Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGraph/Targets/UniversalTarget.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

1863 lines
69 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.UIElements;
using UnityEditor.ShaderGraph;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.UIElements;
using UnityEditor.ShaderGraph.Serialization;
using UnityEditor.ShaderGraph.Legacy;
#if HAS_VFX_GRAPH
using UnityEditor.VFX;
#endif
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
public enum MaterialType
{
Lit,
Unlit,
SpriteLit,
SpriteUnlit,
}
public enum WorkflowMode
{
Specular,
Metallic,
}
enum SurfaceType
{
Opaque,
Transparent,
}
enum ZWriteControl
{
Auto = 0,
ForceEnabled = 1,
ForceDisabled = 2
}
enum ZTestMode // the values here match UnityEngine.Rendering.CompareFunction
{
Disabled = 0,
Never = 1,
Less = 2,
Equal = 3,
LEqual = 4, // default for most rendering
Greater = 5,
NotEqual = 6,
GEqual = 7,
Always = 8,
}
enum AlphaMode
{
Alpha,
Premultiply,
Additive,
Multiply,
}
internal enum RenderFace
{
Front = 2, // = CullMode.Back -- render front face only
Back = 1, // = CullMode.Front -- render back face only
Both = 0 // = CullMode.Off -- render both faces
}
sealed class UniversalTarget : Target, IHasMetadata, ILegacyTarget
#if HAS_VFX_GRAPH
, IMaySupportVFX, IRequireVFXContext
#endif
{
public override int latestVersion => 1;
// Constants
static readonly GUID kSourceCodeGuid = new GUID("8c72f47fdde33b14a9340e325ce56f4d"); // UniversalTarget.cs
public const string kPipelineTag = "UniversalPipeline";
public const string kLitMaterialTypeTag = "\"UniversalMaterialType\" = \"Lit\"";
public const string kUnlitMaterialTypeTag = "\"UniversalMaterialType\" = \"Unlit\"";
public static readonly string[] kSharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories().Union(new string[]
{
"Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates"
#if HAS_VFX_GRAPH
, "Packages/com.unity.visualeffectgraph/Editor/ShaderGraph/Templates"
#endif
}).ToArray();
public const string kUberTemplatePath = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template";
// SubTarget
List<SubTarget> m_SubTargets;
List<string> m_SubTargetNames;
int activeSubTargetIndex => m_SubTargets.IndexOf(m_ActiveSubTarget);
// View
PopupField<string> m_SubTargetField;
TextField m_CustomGUIField;
#if HAS_VFX_GRAPH
Toggle m_SupportVFXToggle;
#endif
[SerializeField]
JsonData<SubTarget> m_ActiveSubTarget;
// when checked, allows the material to control ALL surface settings (uber shader style)
[SerializeField]
bool m_AllowMaterialOverride = false;
[SerializeField]
SurfaceType m_SurfaceType = SurfaceType.Opaque;
[SerializeField]
ZTestMode m_ZTestMode = ZTestMode.LEqual;
[SerializeField]
ZWriteControl m_ZWriteControl = ZWriteControl.Auto;
[SerializeField]
AlphaMode m_AlphaMode = AlphaMode.Alpha;
[SerializeField]
RenderFace m_RenderFace = RenderFace.Front;
[SerializeField]
bool m_AlphaClip = false;
[SerializeField]
bool m_CastShadows = true;
[SerializeField]
bool m_ReceiveShadows = true;
[SerializeField]
string m_CustomEditorGUI;
[SerializeField]
bool m_SupportVFX;
internal override bool ignoreCustomInterpolators => false;
internal override int padCustomInterpolatorLimit => 4;
internal override bool prefersSpritePreview =>
activeSubTarget is UniversalSpriteUnlitSubTarget or UniversalSpriteLitSubTarget or
UniversalSpriteCustomLitSubTarget;
public UniversalTarget()
{
displayName = "Universal";
m_SubTargets = TargetUtils.GetSubTargets(this);
m_SubTargetNames = m_SubTargets.Select(x => x.displayName).ToList();
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
}
public string renderType
{
get
{
if (surfaceType == SurfaceType.Transparent)
return $"{RenderType.Transparent}";
else
return $"{RenderType.Opaque}";
}
}
// this sets up the default renderQueue -- but it can be overridden by ResetMaterialKeywords()
public string renderQueue
{
get
{
if (surfaceType == SurfaceType.Transparent)
return $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}";
else if (alphaClip)
return $"{UnityEditor.ShaderGraph.RenderQueue.AlphaTest}";
else
return $"{UnityEditor.ShaderGraph.RenderQueue.Geometry}";
}
}
public SubTarget activeSubTarget
{
get => m_ActiveSubTarget.value;
set => m_ActiveSubTarget = value;
}
public bool allowMaterialOverride
{
get => m_AllowMaterialOverride;
set => m_AllowMaterialOverride = value;
}
public SurfaceType surfaceType
{
get => m_SurfaceType;
set => m_SurfaceType = value;
}
public ZWriteControl zWriteControl
{
get => m_ZWriteControl;
set => m_ZWriteControl = value;
}
public ZTestMode zTestMode
{
get => m_ZTestMode;
set => m_ZTestMode = value;
}
public AlphaMode alphaMode
{
get => m_AlphaMode;
set => m_AlphaMode = value;
}
public RenderFace renderFace
{
get => m_RenderFace;
set => m_RenderFace = value;
}
public bool alphaClip
{
get => m_AlphaClip;
set => m_AlphaClip = value;
}
public bool castShadows
{
get => m_CastShadows;
set => m_CastShadows = value;
}
public bool receiveShadows
{
get => m_ReceiveShadows;
set => m_ReceiveShadows = value;
}
public string customEditorGUI
{
get => m_CustomEditorGUI;
set => m_CustomEditorGUI = value;
}
// generally used to know if we need to build a depth pass
public bool mayWriteDepth
{
get
{
if (allowMaterialOverride)
{
// material may or may not choose to write depth... we should create the depth pass
return true;
}
else
{
switch (zWriteControl)
{
case ZWriteControl.Auto:
return (surfaceType == SurfaceType.Opaque);
case ZWriteControl.ForceDisabled:
return false;
default:
return true;
}
}
}
}
public override bool IsActive()
{
bool isUniversalRenderPipeline = GraphicsSettings.currentRenderPipeline is UniversalRenderPipelineAsset;
return isUniversalRenderPipeline && activeSubTarget.IsActive();
}
public override bool IsNodeAllowedByTarget(Type nodeType)
{
SRPFilterAttribute srpFilter = NodeClassCache.GetAttributeOnNodeType<SRPFilterAttribute>(nodeType);
bool worksWithThisSrp = srpFilter == null || srpFilter.srpTypes.Contains(typeof(UniversalRenderPipeline));
SubTargetFilterAttribute subTargetFilter = NodeClassCache.GetAttributeOnNodeType<SubTargetFilterAttribute>(nodeType);
bool worksWithThisSubTarget = subTargetFilter == null || subTargetFilter.subTargetTypes.Contains(activeSubTarget.GetType());
return worksWithThisSrp && worksWithThisSubTarget && base.IsNodeAllowedByTarget(nodeType);
}
public override void Setup(ref TargetSetupContext context)
{
// Setup the Target
context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
// Override EditorGUI (replaces the URP material editor by a custom one)
if (!string.IsNullOrEmpty(m_CustomEditorGUI))
context.AddCustomEditorForRenderPipeline(m_CustomEditorGUI, typeof(UniversalRenderPipelineAsset));
// Setup the active SubTarget
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
m_ActiveSubTarget.value.target = this;
m_ActiveSubTarget.value.Setup(ref context);
}
public override void OnAfterMultiDeserialize(string json)
{
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
m_ActiveSubTarget.value.target = this;
}
public override void GetFields(ref TargetFieldContext context)
{
var descs = context.blocks.Select(x => x.descriptor);
// Core fields
context.AddField(Fields.GraphVertex, descs.Contains(BlockFields.VertexDescription.Position) ||
descs.Contains(BlockFields.VertexDescription.Normal) ||
descs.Contains(BlockFields.VertexDescription.Tangent));
context.AddField(Fields.GraphPixel);
// SubTarget fields
m_ActiveSubTarget.value.GetFields(ref context);
}
public override void GetActiveBlocks(ref TargetActiveBlockContext context)
{
// Core blocks
context.AddBlock(BlockFields.VertexDescription.Position);
context.AddBlock(BlockFields.VertexDescription.Normal);
context.AddBlock(BlockFields.VertexDescription.Tangent);
context.AddBlock(BlockFields.SurfaceDescription.BaseColor);
// SubTarget blocks
m_ActiveSubTarget.value.GetActiveBlocks(ref context);
}
public override void ProcessPreviewMaterial(Material material)
{
m_ActiveSubTarget.value.ProcessPreviewMaterial(material);
}
public override object saveContext => m_ActiveSubTarget.value?.saveContext;
public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
{
base.CollectShaderProperties(collector, generationMode);
activeSubTarget.CollectShaderProperties(collector, generationMode);
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsArray);
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsIndirectionArray);
collector.AddShaderProperty(LightmappingShaderProperties.kShadowMasksArray);
// SubTarget blocks
m_ActiveSubTarget.value.CollectShaderProperties(collector, generationMode);
}
public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
{
// Core properties
m_SubTargetField = new PopupField<string>(m_SubTargetNames, activeSubTargetIndex);
context.AddProperty("Material", m_SubTargetField, (evt) =>
{
if (Equals(activeSubTargetIndex, m_SubTargetField.index))
return;
registerUndo("Change Material");
m_ActiveSubTarget = m_SubTargets[m_SubTargetField.index];
onChange();
});
// SubTarget properties
m_ActiveSubTarget.value.GetPropertiesGUI(ref context, onChange, registerUndo);
// Custom Editor GUI
// Requires FocusOutEvent
m_CustomGUIField = new TextField("") { value = customEditorGUI };
m_CustomGUIField.RegisterCallback<FocusOutEvent>(s =>
{
if (Equals(customEditorGUI, m_CustomGUIField.value))
return;
registerUndo("Change Custom Editor GUI");
customEditorGUI = m_CustomGUIField.value;
onChange();
});
context.AddProperty("Custom Editor GUI", m_CustomGUIField, (evt) => { });
#if HAS_VFX_GRAPH
if (VFXViewPreference.generateOutputContextWithShaderGraph)
{
// VFX Support
if (!(m_ActiveSubTarget.value is UniversalSubTarget))
context.AddHelpBox(MessageType.Info, $"The {m_ActiveSubTarget.value.displayName} target does not support VFX Graph.");
else
{
m_SupportVFXToggle = new Toggle("") { value = m_SupportVFX };
context.AddProperty("Support VFX Graph", m_SupportVFXToggle, (evt) =>
{
m_SupportVFX = m_SupportVFXToggle.value;
});
}
}
#endif
}
// this is a copy of ZTestMode, but hides the "Disabled" option, which is invalid
enum ZTestModeForUI
{
Never = 1,
Less = 2,
Equal = 3,
LEqual = 4, // default for most rendering
Greater = 5,
NotEqual = 6,
GEqual = 7,
Always = 8,
};
public void AddDefaultMaterialOverrideGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
{
// At some point we may want to convert this to be a per-property control
// or Unify the UX with the upcoming "lock" feature of the Material Variant properties
context.AddProperty("Allow Material Override", new Toggle() { value = allowMaterialOverride }, (evt) =>
{
if (Equals(allowMaterialOverride, evt.newValue))
return;
registerUndo("Change Allow Material Override");
allowMaterialOverride = evt.newValue;
onChange();
});
}
public void AddDefaultSurfacePropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo, bool showReceiveShadows)
{
context.AddProperty("Surface Type", new EnumField(SurfaceType.Opaque) { value = surfaceType }, (evt) =>
{
if (Equals(surfaceType, evt.newValue))
return;
registerUndo("Change Surface");
surfaceType = (SurfaceType)evt.newValue;
onChange();
});
context.AddProperty("Blending Mode", new EnumField(AlphaMode.Alpha) { value = alphaMode }, surfaceType == SurfaceType.Transparent, (evt) =>
{
if (Equals(alphaMode, evt.newValue))
return;
registerUndo("Change Blend");
alphaMode = (AlphaMode)evt.newValue;
onChange();
});
context.AddProperty("Render Face", new EnumField(RenderFace.Front) { value = renderFace }, (evt) =>
{
if (Equals(renderFace, evt.newValue))
return;
registerUndo("Change Render Face");
renderFace = (RenderFace)evt.newValue;
onChange();
});
context.AddProperty("Depth Write", new EnumField(ZWriteControl.Auto) { value = zWriteControl }, (evt) =>
{
if (Equals(zWriteControl, evt.newValue))
return;
registerUndo("Change Depth Write Control");
zWriteControl = (ZWriteControl)evt.newValue;
onChange();
});
context.AddProperty("Depth Test", new EnumField(ZTestModeForUI.LEqual) { value = (ZTestModeForUI)zTestMode }, (evt) =>
{
if (Equals(zTestMode, evt.newValue))
return;
registerUndo("Change Depth Test");
zTestMode = (ZTestMode)evt.newValue;
onChange();
});
context.AddProperty("Alpha Clipping", new Toggle() { value = alphaClip }, (evt) =>
{
if (Equals(alphaClip, evt.newValue))
return;
registerUndo("Change Alpha Clip");
alphaClip = evt.newValue;
onChange();
});
context.AddProperty("Cast Shadows", new Toggle() { value = castShadows }, (evt) =>
{
if (Equals(castShadows, evt.newValue))
return;
registerUndo("Change Cast Shadows");
castShadows = evt.newValue;
onChange();
});
if (showReceiveShadows)
context.AddProperty("Receive Shadows", new Toggle() { value = receiveShadows }, (evt) =>
{
if (Equals(receiveShadows, evt.newValue))
return;
registerUndo("Change Receive Shadows");
receiveShadows = evt.newValue;
onChange();
});
}
public bool TrySetActiveSubTarget(Type subTargetType)
{
if (!subTargetType.IsSubclassOf(typeof(SubTarget)))
return false;
foreach (var subTarget in m_SubTargets)
{
if (subTarget.GetType().Equals(subTargetType))
{
m_ActiveSubTarget = subTarget;
return true;
}
}
return false;
}
public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
{
void UpgradeAlphaClip()
{
var clipThresholdId = 8;
var node = masterNode as AbstractMaterialNode;
var clipThresholdSlot = node.FindSlot<Vector1MaterialSlot>(clipThresholdId);
if (clipThresholdSlot == null)
return;
clipThresholdSlot.owner = node;
if (clipThresholdSlot.isConnected || clipThresholdSlot.value > 0.0f)
{
m_AlphaClip = true;
}
}
// Upgrade Target
allowMaterialOverride = false;
switch (masterNode)
{
case PBRMasterNode1 pbrMasterNode:
m_SurfaceType = (SurfaceType)pbrMasterNode.m_SurfaceType;
m_AlphaMode = (AlphaMode)pbrMasterNode.m_AlphaMode;
m_RenderFace = pbrMasterNode.m_TwoSided ? RenderFace.Both : RenderFace.Front;
UpgradeAlphaClip();
m_CustomEditorGUI = pbrMasterNode.m_OverrideEnabled ? pbrMasterNode.m_ShaderGUIOverride : "";
break;
case UnlitMasterNode1 unlitMasterNode:
m_SurfaceType = (SurfaceType)unlitMasterNode.m_SurfaceType;
m_AlphaMode = (AlphaMode)unlitMasterNode.m_AlphaMode;
m_RenderFace = unlitMasterNode.m_TwoSided ? RenderFace.Both : RenderFace.Front;
UpgradeAlphaClip();
m_CustomEditorGUI = unlitMasterNode.m_OverrideEnabled ? unlitMasterNode.m_ShaderGUIOverride : "";
break;
case SpriteLitMasterNode1 spriteLitMasterNode:
m_CustomEditorGUI = spriteLitMasterNode.m_OverrideEnabled ? spriteLitMasterNode.m_ShaderGUIOverride : "";
break;
case SpriteUnlitMasterNode1 spriteUnlitMasterNode:
m_CustomEditorGUI = spriteUnlitMasterNode.m_OverrideEnabled ? spriteUnlitMasterNode.m_ShaderGUIOverride : "";
break;
}
// Upgrade SubTarget
foreach (var subTarget in m_SubTargets)
{
if (!(subTarget is ILegacyTarget legacySubTarget))
continue;
if (legacySubTarget.TryUpgradeFromMasterNode(masterNode, out blockMap))
{
m_ActiveSubTarget = subTarget;
return true;
}
}
blockMap = null;
return false;
}
public override bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline)
{
return scriptableRenderPipeline?.GetType() == typeof(UniversalRenderPipelineAsset);
}
#if HAS_VFX_GRAPH
public void ConfigureContextData(VFXContext context, VFXContextCompiledData data)
{
if (!(m_ActiveSubTarget.value is IRequireVFXContext vfxSubtarget))
return;
vfxSubtarget.ConfigureContextData(context, data);
}
#endif
public bool CanSupportVFX()
{
if (m_ActiveSubTarget.value == null)
return false;
if (m_ActiveSubTarget.value is UniversalUnlitSubTarget)
return true;
if (m_ActiveSubTarget.value is UniversalLitSubTarget)
return true;
//It excludes:
// - UniversalDecalSubTarget
// - UniversalSpriteLitSubTarget
// - UniversalSpriteUnlitSubTarget
// - UniversalSpriteCustomLitSubTarget
return false;
}
public bool SupportsVFX()
{
#if HAS_VFX_GRAPH
if (!CanSupportVFX())
return false;
return m_SupportVFX;
#else
return false;
#endif
}
[Serializable]
class UniversalTargetLegacySerialization
{
[SerializeField]
public bool m_TwoSided = false;
}
public override void OnAfterDeserialize(string json)
{
base.OnAfterDeserialize(json);
if (this.sgVersion < latestVersion)
{
if (this.sgVersion == 0)
{
// deserialize the old settings to upgrade
var oldSettings = JsonUtility.FromJson<UniversalTargetLegacySerialization>(json);
this.m_RenderFace = oldSettings.m_TwoSided ? RenderFace.Both : RenderFace.Front;
}
ChangeVersion(latestVersion);
}
}
#region Metadata
string IHasMetadata.identifier
{
get
{
// defer to subtarget
if (m_ActiveSubTarget.value is IHasMetadata subTargetHasMetaData)
return subTargetHasMetaData.identifier;
return null;
}
}
ScriptableObject IHasMetadata.GetMetadataObject(GraphDataReadOnly graph)
{
// defer to subtarget
if (m_ActiveSubTarget.value is IHasMetadata subTargetHasMetaData)
return subTargetHasMetaData.GetMetadataObject(graph);
return null;
}
#endregion
}
#region Passes
static class CorePasses
{
internal static void AddAlphaClipControlToPass(ref PassDescriptor pass, UniversalTarget target)
{
if (target.allowMaterialOverride)
pass.keywords.Add(CoreKeywordDescriptors.AlphaTestOn);
else if (target.alphaClip)
pass.defines.Add(CoreKeywordDescriptors.AlphaTestOn, 1);
}
internal static void AddTargetSurfaceControlsToPass(ref PassDescriptor pass, UniversalTarget target)
{
// the surface settings can either be material controlled or target controlled
if (target.allowMaterialOverride)
{
// setup material control of via keyword
pass.keywords.Add(CoreKeywordDescriptors.SurfaceTypeTransparent);
pass.keywords.Add(CoreKeywordDescriptors.AlphaPremultiplyOn);
}
else
{
// setup target control via define
if (target.surfaceType == SurfaceType.Transparent)
pass.defines.Add(CoreKeywordDescriptors.SurfaceTypeTransparent, 1);
if (target.alphaMode == AlphaMode.Premultiply)
pass.defines.Add(CoreKeywordDescriptors.AlphaPremultiplyOn, 1);
}
AddAlphaClipControlToPass(ref pass, target);
}
// used by lit/unlit subtargets
public static PassDescriptor DepthOnly(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "DepthOnly",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "DepthOnly",
useInPreview = true,
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.DepthOnly(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection(),
keywords = new KeywordCollection(),
includes = CoreIncludes.DepthOnly,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
// used by lit/unlit subtargets
public static PassDescriptor DepthNormal(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "DepthNormals",
referenceName = "SHADERPASS_DEPTHNORMALS",
lightMode = "DepthNormals",
useInPreview = false,
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
// Fields
structs = CoreStructCollections.Default,
requiredFields = CoreRequiredFields.DepthNormals,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.DepthNormalsOnly(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection(),
keywords = new KeywordCollection(),
includes = CoreIncludes.DepthNormalsOnly,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
// used by lit/unlit subtargets
public static PassDescriptor DepthNormalOnly(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "DepthNormalsOnly",
referenceName = "SHADERPASS_DEPTHNORMALSONLY",
lightMode = "DepthNormalsOnly",
useInPreview = false,
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
// Fields
structs = CoreStructCollections.Default,
requiredFields = CoreRequiredFields.DepthNormals,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.DepthNormalsOnly(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection(),
keywords = new KeywordCollection(),
includes = CoreIncludes.DepthNormalsOnly,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
// used by lit/unlit targets
public static PassDescriptor ShadowCaster(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "ShadowCaster",
referenceName = "SHADERPASS_SHADOWCASTER",
lightMode = "ShadowCaster",
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
requiredFields = CoreRequiredFields.ShadowCaster,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.ShadowCaster(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection(),
keywords = new KeywordCollection() { CoreKeywords.ShadowCaster },
includes = CoreIncludes.ShadowCaster,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
public static PassDescriptor SceneSelection(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "SceneSelectionPass",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "SceneSelectionPass",
useInPreview = false,
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.SceneSelection(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection { CoreDefines.SceneSelection, { CoreKeywordDescriptors.AlphaClipThreshold, 1 } },
keywords = new KeywordCollection(),
includes = CoreIncludes.SceneSelection,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
public static PassDescriptor ScenePicking(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "ScenePickingPass",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "Picking",
useInPreview = false,
// Template
passTemplatePath = UniversalTarget.kUberTemplatePath,
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.ScenePicking(target),
pragmas = CorePragmas.Instanced,
defines = new DefineCollection { CoreDefines.ScenePicking, { CoreKeywordDescriptors.AlphaClipThreshold, 1 } },
keywords = new KeywordCollection(),
includes = CoreIncludes.ScenePicking,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
public static PassDescriptor _2DSceneSelection(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "SceneSelectionPass",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "SceneSelectionPass",
useInPreview = false,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.SceneSelection(target),
pragmas = CorePragmas._2DDefault,
defines = new DefineCollection { CoreDefines.SceneSelection, { CoreKeywordDescriptors.AlphaClipThreshold, 0 } },
keywords = new KeywordCollection(),
includes = CoreIncludes.ScenePicking,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
public static PassDescriptor _2DScenePicking(UniversalTarget target)
{
var result = new PassDescriptor()
{
// Definition
displayName = "ScenePickingPass",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "Picking",
useInPreview = false,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.ScenePicking(target),
pragmas = CorePragmas._2DDefault,
defines = new DefineCollection { CoreDefines.ScenePicking, { CoreKeywordDescriptors.AlphaClipThreshold, 0 } },
keywords = new KeywordCollection(),
includes = CoreIncludes.SceneSelection,
// Custom Interpolator Support
customInterpolators = CoreCustomInterpDescriptors.Common
};
AddAlphaClipControlToPass(ref result, target);
return result;
}
}
#endregion
#region PortMasks
class CoreBlockMasks
{
public static readonly BlockFieldDescriptor[] Vertex = new BlockFieldDescriptor[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
};
public static readonly BlockFieldDescriptor[] FragmentAlphaOnly = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
public static readonly BlockFieldDescriptor[] FragmentColorAlpha = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
public static readonly BlockFieldDescriptor[] FragmentDepthNormals = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.NormalOS,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.NormalWS,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
}
#endregion
#region StructCollections
static class CoreStructCollections
{
public static readonly StructCollection Default = new StructCollection
{
{ Structs.Attributes },
{ UniversalStructs.Varyings },
{ Structs.SurfaceDescriptionInputs },
{ Structs.VertexDescriptionInputs },
};
}
#endregion
#region RequiredFields
static class CoreRequiredFields
{
public static readonly FieldCollection ShadowCaster = new FieldCollection()
{
StructFields.Varyings.normalWS,
};
public static readonly FieldCollection DepthNormals = new FieldCollection()
{
StructFields.Attributes.uv1, // needed for meta vertex position
StructFields.Varyings.normalWS,
StructFields.Varyings.tangentWS, // needed for vertex lighting
};
}
#endregion
#region FieldDependencies
static class CoreFieldDependencies
{
public static readonly DependencyCollection Default = new DependencyCollection()
{
{ FieldDependencies.Default },
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx, StructFields.Attributes.instanceID),
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0, StructFields.Attributes.instanceID),
};
}
#endregion
#region RenderStates
static class CoreRenderStates
{
public static class Uniforms
{
public static readonly string srcBlend = "[" + Property.SrcBlend + "]";
public static readonly string dstBlend = "[" + Property.DstBlend + "]";
public static readonly string cullMode = "[" + Property.CullMode + "]";
public static readonly string zWrite = "[" + Property.ZWrite + "]";
public static readonly string zTest = "[" + Property.ZTest + "]";
}
// used by sprite targets, NOT used by lit/unlit anymore
public static readonly RenderStateCollection Default = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.ZWrite(ZWrite.Off), new FieldCondition(UniversalFields.SurfaceTransparent, true) },
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
};
// used by lit/unlit subtargets
public static readonly RenderStateCollection MaterialControlledRenderState = new RenderStateCollection
{
{ RenderState.ZTest(Uniforms.zTest) },
{ RenderState.ZWrite(Uniforms.zWrite) },
{ RenderState.Cull(Uniforms.cullMode) },
{ RenderState.Blend(Uniforms.srcBlend, Uniforms.dstBlend) }, //, Uniforms.alphaSrcBlend, Uniforms.alphaDstBlend) },
};
public static Cull RenderFaceToCull(RenderFace renderFace)
{
switch (renderFace)
{
case RenderFace.Back:
return Cull.Front;
case RenderFace.Front:
return Cull.Back;
case RenderFace.Both:
return Cull.Off;
}
return Cull.Back;
}
// used by lit/unlit subtargets
public static RenderStateCollection UberSwitchedRenderState(UniversalTarget target)
{
if (target.allowMaterialOverride)
return MaterialControlledRenderState;
else
{
var result = new RenderStateCollection();
result.Add(RenderState.ZTest(target.zTestMode.ToString()));
if (target.zWriteControl == ZWriteControl.Auto)
{
if (target.surfaceType == SurfaceType.Opaque)
result.Add(RenderState.ZWrite(ZWrite.On));
else
result.Add(RenderState.ZWrite(ZWrite.Off));
}
else if (target.zWriteControl == ZWriteControl.ForceEnabled)
result.Add(RenderState.ZWrite(ZWrite.On));
else
result.Add(RenderState.ZWrite(ZWrite.Off));
result.Add(RenderState.Cull(RenderFaceToCull(target.renderFace)));
if (target.surfaceType == SurfaceType.Opaque)
{
result.Add(RenderState.Blend(Blend.One, Blend.Zero));
}
else
switch (target.alphaMode)
{
case AlphaMode.Alpha:
result.Add(RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha));
break;
case AlphaMode.Premultiply:
result.Add(RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha));
break;
case AlphaMode.Additive:
result.Add(RenderState.Blend(Blend.SrcAlpha, Blend.One, Blend.One, Blend.One));
break;
case AlphaMode.Multiply:
result.Add(RenderState.Blend(Blend.DstColor, Blend.Zero));
break;
}
return result;
}
}
// used by lit target ONLY
public static readonly RenderStateCollection Meta = new RenderStateCollection
{
{ RenderState.Cull(Cull.Off) },
};
public static RenderStateDescriptor UberSwitchedCullRenderState(UniversalTarget target)
{
if (target.allowMaterialOverride)
return RenderState.Cull(Uniforms.cullMode);
else
return RenderState.Cull(RenderFaceToCull(target.renderFace));
}
// used by lit/unlit targets
public static RenderStateCollection ShadowCaster(UniversalTarget target)
{
var result = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ UberSwitchedCullRenderState(target) },
{ RenderState.ColorMask("ColorMask 0") },
};
return result;
}
// used by lit/unlit targets
public static RenderStateCollection DepthOnly(UniversalTarget target)
{
var result = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ UberSwitchedCullRenderState(target) },
{ RenderState.ColorMask("ColorMask 0") },
};
return result;
}
// used by lit target ONLY
public static RenderStateCollection DepthNormalsOnly(UniversalTarget target)
{
var result = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ UberSwitchedCullRenderState(target) }
};
return result;
}
// Used by all targets
public static RenderStateCollection SceneSelection(UniversalTarget target)
{
var result = new RenderStateCollection
{
{ RenderState.Cull(Cull.Off) },
};
return result;
}
public static RenderStateCollection ScenePicking(UniversalTarget target)
{
var result = new RenderStateCollection
{
{ UberSwitchedCullRenderState(target) }
};
return result;
}
}
#endregion
#region Pragmas
static class CorePragmas
{
public static readonly PragmaCollection Default = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection Instanced = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection Forward = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection _2DDefault = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.ExcludeRenderers(new[] { Platform.D3D9 }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSDefault = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSInstanced = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSForward = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSGBuffer = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.InstancingOptions(InstancingOptions.RenderingLayer) },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
}
#endregion
#region Includes
static class CoreIncludes
{
const string kColor = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl";
const string kTexture = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl";
const string kCore = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl";
const string kLighting = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl";
const string kGraphFunctions = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl";
const string kVaryings = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl";
const string kShaderPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl";
const string kDepthOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl";
const string kDepthNormalsOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl";
const string kShadowCasterPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl";
const string kTextureStack = "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl";
const string kDBuffer = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl";
const string kSelectionPickingPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl";
public static readonly IncludeCollection CorePregraph = new IncludeCollection
{
{ kColor, IncludeLocation.Pregraph },
{ kTexture, IncludeLocation.Pregraph },
{ kCore, IncludeLocation.Pregraph },
{ kLighting, IncludeLocation.Pregraph },
{ kTextureStack, IncludeLocation.Pregraph }, // TODO: put this on a conditional
};
public static readonly IncludeCollection ShaderGraphPregraph = new IncludeCollection
{
{ kGraphFunctions, IncludeLocation.Pregraph },
};
public static readonly IncludeCollection CorePostgraph = new IncludeCollection
{
{ kShaderPass, IncludeLocation.Pregraph },
{ kVaryings, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection DepthOnly = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kDepthOnlyPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection DepthNormalsOnly = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kDepthNormalsOnlyPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection ShadowCaster = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kShadowCasterPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection DBufferPregraph = new IncludeCollection
{
{ kDBuffer, IncludeLocation.Pregraph },
};
public static readonly IncludeCollection SceneSelection = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kSelectionPickingPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection ScenePicking = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kSelectionPickingPass, IncludeLocation.Postgraph },
};
}
#endregion
#region Defines
static class CoreDefines
{
public static readonly DefineCollection UseLegacySpriteBlocks = new DefineCollection
{
{ CoreKeywordDescriptors.UseLegacySpriteBlocks, 1, new FieldCondition(CoreFields.UseLegacySpriteBlocks, true) },
};
public static readonly DefineCollection UseFragmentFog = new DefineCollection()
{
{CoreKeywordDescriptors.UseFragmentFog, 1},
};
public static readonly DefineCollection SceneSelection = new DefineCollection
{
{ CoreKeywordDescriptors.SceneSelectionPass, 1 },
};
public static readonly DefineCollection ScenePicking = new DefineCollection
{
{ CoreKeywordDescriptors.ScenePickingPass, 1 },
};
}
#endregion
#region KeywordDescriptors
static class CoreKeywordDescriptors
{
public static readonly KeywordDescriptor StaticLightmap = new KeywordDescriptor()
{
displayName = "Static Lightmap",
referenceName = "LIGHTMAP_ON",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor DynamicLightmap = new KeywordDescriptor()
{
displayName = "Dynamic Lightmap",
referenceName = "DYNAMICLIGHTMAP_ON",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor DirectionalLightmapCombined = new KeywordDescriptor()
{
displayName = "Directional Lightmap Combined",
referenceName = "DIRLIGHTMAP_COMBINED",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor SampleGI = new KeywordDescriptor()
{
displayName = "Sample GI",
referenceName = "_SAMPLE_GI",
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor AlphaTestOn = new KeywordDescriptor()
{
displayName = ShaderKeywordStrings._ALPHATEST_ON,
referenceName = ShaderKeywordStrings._ALPHATEST_ON,
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Local,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor SurfaceTypeTransparent = new KeywordDescriptor()
{
displayName = ShaderKeywordStrings._SURFACE_TYPE_TRANSPARENT,
referenceName = ShaderKeywordStrings._SURFACE_TYPE_TRANSPARENT,
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Global, // needs to match HDRP
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor AlphaPremultiplyOn = new KeywordDescriptor()
{
displayName = ShaderKeywordStrings._ALPHAPREMULTIPLY_ON,
referenceName = ShaderKeywordStrings._ALPHAPREMULTIPLY_ON,
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Local,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor MainLightShadows = new KeywordDescriptor()
{
displayName = "Main Light Shadows",
referenceName = "",
type = KeywordType.Enum,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
entries = new KeywordEntry[]
{
new KeywordEntry() { displayName = "Off", referenceName = "" },
new KeywordEntry() { displayName = "No Cascade", referenceName = "MAIN_LIGHT_SHADOWS" },
new KeywordEntry() { displayName = "Cascade", referenceName = "MAIN_LIGHT_SHADOWS_CASCADE" },
new KeywordEntry() { displayName = "Screen", referenceName = "MAIN_LIGHT_SHADOWS_SCREEN" },
}
};
public static readonly KeywordDescriptor CastingPunctualLightShadow = new KeywordDescriptor()
{
displayName = "Casting Punctual Light Shadow",
referenceName = "_CASTING_PUNCTUAL_LIGHT_SHADOW",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Vertex,
};
public static readonly KeywordDescriptor AdditionalLights = new KeywordDescriptor()
{
displayName = "Additional Lights",
referenceName = "",
type = KeywordType.Enum,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
entries = new KeywordEntry[]
{
new KeywordEntry() { displayName = "Off", referenceName = "" },
new KeywordEntry() { displayName = "Vertex", referenceName = "ADDITIONAL_LIGHTS_VERTEX" },
new KeywordEntry() { displayName = "Fragment", referenceName = "ADDITIONAL_LIGHTS" },
}
};
public static readonly KeywordDescriptor AdditionalLightShadows = new KeywordDescriptor()
{
displayName = "Additional Light Shadows",
referenceName = "_ADDITIONAL_LIGHT_SHADOWS",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor ReflectionProbeBlending = new KeywordDescriptor()
{
displayName = "Reflection Probe Blending",
referenceName = "_REFLECTION_PROBE_BLENDING",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor ReflectionProbeBoxProjection = new KeywordDescriptor()
{
displayName = "Reflection Probe Box Projection",
referenceName = "_REFLECTION_PROBE_BOX_PROJECTION",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor ShadowsSoft = new KeywordDescriptor()
{
displayName = "Shadows Soft",
referenceName = "_SHADOWS_SOFT",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor MixedLightingSubtractive = new KeywordDescriptor()
{
displayName = "Mixed Lighting Subtractive",
referenceName = "_MIXED_LIGHTING_SUBTRACTIVE",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor LightmapShadowMixing = new KeywordDescriptor()
{
displayName = "Lightmap Shadow Mixing",
referenceName = "LIGHTMAP_SHADOW_MIXING",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShadowsShadowmask = new KeywordDescriptor()
{
displayName = "Shadows Shadowmask",
referenceName = "SHADOWS_SHADOWMASK",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor LightLayers = new KeywordDescriptor()
{
displayName = "Light Layers",
referenceName = "_LIGHT_LAYERS",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor RenderPassEnabled = new KeywordDescriptor()
{
displayName = "Render Pass Enabled",
referenceName = "_RENDER_PASS_ENABLED",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor ShapeLightType0 = new KeywordDescriptor()
{
displayName = "Shape Light Type 0",
referenceName = "USE_SHAPE_LIGHT_TYPE_0",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType1 = new KeywordDescriptor()
{
displayName = "Shape Light Type 1",
referenceName = "USE_SHAPE_LIGHT_TYPE_1",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType2 = new KeywordDescriptor()
{
displayName = "Shape Light Type 2",
referenceName = "USE_SHAPE_LIGHT_TYPE_2",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType3 = new KeywordDescriptor()
{
displayName = "Shape Light Type 3",
referenceName = "USE_SHAPE_LIGHT_TYPE_3",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor UseLegacySpriteBlocks = new KeywordDescriptor()
{
displayName = "UseLegacySpriteBlocks",
referenceName = "USELEGACYSPRITEBLOCKS",
type = KeywordType.Boolean,
};
public static readonly KeywordDescriptor UseFragmentFog = new KeywordDescriptor()
{
displayName = "UseFragmentFog",
referenceName = "_FOG_FRAGMENT",
type = KeywordType.Boolean,
};
public static readonly KeywordDescriptor GBufferNormalsOct = new KeywordDescriptor()
{
displayName = "GBuffer normal octahedron encoding",
referenceName = "_GBUFFER_NORMALS_OCT",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor DBuffer = new KeywordDescriptor()
{
displayName = "Decals",
referenceName = "",
type = KeywordType.Enum,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
entries = new KeywordEntry[]
{
new KeywordEntry() { displayName = "Off", referenceName = "" },
new KeywordEntry() { displayName = "DBuffer Mrt1", referenceName = "DBUFFER_MRT1" },
new KeywordEntry() { displayName = "DBuffer Mrt2", referenceName = "DBUFFER_MRT2" },
new KeywordEntry() { displayName = "DBuffer Mrt3", referenceName = "DBUFFER_MRT3" },
},
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor DebugDisplay = new KeywordDescriptor()
{
displayName = "Debug Display",
referenceName = "DEBUG_DISPLAY",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor SceneSelectionPass = new KeywordDescriptor()
{
displayName = "Scene Selection Pass",
referenceName = "SCENESELECTIONPASS",
type = KeywordType.Boolean,
};
public static readonly KeywordDescriptor ScenePickingPass = new KeywordDescriptor()
{
displayName = "Scene Picking Pass",
referenceName = "SCENEPICKINGPASS",
type = KeywordType.Boolean,
};
public static readonly KeywordDescriptor AlphaClipThreshold = new KeywordDescriptor()
{
displayName = "AlphaClipThreshold",
referenceName = "ALPHA_CLIP_THRESHOLD",
type = KeywordType.Boolean,
definition = KeywordDefinition.Predefined,
};
public static readonly KeywordDescriptor LightCookies = new KeywordDescriptor()
{
displayName = "Light Cookies",
referenceName = "_LIGHT_COOKIES",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
stages = KeywordShaderStage.Fragment,
};
public static readonly KeywordDescriptor ClusteredRendering = new KeywordDescriptor()
{
displayName = "Clustered Rendering",
referenceName = "_CLUSTERED_RENDERING",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor EditorVisualization = new KeywordDescriptor()
{
displayName = "Editor Visualization",
referenceName = "EDITOR_VISUALIZATION",
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Global,
};
}
#endregion
#region Keywords
static class CoreKeywords
{
public static readonly KeywordCollection ShadowCaster = new KeywordCollection
{
{ CoreKeywordDescriptors.CastingPunctualLightShadow },
};
}
#endregion
#region FieldDescriptors
static class CoreFields
{
public static readonly FieldDescriptor UseLegacySpriteBlocks = new FieldDescriptor("Universal", "UseLegacySpriteBlocks", "UNIVERSAL_USELEGACYSPRITEBLOCKS");
}
#endregion
#region CustomInterpolators
static class CoreCustomInterpDescriptors
{
public static readonly CustomInterpSubGen.Collection Common = new CustomInterpSubGen.Collection
{
// Custom interpolators are not explicitly defined in the SurfaceDescriptionInputs template.
// This entry point will let us generate a block of pass-through assignments for each field.
CustomInterpSubGen.Descriptor.MakeBlock(CustomInterpSubGen.Splice.k_spliceCopyToSDI, "output", "input"),
// sgci_PassThroughFunc is called from BuildVaryings in Varyings.hlsl to copy custom interpolators from vertex descriptions.
// this entry point allows for the function to be defined before it is used.
CustomInterpSubGen.Descriptor.MakeFunc(CustomInterpSubGen.Splice.k_splicePreSurface, "CustomInterpolatorPassThroughFunc", "Varyings", "VertexDescription", "CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC", "FEATURES_GRAPH_VERTEX")
};
}
#endregion
}