.m_AlphaMode;
|
|
m_RenderFace = unlitMasterNode.m_TwoSided ? RenderFace.Both : RenderFace.Front;
|
|
UpgradeAlphaClip();
|
|
m_CustomEditorGUI = unlitMasterNode.m_OverrideEnabled ? unlitMasterNode.m_ShaderGUIOverride : "";
|
|
break;
|
|
case SpriteLitMasterNode1 spriteLitMasterNode:
|
|
m_CustomEditorGUI = spriteLitMasterNode.m_OverrideEnabled ? spriteLitMasterNode.m_ShaderGUIOverride : "";
|
|
break;
|
|
case SpriteUnlitMasterNode1 spriteUnlitMasterNode:
|
|
m_CustomEditorGUI = spriteUnlitMasterNode.m_OverrideEnabled ? spriteUnlitMasterNode.m_ShaderGUIOverride : "";
|
|
break;
|
|
}
|
|
|
|
// Upgrade SubTarget
|
|
foreach (var subTarget in m_SubTargets)
|
|
{
|
|
if (!(subTarget is ILegacyTarget legacySubTarget))
|
|
continue;
|
|
|
|
if (legacySubTarget.TryUpgradeFromMasterNode(masterNode, out blockMap))
|
|
{
|
|
m_ActiveSubTarget = subTarget;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
blockMap = null;
|
|
return false;
|
|
}
|
|
|
|
public override bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline)
|
|
{
|
|
return scriptableRenderPipeline?.GetType() == typeof(UniversalRenderPipelineAsset);
|
|
}
|
|
|
|
#if HAS_VFX_GRAPH
|
|
public void ConfigureContextData(VFXContext context, VFXContextCompiledData data)
|
|
{
|
|
if (!(m_ActiveSubTarget.value is IRequireVFXContext vfxSubtarget))
|
|
return;
|
|
|
|
vfxSubtarget.ConfigureContextData(context, data);
|
|
}
|
|
|
|
#endif
|
|
|
|
public bool CanSupportVFX()
|
|
{
|
|
if (m_ActiveSubTarget.value == null)
|
|
return false;
|
|
|
|
if (m_ActiveSubTarget.value is UniversalUnlitSubTarget)
|
|
return true;
|
|
|
|
if (m_ActiveSubTarget.value is UniversalLitSubTarget)
|
|
return true;
|
|
|
|
//It excludes:
|
|
// - UniversalDecalSubTarget
|
|
// - UniversalSpriteLitSubTarget
|
|
// - UniversalSpriteUnlitSubTarget
|
|
// - UniversalSpriteCustomLitSubTarget
|
|
return false;
|
|
}
|
|
|
|
public bool SupportsVFX()
|
|
{
|
|
#if HAS_VFX_GRAPH
|
|
if (!CanSupportVFX())
|
|
return false;
|
|
|
|
return m_SupportVFX;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
[Serializable]
|
|
class UniversalTargetLegacySerialization
|
|
{
|
|
[SerializeField]
|
|
public bool m_TwoSided = false;
|
|
}
|
|
|
|
public override void OnAfterDeserialize(string json)
|
|
{
|
|
base.OnAfterDeserialize(json);
|
|
|
|
if (this.sgVersion < latestVersion)
|
|
{
|
|
if (this.sgVersion == 0)
|
|
{
|
|
// deserialize the old settings to upgrade
|
|
var oldSettings = JsonUtility.FromJson<UniversalTargetLegacySerialization>(json);
|
|
this.m_RenderFace = oldSettings.m_TwoSided ? RenderFace.Both : RenderFace.Front;
|
|
}
|
|
ChangeVersion(latestVersion);
|
|
}
|
|
}
|
|
|
|
#region Metadata
|
|
string IHasMetadata.identifier
|
|
{
|
|
get
|
|
{
|
|
// defer to subtarget
|
|
if (m_ActiveSubTarget.value is IHasMetadata subTargetHasMetaData)
|
|
return subTargetHasMetaData.identifier;
|
|
return null;
|
|
}
|
|
}
|
|
|
|
ScriptableObject IHasMetadata.GetMetadataObject(GraphDataReadOnly graph)
|
|
{
|
|
// defer to subtarget
|
|
if (m_ActiveSubTarget.value is IHasMetadata subTargetHasMetaData)
|
|
return subTargetHasMetaData.GetMetadataObject(graph);
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
#region Passes
|
|
static class CorePasses
|
|
{
|
|
internal static void AddAlphaClipControlToPass(ref PassDescriptor pass, UniversalTarget target)
|
|
{
|
|
if (target.allowMaterialOverride)
|
|
pass.keywords.Add(CoreKeywordDescriptors.AlphaTestOn);
|
|
else if (target.alphaClip)
|
|
pass.defines.Add(CoreKeywordDescriptors.AlphaTestOn, 1);
|
|
}
|
|
|
|
internal static void AddTargetSurfaceControlsToPass(ref PassDescriptor pass, UniversalTarget target)
|
|
{
|
|
// the surface settings can either be material controlled or target controlled
|
|
if (target.allowMaterialOverride)
|
|
{
|
|
// setup material control of via keyword
|
|
pass.keywords.Add(CoreKeywordDescriptors.SurfaceTypeTransparent);
|
|
pass.keywords.Add(CoreKeywordDescriptors.AlphaPremultiplyOn);
|
|
}
|
|
else
|
|
{
|
|
// setup target control via define
|
|
if (target.surfaceType == SurfaceType.Transparent)
|
|
pass.defines.Add(CoreKeywordDescriptors.SurfaceTypeTransparent, 1);
|
|
|
|
if (target.alphaMode == AlphaMode.Premultiply)
|
|
pass.defines.Add(CoreKeywordDescriptors.AlphaPremultiplyOn, 1);
|
|
}
|
|
|
|
AddAlphaClipControlToPass(ref pass, target);
|
|
}
|
|
|
|
// used by lit/unlit subtargets
|
|
public static PassDescriptor DepthOnly(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "DepthOnly",
|
|
referenceName = "SHADERPASS_DEPTHONLY",
|
|
lightMode = "DepthOnly",
|
|
useInPreview = true,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.DepthOnly(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.DepthOnly,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
// used by lit/unlit subtargets
|
|
public static PassDescriptor DepthNormal(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "DepthNormals",
|
|
referenceName = "SHADERPASS_DEPTHNORMALS",
|
|
lightMode = "DepthNormals",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = CoreRequiredFields.DepthNormals,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.DepthNormalsOnly(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.DepthNormalsOnly,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
// used by lit/unlit subtargets
|
|
public static PassDescriptor DepthNormalOnly(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "DepthNormalsOnly",
|
|
referenceName = "SHADERPASS_DEPTHNORMALSONLY",
|
|
lightMode = "DepthNormalsOnly",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = CoreRequiredFields.DepthNormals,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.DepthNormalsOnly(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.DepthNormalsOnly,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
// used by lit/unlit targets
|
|
public static PassDescriptor ShadowCaster(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "ShadowCaster",
|
|
referenceName = "SHADERPASS_SHADOWCASTER",
|
|
lightMode = "ShadowCaster",
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = CoreRequiredFields.ShadowCaster,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.ShadowCaster(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection() { CoreKeywords.ShadowCaster },
|
|
includes = CoreIncludes.ShadowCaster,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor SceneSelection(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "SceneSelectionPass",
|
|
referenceName = "SHADERPASS_DEPTHONLY",
|
|
lightMode = "SceneSelectionPass",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.SceneSelection(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection { CoreDefines.SceneSelection, { CoreKeywordDescriptors.AlphaClipThreshold, 1 } },
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.SceneSelection,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor ScenePicking(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "ScenePickingPass",
|
|
referenceName = "SHADERPASS_DEPTHONLY",
|
|
lightMode = "Picking",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.ScenePicking(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection { CoreDefines.ScenePicking, { CoreKeywordDescriptors.AlphaClipThreshold, 1 } },
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.ScenePicking,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor _2DSceneSelection(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "SceneSelectionPass",
|
|
referenceName = "SHADERPASS_DEPTHONLY",
|
|
lightMode = "SceneSelectionPass",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
|
|
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.SceneSelection(target),
|
|
pragmas = CorePragmas._2DDefault,
|
|
defines = new DefineCollection { CoreDefines.SceneSelection, { CoreKeywordDescriptors.AlphaClipThreshold, 0 } },
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.ScenePicking,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor _2DScenePicking(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "ScenePickingPass",
|
|
referenceName = "SHADERPASS_DEPTHONLY",
|
|
lightMode = "Picking",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
|
|
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.ScenePicking(target),
|
|
pragmas = CorePragmas._2DDefault,
|
|
defines = new DefineCollection { CoreDefines.ScenePicking, { CoreKeywordDescriptors.AlphaClipThreshold, 0 } },
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.SceneSelection,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region PortMasks
|
|
class CoreBlockMasks
|
|
{
|
|
public static readonly BlockFieldDescriptor[] Vertex = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.VertexDescription.Position,
|
|
BlockFields.VertexDescription.Normal,
|
|
BlockFields.VertexDescription.Tangent,
|
|
};
|
|
|
|
public static readonly BlockFieldDescriptor[] FragmentAlphaOnly = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
};
|
|
|
|
public static readonly BlockFieldDescriptor[] FragmentColorAlpha = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.BaseColor,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
};
|
|
|
|
public static readonly BlockFieldDescriptor[] FragmentDepthNormals = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.NormalOS,
|
|
BlockFields.SurfaceDescription.NormalTS,
|
|
BlockFields.SurfaceDescription.NormalWS,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region StructCollections
|
|
static class CoreStructCollections
|
|
{
|
|
public static readonly StructCollection Default = new StructCollection
|
|
{
|
|
{ Structs.Attributes },
|
|
{ UniversalStructs.Varyings },
|
|
{ Structs.SurfaceDescriptionInputs },
|
|
{ Structs.VertexDescriptionInputs },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region RequiredFields
|
|
static class CoreRequiredFields
|
|
{
|
|
public static readonly FieldCollection ShadowCaster = new FieldCollection()
|
|
{
|
|
StructFields.Varyings.normalWS,
|
|
};
|
|
|
|
public static readonly FieldCollection DepthNormals = new FieldCollection()
|
|
{
|
|
StructFields.Attributes.uv1, // needed for meta vertex position
|
|
StructFields.Varyings.normalWS,
|
|
StructFields.Varyings.tangentWS, // needed for vertex lighting
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region FieldDependencies
|
|
static class CoreFieldDependencies
|
|
{
|
|
public static readonly DependencyCollection Default = new DependencyCollection()
|
|
{
|
|
{ FieldDependencies.Default },
|
|
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx, StructFields.Attributes.instanceID),
|
|
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0, StructFields.Attributes.instanceID),
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region RenderStates
|
|
static class CoreRenderStates
|
|
{
|
|
public static class Uniforms
|
|
{
|
|
public static readonly string srcBlend = "[" + Property.SrcBlend + "]";
|
|
public static readonly string dstBlend = "[" + Property.DstBlend + "]";
|
|
public static readonly string cullMode = "[" + Property.CullMode + "]";
|
|
public static readonly string zWrite = "[" + Property.ZWrite + "]";
|
|
public static readonly string zTest = "[" + Property.ZTest + "]";
|
|
}
|
|
|
|
// used by sprite targets, NOT used by lit/unlit anymore
|
|
public static readonly RenderStateCollection Default = new RenderStateCollection
|
|
{
|
|
{ RenderState.ZTest(ZTest.LEqual) },
|
|
{ RenderState.ZWrite(ZWrite.On), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
|
|
{ RenderState.ZWrite(ZWrite.Off), new FieldCondition(UniversalFields.SurfaceTransparent, true) },
|
|
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
|
|
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
|
|
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
|
|
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
|
|
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
|
|
{ RenderState.Blend(Blend.SrcAlpha, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
|
|
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
|
|
};
|
|
|
|
// used by lit/unlit subtargets
|
|
public static readonly RenderStateCollection MaterialControlledRenderState = new RenderStateCollection
|
|
{
|
|
{ RenderState.ZTest(Uniforms.zTest) },
|
|
{ RenderState.ZWrite(Uniforms.zWrite) },
|
|
{ RenderState.Cull(Uniforms.cullMode) },
|
|
{ RenderState.Blend(Uniforms.srcBlend, Uniforms.dstBlend) }, //, Uniforms.alphaSrcBlend, Uniforms.alphaDstBlend) },
|
|
};
|
|
|
|
public static Cull RenderFaceToCull(RenderFace renderFace)
|
|
{
|
|
switch (renderFace)
|
|
{
|
|
case RenderFace.Back:
|
|
return Cull.Front;
|
|
case RenderFace.Front:
|
|
return Cull.Back;
|
|
case RenderFace.Both:
|
|
return Cull.Off;
|
|
}
|
|
return Cull.Back;
|
|
}
|
|
|
|
// used by lit/unlit subtargets
|
|
public static RenderStateCollection UberSwitchedRenderState(UniversalTarget target)
|
|
{
|
|
if (target.allowMaterialOverride)
|
|
return MaterialControlledRenderState;
|
|
else
|
|
{
|
|
var result = new RenderStateCollection();
|
|
|
|
result.Add(RenderState.ZTest(target.zTestMode.ToString()));
|
|
|
|
if (target.zWriteControl == ZWriteControl.Auto)
|
|
{
|
|
if (target.surfaceType == SurfaceType.Opaque)
|
|
result.Add(RenderState.ZWrite(ZWrite.On));
|
|
else
|
|
result.Add(RenderState.ZWrite(ZWrite.Off));
|
|
}
|
|
else if (target.zWriteControl == ZWriteControl.ForceEnabled)
|
|
result.Add(RenderState.ZWrite(ZWrite.On));
|
|
else
|
|
result.Add(RenderState.ZWrite(ZWrite.Off));
|
|
|
|
result.Add(RenderState.Cull(RenderFaceToCull(target.renderFace)));
|
|
|
|
if (target.surfaceType == SurfaceType.Opaque)
|
|
{
|
|
result.Add(RenderState.Blend(Blend.One, Blend.Zero));
|
|
}
|
|
else
|
|
switch (target.alphaMode)
|
|
{
|
|
case AlphaMode.Alpha:
|
|
result.Add(RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha));
|
|
break;
|
|
case AlphaMode.Premultiply:
|
|
result.Add(RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha));
|
|
break;
|
|
case AlphaMode.Additive:
|
|
result.Add(RenderState.Blend(Blend.SrcAlpha, Blend.One, Blend.One, Blend.One));
|
|
break;
|
|
case AlphaMode.Multiply:
|
|
result.Add(RenderState.Blend(Blend.DstColor, Blend.Zero));
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// used by lit target ONLY
|
|
public static readonly RenderStateCollection Meta = new RenderStateCollection
|
|
{
|
|
{ RenderState.Cull(Cull.Off) },
|
|
};
|
|
|
|
public static RenderStateDescriptor UberSwitchedCullRenderState(UniversalTarget target)
|
|
{
|
|
if (target.allowMaterialOverride)
|
|
return RenderState.Cull(Uniforms.cullMode);
|
|
else
|
|
return RenderState.Cull(RenderFaceToCull(target.renderFace));
|
|
}
|
|
|
|
// used by lit/unlit targets
|
|
public static RenderStateCollection ShadowCaster(UniversalTarget target)
|
|
{
|
|
var result = new RenderStateCollection
|
|
{
|
|
{ RenderState.ZTest(ZTest.LEqual) },
|
|
{ RenderState.ZWrite(ZWrite.On) },
|
|
{ UberSwitchedCullRenderState(target) },
|
|
{ RenderState.ColorMask("ColorMask 0") },
|
|
};
|
|
return result;
|
|
}
|
|
|
|
// used by lit/unlit targets
|
|
public static RenderStateCollection DepthOnly(UniversalTarget target)
|
|
{
|
|
var result = new RenderStateCollection
|
|
{
|
|
{ RenderState.ZTest(ZTest.LEqual) },
|
|
{ RenderState.ZWrite(ZWrite.On) },
|
|
{ UberSwitchedCullRenderState(target) },
|
|
{ RenderState.ColorMask("ColorMask 0") },
|
|
};
|
|
|
|
return result;
|
|
}
|
|
|
|
// used by lit target ONLY
|
|
public static RenderStateCollection DepthNormalsOnly(UniversalTarget target)
|
|
{
|
|
var result = new RenderStateCollection
|
|
{
|
|
{ RenderState.ZTest(ZTest.LEqual) },
|
|
{ RenderState.ZWrite(ZWrite.On) },
|
|
{ UberSwitchedCullRenderState(target) }
|
|
};
|
|
|
|
return result;
|
|
}
|
|
|
|
// Used by all targets
|
|
public static RenderStateCollection SceneSelection(UniversalTarget target)
|
|
{
|
|
var result = new RenderStateCollection
|
|
{
|
|
{ RenderState.Cull(Cull.Off) },
|
|
};
|
|
|
|
return result;
|
|
}
|
|
|
|
public static RenderStateCollection ScenePicking(UniversalTarget target)
|
|
{
|
|
var result = new RenderStateCollection
|
|
{
|
|
{ UberSwitchedCullRenderState(target) }
|
|
};
|
|
|
|
return result;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Pragmas
|
|
static class CorePragmas
|
|
{
|
|
public static readonly PragmaCollection Default = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target20) },
|
|
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection Instanced = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target20) },
|
|
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
|
|
{ Pragma.MultiCompileInstancing },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection Forward = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target20) },
|
|
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
|
|
{ Pragma.MultiCompileInstancing },
|
|
{ Pragma.MultiCompileFog },
|
|
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection _2DDefault = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target20) },
|
|
{ Pragma.ExcludeRenderers(new[] { Platform.D3D9 }) },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection DOTSDefault = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target45) },
|
|
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection DOTSInstanced = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target45) },
|
|
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
|
|
{ Pragma.MultiCompileInstancing },
|
|
{ Pragma.DOTSInstancing },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection DOTSForward = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target45) },
|
|
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
|
|
{ Pragma.MultiCompileInstancing },
|
|
{ Pragma.MultiCompileFog },
|
|
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
|
|
{ Pragma.DOTSInstancing },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
|
|
public static readonly PragmaCollection DOTSGBuffer = new PragmaCollection
|
|
{
|
|
{ Pragma.Target(ShaderModel.Target45) },
|
|
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
|
|
{ Pragma.MultiCompileInstancing },
|
|
{ Pragma.MultiCompileFog },
|
|
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
|
|
{ Pragma.DOTSInstancing },
|
|
{ Pragma.Vertex("vert") },
|
|
{ Pragma.Fragment("frag") },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Includes
|
|
static class CoreIncludes
|
|
{
|
|
const string kColor = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl";
|
|
const string kTexture = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl";
|
|
const string kCore = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl";
|
|
const string kLighting = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl";
|
|
const string kGraphFunctions = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl";
|
|
const string kVaryings = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl";
|
|
const string kShaderPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl";
|
|
const string kDepthOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl";
|
|
const string kDepthNormalsOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl";
|
|
const string kShadowCasterPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl";
|
|
const string kTextureStack = "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl";
|
|
const string kDBuffer = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl";
|
|
const string kSelectionPickingPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl";
|
|
|
|
public static readonly IncludeCollection CorePregraph = new IncludeCollection
|
|
{
|
|
{ kColor, IncludeLocation.Pregraph },
|
|
{ kTexture, IncludeLocation.Pregraph },
|
|
{ kCore, IncludeLocation.Pregraph },
|
|
{ kLighting, IncludeLocation.Pregraph },
|
|
{ kTextureStack, IncludeLocation.Pregraph }, // TODO: put this on a conditional
|
|
};
|
|
|
|
public static readonly IncludeCollection ShaderGraphPregraph = new IncludeCollection
|
|
{
|
|
{ kGraphFunctions, IncludeLocation.Pregraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection CorePostgraph = new IncludeCollection
|
|
{
|
|
{ kShaderPass, IncludeLocation.Pregraph },
|
|
{ kVaryings, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection DepthOnly = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CorePregraph },
|
|
{ ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CorePostgraph },
|
|
{ kDepthOnlyPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection DepthNormalsOnly = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CorePregraph },
|
|
{ ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CorePostgraph },
|
|
{ kDepthNormalsOnlyPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection ShadowCaster = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CorePregraph },
|
|
{ ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CorePostgraph },
|
|
{ kShadowCasterPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection DBufferPregraph = new IncludeCollection
|
|
{
|
|
{ kDBuffer, IncludeLocation.Pregraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection SceneSelection = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CorePregraph },
|
|
{ ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CorePostgraph },
|
|
{ kSelectionPickingPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection ScenePicking = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CorePregraph },
|
|
{ ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CorePostgraph },
|
|
{ kSelectionPickingPass, IncludeLocation.Postgraph },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Defines
|
|
static class CoreDefines
|
|
{
|
|
public static readonly DefineCollection UseLegacySpriteBlocks = new DefineCollection
|
|
{
|
|
{ CoreKeywordDescriptors.UseLegacySpriteBlocks, 1, new FieldCondition(CoreFields.UseLegacySpriteBlocks, true) },
|
|
};
|
|
|
|
public static readonly DefineCollection UseFragmentFog = new DefineCollection()
|
|
{
|
|
{CoreKeywordDescriptors.UseFragmentFog, 1},
|
|
};
|
|
|
|
public static readonly DefineCollection SceneSelection = new DefineCollection
|
|
{
|
|
{ CoreKeywordDescriptors.SceneSelectionPass, 1 },
|
|
};
|
|
|
|
public static readonly DefineCollection ScenePicking = new DefineCollection
|
|
{
|
|
{ CoreKeywordDescriptors.ScenePickingPass, 1 },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region KeywordDescriptors
|
|
static class CoreKeywordDescriptors
|
|
{
|
|
public static readonly KeywordDescriptor StaticLightmap = new KeywordDescriptor()
|
|
{
|
|
displayName = "Static Lightmap",
|
|
referenceName = "LIGHTMAP_ON",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor DynamicLightmap = new KeywordDescriptor()
|
|
{
|
|
displayName = "Dynamic Lightmap",
|
|
referenceName = "DYNAMICLIGHTMAP_ON",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor DirectionalLightmapCombined = new KeywordDescriptor()
|
|
{
|
|
displayName = "Directional Lightmap Combined",
|
|
referenceName = "DIRLIGHTMAP_COMBINED",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor SampleGI = new KeywordDescriptor()
|
|
{
|
|
displayName = "Sample GI",
|
|
referenceName = "_SAMPLE_GI",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor AlphaTestOn = new KeywordDescriptor()
|
|
{
|
|
displayName = ShaderKeywordStrings._ALPHATEST_ON,
|
|
referenceName = ShaderKeywordStrings._ALPHATEST_ON,
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Local,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor SurfaceTypeTransparent = new KeywordDescriptor()
|
|
{
|
|
displayName = ShaderKeywordStrings._SURFACE_TYPE_TRANSPARENT,
|
|
referenceName = ShaderKeywordStrings._SURFACE_TYPE_TRANSPARENT,
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Global, // needs to match HDRP
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor AlphaPremultiplyOn = new KeywordDescriptor()
|
|
{
|
|
displayName = ShaderKeywordStrings._ALPHAPREMULTIPLY_ON,
|
|
referenceName = ShaderKeywordStrings._ALPHAPREMULTIPLY_ON,
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Local,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor MainLightShadows = new KeywordDescriptor()
|
|
{
|
|
displayName = "Main Light Shadows",
|
|
referenceName = "",
|
|
type = KeywordType.Enum,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
entries = new KeywordEntry[]
|
|
{
|
|
new KeywordEntry() { displayName = "Off", referenceName = "" },
|
|
new KeywordEntry() { displayName = "No Cascade", referenceName = "MAIN_LIGHT_SHADOWS" },
|
|
new KeywordEntry() { displayName = "Cascade", referenceName = "MAIN_LIGHT_SHADOWS_CASCADE" },
|
|
new KeywordEntry() { displayName = "Screen", referenceName = "MAIN_LIGHT_SHADOWS_SCREEN" },
|
|
}
|
|
};
|
|
|
|
public static readonly KeywordDescriptor CastingPunctualLightShadow = new KeywordDescriptor()
|
|
{
|
|
displayName = "Casting Punctual Light Shadow",
|
|
referenceName = "_CASTING_PUNCTUAL_LIGHT_SHADOW",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Vertex,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor AdditionalLights = new KeywordDescriptor()
|
|
{
|
|
displayName = "Additional Lights",
|
|
referenceName = "",
|
|
type = KeywordType.Enum,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
entries = new KeywordEntry[]
|
|
{
|
|
new KeywordEntry() { displayName = "Off", referenceName = "" },
|
|
new KeywordEntry() { displayName = "Vertex", referenceName = "ADDITIONAL_LIGHTS_VERTEX" },
|
|
new KeywordEntry() { displayName = "Fragment", referenceName = "ADDITIONAL_LIGHTS" },
|
|
}
|
|
};
|
|
|
|
public static readonly KeywordDescriptor AdditionalLightShadows = new KeywordDescriptor()
|
|
{
|
|
displayName = "Additional Light Shadows",
|
|
referenceName = "_ADDITIONAL_LIGHT_SHADOWS",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ReflectionProbeBlending = new KeywordDescriptor()
|
|
{
|
|
displayName = "Reflection Probe Blending",
|
|
referenceName = "_REFLECTION_PROBE_BLENDING",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ReflectionProbeBoxProjection = new KeywordDescriptor()
|
|
{
|
|
displayName = "Reflection Probe Box Projection",
|
|
referenceName = "_REFLECTION_PROBE_BOX_PROJECTION",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShadowsSoft = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shadows Soft",
|
|
referenceName = "_SHADOWS_SOFT",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor MixedLightingSubtractive = new KeywordDescriptor()
|
|
{
|
|
displayName = "Mixed Lighting Subtractive",
|
|
referenceName = "_MIXED_LIGHTING_SUBTRACTIVE",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor LightmapShadowMixing = new KeywordDescriptor()
|
|
{
|
|
displayName = "Lightmap Shadow Mixing",
|
|
referenceName = "LIGHTMAP_SHADOW_MIXING",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShadowsShadowmask = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shadows Shadowmask",
|
|
referenceName = "SHADOWS_SHADOWMASK",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor LightLayers = new KeywordDescriptor()
|
|
{
|
|
displayName = "Light Layers",
|
|
referenceName = "_LIGHT_LAYERS",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor RenderPassEnabled = new KeywordDescriptor()
|
|
{
|
|
displayName = "Render Pass Enabled",
|
|
referenceName = "_RENDER_PASS_ENABLED",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShapeLightType0 = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shape Light Type 0",
|
|
referenceName = "USE_SHAPE_LIGHT_TYPE_0",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShapeLightType1 = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shape Light Type 1",
|
|
referenceName = "USE_SHAPE_LIGHT_TYPE_1",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShapeLightType2 = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shape Light Type 2",
|
|
referenceName = "USE_SHAPE_LIGHT_TYPE_2",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ShapeLightType3 = new KeywordDescriptor()
|
|
{
|
|
displayName = "Shape Light Type 3",
|
|
referenceName = "USE_SHAPE_LIGHT_TYPE_3",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor UseLegacySpriteBlocks = new KeywordDescriptor()
|
|
{
|
|
displayName = "UseLegacySpriteBlocks",
|
|
referenceName = "USELEGACYSPRITEBLOCKS",
|
|
type = KeywordType.Boolean,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor UseFragmentFog = new KeywordDescriptor()
|
|
{
|
|
displayName = "UseFragmentFog",
|
|
referenceName = "_FOG_FRAGMENT",
|
|
type = KeywordType.Boolean,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor GBufferNormalsOct = new KeywordDescriptor()
|
|
{
|
|
displayName = "GBuffer normal octahedron encoding",
|
|
referenceName = "_GBUFFER_NORMALS_OCT",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor DBuffer = new KeywordDescriptor()
|
|
{
|
|
displayName = "Decals",
|
|
referenceName = "",
|
|
type = KeywordType.Enum,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
entries = new KeywordEntry[]
|
|
{
|
|
new KeywordEntry() { displayName = "Off", referenceName = "" },
|
|
new KeywordEntry() { displayName = "DBuffer Mrt1", referenceName = "DBUFFER_MRT1" },
|
|
new KeywordEntry() { displayName = "DBuffer Mrt2", referenceName = "DBUFFER_MRT2" },
|
|
new KeywordEntry() { displayName = "DBuffer Mrt3", referenceName = "DBUFFER_MRT3" },
|
|
},
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor DebugDisplay = new KeywordDescriptor()
|
|
{
|
|
displayName = "Debug Display",
|
|
referenceName = "DEBUG_DISPLAY",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor SceneSelectionPass = new KeywordDescriptor()
|
|
{
|
|
displayName = "Scene Selection Pass",
|
|
referenceName = "SCENESELECTIONPASS",
|
|
type = KeywordType.Boolean,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ScenePickingPass = new KeywordDescriptor()
|
|
{
|
|
displayName = "Scene Picking Pass",
|
|
referenceName = "SCENEPICKINGPASS",
|
|
type = KeywordType.Boolean,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor AlphaClipThreshold = new KeywordDescriptor()
|
|
{
|
|
displayName = "AlphaClipThreshold",
|
|
referenceName = "ALPHA_CLIP_THRESHOLD",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.Predefined,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor LightCookies = new KeywordDescriptor()
|
|
{
|
|
displayName = "Light Cookies",
|
|
referenceName = "_LIGHT_COOKIES",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ClusteredRendering = new KeywordDescriptor()
|
|
{
|
|
displayName = "Clustered Rendering",
|
|
referenceName = "_CLUSTERED_RENDERING",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor EditorVisualization = new KeywordDescriptor()
|
|
{
|
|
displayName = "Editor Visualization",
|
|
referenceName = "EDITOR_VISUALIZATION",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Global,
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Keywords
|
|
static class CoreKeywords
|
|
{
|
|
public static readonly KeywordCollection ShadowCaster = new KeywordCollection
|
|
{
|
|
{ CoreKeywordDescriptors.CastingPunctualLightShadow },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region FieldDescriptors
|
|
static class CoreFields
|
|
{
|
|
public static readonly FieldDescriptor UseLegacySpriteBlocks = new FieldDescriptor("Universal", "UseLegacySpriteBlocks", "UNIVERSAL_USELEGACYSPRITEBLOCKS");
|
|
}
|
|
#endregion
|
|
|
|
#region CustomInterpolators
|
|
static class CoreCustomInterpDescriptors
|
|
{
|
|
public static readonly CustomInterpSubGen.Collection Common = new CustomInterpSubGen.Collection
|
|
{
|
|
// Custom interpolators are not explicitly defined in the SurfaceDescriptionInputs template.
|
|
// This entry point will let us generate a block of pass-through assignments for each field.
|
|
CustomInterpSubGen.Descriptor.MakeBlock(CustomInterpSubGen.Splice.k_spliceCopyToSDI, "output", "input"),
|
|
|
|
// sgci_PassThroughFunc is called from BuildVaryings in Varyings.hlsl to copy custom interpolators from vertex descriptions.
|
|
// this entry point allows for the function to be defined before it is used.
|
|
CustomInterpSubGen.Descriptor.MakeFunc(CustomInterpSubGen.Splice.k_splicePreSurface, "CustomInterpolatorPassThroughFunc", "Varyings", "VertexDescription", "CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC", "FEATURES_GRAPH_VERTEX")
|
|
};
|
|
}
|
|
#endregion
|
|
}
|