9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
921 lines
42 KiB
C#
921 lines
42 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.ShaderGraph;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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using UnityEditor.ShaderGraph.Legacy;
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using static UnityEditor.Rendering.Universal.ShaderGraph.SubShaderUtils;
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using UnityEngine.Rendering.Universal;
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using static Unity.Rendering.Universal.ShaderUtils;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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sealed class UniversalLitSubTarget : UniversalSubTarget, ILegacyTarget
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{
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static readonly GUID kSourceCodeGuid = new GUID("d6c78107b64145745805d963de80cc17"); // UniversalLitSubTarget.cs
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[SerializeField]
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WorkflowMode m_WorkflowMode = WorkflowMode.Metallic;
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[SerializeField]
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NormalDropOffSpace m_NormalDropOffSpace = NormalDropOffSpace.Tangent;
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[SerializeField]
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bool m_ClearCoat = false;
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public UniversalLitSubTarget()
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{
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displayName = "Lit";
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}
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protected override ShaderID shaderID => ShaderID.SG_Lit;
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public WorkflowMode workflowMode
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{
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get => m_WorkflowMode;
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set => m_WorkflowMode = value;
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}
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public NormalDropOffSpace normalDropOffSpace
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{
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get => m_NormalDropOffSpace;
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set => m_NormalDropOffSpace = value;
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}
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public bool clearCoat
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{
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get => m_ClearCoat;
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set => m_ClearCoat = value;
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}
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private bool complexLit
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{
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get
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{
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// Rules for switching to ComplexLit with forward only pass
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return clearCoat; // && <complex feature>
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}
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}
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public override bool IsActive() => true;
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public override void Setup(ref TargetSetupContext context)
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{
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context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
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base.Setup(ref context);
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var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset);
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if (!context.HasCustomEditorForRenderPipeline(universalRPType))
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{
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var gui = typeof(ShaderGraphLitGUI);
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#if HAS_VFX_GRAPH
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if (TargetsVFX())
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gui = typeof(VFXShaderGraphLitGUI);
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#endif
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context.AddCustomEditorForRenderPipeline(gui.FullName, universalRPType);
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}
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// Process SubShaders
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context.AddSubShader(PostProcessSubShader(SubShaders.LitComputeDotsSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit)));
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context.AddSubShader(PostProcessSubShader(SubShaders.LitGLESSubShader(target, workflowMode, target.renderType, target.renderQueue, complexLit)));
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}
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public override void ProcessPreviewMaterial(Material material)
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{
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if (target.allowMaterialOverride)
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{
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// copy our target's default settings into the material
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// (technically not necessary since we are always recreating the material from the shader each time,
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// which will pull over the defaults from the shader definition)
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// but if that ever changes, this will ensure the defaults are set
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material.SetFloat(Property.SpecularWorkflowMode, (float)workflowMode);
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material.SetFloat(Property.CastShadows, target.castShadows ? 1.0f : 0.0f);
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material.SetFloat(Property.ReceiveShadows, target.receiveShadows ? 1.0f : 0.0f);
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material.SetFloat(Property.SurfaceType, (float)target.surfaceType);
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material.SetFloat(Property.BlendMode, (float)target.alphaMode);
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material.SetFloat(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f);
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material.SetFloat(Property.CullMode, (int)target.renderFace);
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material.SetFloat(Property.ZWriteControl, (float)target.zWriteControl);
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material.SetFloat(Property.ZTest, (float)target.zTestMode);
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}
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// We always need these properties regardless of whether the material is allowed to override
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// Queue control & offset enable correct automatic render queue behavior
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// Control == 0 is automatic, 1 is user-specified render queue
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material.SetFloat(Property.QueueOffset, 0.0f);
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material.SetFloat(Property.QueueControl, (float)BaseShaderGUI.QueueControl.Auto);
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// call the full unlit material setup function
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ShaderGraphLitGUI.UpdateMaterial(material, MaterialUpdateType.CreatedNewMaterial);
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}
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public override void GetFields(ref TargetFieldContext context)
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{
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base.GetFields(ref context);
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var descs = context.blocks.Select(x => x.descriptor);
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// Lit -- always controlled by subtarget
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context.AddField(UniversalFields.NormalDropOffOS, normalDropOffSpace == NormalDropOffSpace.Object);
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context.AddField(UniversalFields.NormalDropOffTS, normalDropOffSpace == NormalDropOffSpace.Tangent);
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context.AddField(UniversalFields.NormalDropOffWS, normalDropOffSpace == NormalDropOffSpace.World);
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context.AddField(UniversalFields.Normal, descs.Contains(BlockFields.SurfaceDescription.NormalOS) ||
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descs.Contains(BlockFields.SurfaceDescription.NormalTS) ||
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descs.Contains(BlockFields.SurfaceDescription.NormalWS));
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// Complex Lit
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// Template Predicates
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//context.AddField(UniversalFields.PredicateClearCoat, clearCoat);
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}
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public override void GetActiveBlocks(ref TargetActiveBlockContext context)
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{
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context.AddBlock(BlockFields.SurfaceDescription.Smoothness);
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context.AddBlock(BlockFields.SurfaceDescription.NormalOS, normalDropOffSpace == NormalDropOffSpace.Object);
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context.AddBlock(BlockFields.SurfaceDescription.NormalTS, normalDropOffSpace == NormalDropOffSpace.Tangent);
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context.AddBlock(BlockFields.SurfaceDescription.NormalWS, normalDropOffSpace == NormalDropOffSpace.World);
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context.AddBlock(BlockFields.SurfaceDescription.Emission);
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context.AddBlock(BlockFields.SurfaceDescription.Occlusion);
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// when the surface options are material controlled, we must show all of these blocks
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// when target controlled, we can cull the unnecessary blocks
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context.AddBlock(BlockFields.SurfaceDescription.Specular, (workflowMode == WorkflowMode.Specular) || target.allowMaterialOverride);
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context.AddBlock(BlockFields.SurfaceDescription.Metallic, (workflowMode == WorkflowMode.Metallic) || target.allowMaterialOverride);
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context.AddBlock(BlockFields.SurfaceDescription.Alpha, (target.surfaceType == SurfaceType.Transparent || target.alphaClip) || target.allowMaterialOverride);
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context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, (target.alphaClip) || target.allowMaterialOverride);
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// always controlled by subtarget clearCoat checkbox (no Material control)
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context.AddBlock(BlockFields.SurfaceDescription.CoatMask, clearCoat);
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context.AddBlock(BlockFields.SurfaceDescription.CoatSmoothness, clearCoat);
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}
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public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
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{
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// if using material control, add the material property to control workflow mode
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if (target.allowMaterialOverride)
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{
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collector.AddFloatProperty(Property.SpecularWorkflowMode, (float)workflowMode);
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collector.AddFloatProperty(Property.CastShadows, target.castShadows ? 1.0f : 0.0f);
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collector.AddFloatProperty(Property.ReceiveShadows, target.receiveShadows ? 1.0f : 0.0f);
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// setup properties using the defaults
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collector.AddFloatProperty(Property.SurfaceType, (float)target.surfaceType);
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collector.AddFloatProperty(Property.BlendMode, (float)target.alphaMode);
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collector.AddFloatProperty(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f);
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collector.AddFloatProperty(Property.SrcBlend, 1.0f); // always set by material inspector, ok to have incorrect values here
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collector.AddFloatProperty(Property.DstBlend, 0.0f); // always set by material inspector, ok to have incorrect values here
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collector.AddToggleProperty(Property.ZWrite, (target.surfaceType == SurfaceType.Opaque));
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collector.AddFloatProperty(Property.ZWriteControl, (float)target.zWriteControl);
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collector.AddFloatProperty(Property.ZTest, (float)target.zTestMode); // ztest mode is designed to directly pass as ztest
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collector.AddFloatProperty(Property.CullMode, (float)target.renderFace); // render face enum is designed to directly pass as a cull mode
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}
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// We always need these properties regardless of whether the material is allowed to override other shader properties.
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// Queue control & offset enable correct automatic render queue behavior. Control == 0 is automatic, 1 is user-specified.
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// We initialize queue control to -1 to indicate to UpdateMaterial that it needs to initialize it properly on the material.
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collector.AddFloatProperty(Property.QueueOffset, 0.0f);
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collector.AddFloatProperty(Property.QueueControl, -1.0f);
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}
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public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
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{
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var universalTarget = (target as UniversalTarget);
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universalTarget.AddDefaultMaterialOverrideGUI(ref context, onChange, registerUndo);
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context.AddProperty("Workflow Mode", new EnumField(WorkflowMode.Metallic) { value = workflowMode }, (evt) =>
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{
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if (Equals(workflowMode, evt.newValue))
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return;
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registerUndo("Change Workflow");
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workflowMode = (WorkflowMode)evt.newValue;
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onChange();
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});
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universalTarget.AddDefaultSurfacePropertiesGUI(ref context, onChange, registerUndo, showReceiveShadows: true);
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context.AddProperty("Fragment Normal Space", new EnumField(NormalDropOffSpace.Tangent) { value = normalDropOffSpace }, (evt) =>
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{
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if (Equals(normalDropOffSpace, evt.newValue))
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return;
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registerUndo("Change Fragment Normal Space");
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normalDropOffSpace = (NormalDropOffSpace)evt.newValue;
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onChange();
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});
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context.AddProperty("Clear Coat", new Toggle() { value = clearCoat }, (evt) =>
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{
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if (Equals(clearCoat, evt.newValue))
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return;
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registerUndo("Change Clear Coat");
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clearCoat = evt.newValue;
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onChange();
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});
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}
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protected override int ComputeMaterialNeedsUpdateHash()
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{
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int hash = base.ComputeMaterialNeedsUpdateHash();
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hash = hash * 23 + target.allowMaterialOverride.GetHashCode();
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return hash;
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}
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public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
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{
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blockMap = null;
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if (!(masterNode is PBRMasterNode1 pbrMasterNode))
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return false;
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m_WorkflowMode = (WorkflowMode)pbrMasterNode.m_Model;
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m_NormalDropOffSpace = (NormalDropOffSpace)pbrMasterNode.m_NormalDropOffSpace;
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// Handle mapping of Normal block specifically
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BlockFieldDescriptor normalBlock;
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switch (m_NormalDropOffSpace)
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{
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case NormalDropOffSpace.Object:
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normalBlock = BlockFields.SurfaceDescription.NormalOS;
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break;
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case NormalDropOffSpace.World:
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normalBlock = BlockFields.SurfaceDescription.NormalWS;
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break;
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default:
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normalBlock = BlockFields.SurfaceDescription.NormalTS;
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break;
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}
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// Set blockmap
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blockMap = new Dictionary<BlockFieldDescriptor, int>()
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{
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{ BlockFields.VertexDescription.Position, 9 },
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{ BlockFields.VertexDescription.Normal, 10 },
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{ BlockFields.VertexDescription.Tangent, 11 },
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{ BlockFields.SurfaceDescription.BaseColor, 0 },
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{ normalBlock, 1 },
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{ BlockFields.SurfaceDescription.Emission, 4 },
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{ BlockFields.SurfaceDescription.Smoothness, 5 },
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{ BlockFields.SurfaceDescription.Occlusion, 6 },
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{ BlockFields.SurfaceDescription.Alpha, 7 },
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{ BlockFields.SurfaceDescription.AlphaClipThreshold, 8 },
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};
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// PBRMasterNode adds/removes Metallic/Specular based on settings
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if (m_WorkflowMode == WorkflowMode.Specular)
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blockMap.Add(BlockFields.SurfaceDescription.Specular, 3);
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else if (m_WorkflowMode == WorkflowMode.Metallic)
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blockMap.Add(BlockFields.SurfaceDescription.Metallic, 2);
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return true;
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}
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#region SubShader
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static class SubShaders
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{
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// SM 4.5, compute with dots instancing
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public static SubShaderDescriptor LitComputeDotsSubShader(UniversalTarget target, WorkflowMode workflowMode, string renderType, string renderQueue, bool complexLit)
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{
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SubShaderDescriptor result = new SubShaderDescriptor()
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{
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pipelineTag = UniversalTarget.kPipelineTag,
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customTags = UniversalTarget.kLitMaterialTypeTag,
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renderType = renderType,
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renderQueue = renderQueue,
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generatesPreview = true,
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passes = new PassCollection()
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};
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if (complexLit)
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result.passes.Add(LitPasses.ForwardOnly(target, workflowMode, complexLit, CoreBlockMasks.Vertex, LitBlockMasks.FragmentComplexLit, CorePragmas.DOTSForward));
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else
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result.passes.Add(LitPasses.Forward(target, workflowMode, CorePragmas.DOTSForward));
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if (!complexLit)
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result.passes.Add(LitPasses.GBuffer(target, workflowMode));
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// cull the shadowcaster pass if we know it will never be used
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if (target.castShadows || target.allowMaterialOverride)
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result.passes.Add(PassVariant(CorePasses.ShadowCaster(target), CorePragmas.DOTSInstanced));
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if (target.mayWriteDepth)
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result.passes.Add(PassVariant(CorePasses.DepthOnly(target), CorePragmas.DOTSInstanced));
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if (complexLit)
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result.passes.Add(PassVariant(LitPasses.DepthNormalOnly(target), CorePragmas.DOTSInstanced));
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else
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result.passes.Add(PassVariant(LitPasses.DepthNormal(target), CorePragmas.DOTSInstanced));
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result.passes.Add(PassVariant(LitPasses.Meta(target), CorePragmas.DOTSDefault));
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// Currently neither of these passes (selection/picking) can be last for the game view for
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// UI shaders to render correctly. Verify [1352225] before changing this order.
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result.passes.Add(PassVariant(CorePasses.SceneSelection(target), CorePragmas.DOTSDefault));
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result.passes.Add(PassVariant(CorePasses.ScenePicking(target), CorePragmas.DOTSDefault));
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result.passes.Add(PassVariant(LitPasses._2D(target), CorePragmas.DOTSDefault));
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return result;
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}
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public static SubShaderDescriptor LitGLESSubShader(UniversalTarget target, WorkflowMode workflowMode, string renderType, string renderQueue, bool complexLit)
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{
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// SM 2.0, GLES
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// ForwardOnly pass is used as complex Lit SM 2.0 fallback for GLES.
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// Drops advanced features and renders materials as Lit.
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SubShaderDescriptor result = new SubShaderDescriptor()
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{
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pipelineTag = UniversalTarget.kPipelineTag,
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customTags = UniversalTarget.kLitMaterialTypeTag,
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renderType = renderType,
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renderQueue = renderQueue,
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generatesPreview = true,
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passes = new PassCollection()
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};
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if (complexLit)
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result.passes.Add(LitPasses.ForwardOnly(target, workflowMode, complexLit, CoreBlockMasks.Vertex, LitBlockMasks.FragmentComplexLit, CorePragmas.Forward));
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else
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result.passes.Add(LitPasses.Forward(target, workflowMode));
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// cull the shadowcaster pass if we know it will never be used
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if (target.castShadows || target.allowMaterialOverride)
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result.passes.Add(CorePasses.ShadowCaster(target));
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if (target.mayWriteDepth)
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result.passes.Add(CorePasses.DepthOnly(target));
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if (complexLit)
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result.passes.Add(CorePasses.DepthNormalOnly(target));
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else
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result.passes.Add(CorePasses.DepthNormal(target));
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result.passes.Add(LitPasses.Meta(target));
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// Currently neither of these passes (selection/picking) can be last for the game view for
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// UI shaders to render correctly. Verify [1352225] before changing this order.
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result.passes.Add(CorePasses.SceneSelection(target));
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result.passes.Add(CorePasses.ScenePicking(target));
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result.passes.Add(LitPasses._2D(target));
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return result;
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}
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}
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#endregion
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#region Passes
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static class LitPasses
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{
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static void AddWorkflowModeControlToPass(ref PassDescriptor pass, UniversalTarget target, WorkflowMode workflowMode)
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{
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if (target.allowMaterialOverride)
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pass.keywords.Add(LitDefines.SpecularSetup);
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else if (workflowMode == WorkflowMode.Specular)
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pass.defines.Add(LitDefines.SpecularSetup, 1);
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}
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static void AddReceiveShadowsControlToPass(ref PassDescriptor pass, UniversalTarget target, bool receiveShadows)
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{
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if (target.allowMaterialOverride)
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pass.keywords.Add(LitKeywords.ReceiveShadowsOff);
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else if (!receiveShadows)
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pass.defines.Add(LitKeywords.ReceiveShadowsOff, 1);
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}
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public static PassDescriptor Forward(UniversalTarget target, WorkflowMode workflowMode, PragmaCollection pragmas = null)
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{
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var result = new PassDescriptor()
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{
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// Definition
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displayName = "Universal Forward",
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referenceName = "SHADERPASS_FORWARD",
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lightMode = "UniversalForward",
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useInPreview = true,
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// Template
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passTemplatePath = UniversalTarget.kUberTemplatePath,
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sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
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// Port Mask
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validVertexBlocks = CoreBlockMasks.Vertex,
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validPixelBlocks = LitBlockMasks.FragmentLit,
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// Fields
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structs = CoreStructCollections.Default,
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requiredFields = LitRequiredFields.Forward,
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fieldDependencies = CoreFieldDependencies.Default,
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// Conditional State
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renderStates = CoreRenderStates.UberSwitchedRenderState(target),
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pragmas = pragmas ?? CorePragmas.Forward, // NOTE: SM 2.0 only GL
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defines = new DefineCollection() { CoreDefines.UseFragmentFog },
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keywords = new KeywordCollection() { LitKeywords.Forward },
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includes = LitIncludes.Forward,
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// Custom Interpolator Support
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customInterpolators = CoreCustomInterpDescriptors.Common
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};
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CorePasses.AddTargetSurfaceControlsToPass(ref result, target);
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AddWorkflowModeControlToPass(ref result, target, workflowMode);
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AddReceiveShadowsControlToPass(ref result, target, target.receiveShadows);
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return result;
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}
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public static PassDescriptor ForwardOnly(
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UniversalTarget target,
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WorkflowMode workflowMode,
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bool complexLit,
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BlockFieldDescriptor[] vertexBlocks,
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BlockFieldDescriptor[] pixelBlocks,
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PragmaCollection pragmas)
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{
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var result = new PassDescriptor
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{
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// Definition
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displayName = "Universal Forward Only",
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referenceName = "SHADERPASS_FORWARDONLY",
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lightMode = "UniversalForwardOnly",
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useInPreview = true,
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// Template
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passTemplatePath = UniversalTarget.kUberTemplatePath,
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sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
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// Port Mask
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validVertexBlocks = vertexBlocks,
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validPixelBlocks = pixelBlocks,
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// Fields
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structs = CoreStructCollections.Default,
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requiredFields = LitRequiredFields.Forward,
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fieldDependencies = CoreFieldDependencies.Default,
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// Conditional State
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renderStates = CoreRenderStates.UberSwitchedRenderState(target),
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pragmas = pragmas,
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defines = new DefineCollection() { CoreDefines.UseFragmentFog },
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keywords = new KeywordCollection() { LitKeywords.Forward },
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includes = LitIncludes.Forward,
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// Custom Interpolator Support
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customInterpolators = CoreCustomInterpDescriptors.Common
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};
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if (complexLit)
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result.defines.Add(LitDefines.ClearCoat, 1);
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CorePasses.AddTargetSurfaceControlsToPass(ref result, target);
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AddWorkflowModeControlToPass(ref result, target, workflowMode);
|
|
AddReceiveShadowsControlToPass(ref result, target, target.receiveShadows);
|
|
|
|
return result;
|
|
}
|
|
|
|
// Deferred only in SM4.5, MRT not supported in GLES2
|
|
public static PassDescriptor GBuffer(UniversalTarget target, WorkflowMode workflowMode)
|
|
{
|
|
var result = new PassDescriptor
|
|
{
|
|
// Definition
|
|
displayName = "GBuffer",
|
|
referenceName = "SHADERPASS_GBUFFER",
|
|
lightMode = "UniversalGBuffer",
|
|
useInPreview = true,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = LitBlockMasks.FragmentLit,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = LitRequiredFields.GBuffer,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.UberSwitchedRenderState(target),
|
|
pragmas = CorePragmas.DOTSGBuffer,
|
|
defines = new DefineCollection() { CoreDefines.UseFragmentFog },
|
|
keywords = new KeywordCollection() { LitKeywords.GBuffer },
|
|
includes = LitIncludes.GBuffer,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
CorePasses.AddTargetSurfaceControlsToPass(ref result, target);
|
|
AddWorkflowModeControlToPass(ref result, target, workflowMode);
|
|
AddReceiveShadowsControlToPass(ref result, target, target.receiveShadows);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor Meta(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "Meta",
|
|
referenceName = "SHADERPASS_META",
|
|
lightMode = "Meta",
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = LitBlockMasks.FragmentMeta,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = LitRequiredFields.Meta,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.Meta,
|
|
pragmas = CorePragmas.Default,
|
|
defines = new DefineCollection() { CoreDefines.UseFragmentFog },
|
|
keywords = new KeywordCollection() { CoreKeywordDescriptors.EditorVisualization },
|
|
includes = LitIncludes.Meta,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
CorePasses.AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor _2D(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
referenceName = "SHADERPASS_2D",
|
|
lightMode = "Universal2D",
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentColorAlpha,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.UberSwitchedRenderState(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = LitIncludes._2D,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
CorePasses.AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor DepthNormal(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "DepthNormals",
|
|
referenceName = "SHADERPASS_DEPTHNORMALS",
|
|
lightMode = "DepthNormals",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = CoreRequiredFields.DepthNormals,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.DepthNormalsOnly(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.DepthNormalsOnly,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
CorePasses.AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
|
|
public static PassDescriptor DepthNormalOnly(UniversalTarget target)
|
|
{
|
|
var result = new PassDescriptor()
|
|
{
|
|
// Definition
|
|
displayName = "DepthNormalsOnly",
|
|
referenceName = "SHADERPASS_DEPTHNORMALSONLY",
|
|
lightMode = "DepthNormalsOnly",
|
|
useInPreview = false,
|
|
|
|
// Template
|
|
passTemplatePath = UniversalTarget.kUberTemplatePath,
|
|
sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
|
|
|
|
// Port Mask
|
|
validVertexBlocks = CoreBlockMasks.Vertex,
|
|
validPixelBlocks = CoreBlockMasks.FragmentDepthNormals,
|
|
|
|
// Fields
|
|
structs = CoreStructCollections.Default,
|
|
requiredFields = CoreRequiredFields.DepthNormals,
|
|
fieldDependencies = CoreFieldDependencies.Default,
|
|
|
|
// Conditional State
|
|
renderStates = CoreRenderStates.DepthNormalsOnly(target),
|
|
pragmas = CorePragmas.Instanced,
|
|
defines = new DefineCollection(),
|
|
keywords = new KeywordCollection(),
|
|
includes = CoreIncludes.DepthNormalsOnly,
|
|
|
|
// Custom Interpolator Support
|
|
customInterpolators = CoreCustomInterpDescriptors.Common
|
|
};
|
|
|
|
CorePasses.AddAlphaClipControlToPass(ref result, target);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region PortMasks
|
|
static class LitBlockMasks
|
|
{
|
|
public static readonly BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.BaseColor,
|
|
BlockFields.SurfaceDescription.NormalOS,
|
|
BlockFields.SurfaceDescription.NormalTS,
|
|
BlockFields.SurfaceDescription.NormalWS,
|
|
BlockFields.SurfaceDescription.Emission,
|
|
BlockFields.SurfaceDescription.Metallic,
|
|
BlockFields.SurfaceDescription.Specular,
|
|
BlockFields.SurfaceDescription.Smoothness,
|
|
BlockFields.SurfaceDescription.Occlusion,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
};
|
|
|
|
public static readonly BlockFieldDescriptor[] FragmentComplexLit = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.BaseColor,
|
|
BlockFields.SurfaceDescription.NormalOS,
|
|
BlockFields.SurfaceDescription.NormalTS,
|
|
BlockFields.SurfaceDescription.NormalWS,
|
|
BlockFields.SurfaceDescription.Emission,
|
|
BlockFields.SurfaceDescription.Metallic,
|
|
BlockFields.SurfaceDescription.Specular,
|
|
BlockFields.SurfaceDescription.Smoothness,
|
|
BlockFields.SurfaceDescription.Occlusion,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
BlockFields.SurfaceDescription.CoatMask,
|
|
BlockFields.SurfaceDescription.CoatSmoothness,
|
|
};
|
|
|
|
public static readonly BlockFieldDescriptor[] FragmentMeta = new BlockFieldDescriptor[]
|
|
{
|
|
BlockFields.SurfaceDescription.BaseColor,
|
|
BlockFields.SurfaceDescription.Emission,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.AlphaClipThreshold,
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region RequiredFields
|
|
static class LitRequiredFields
|
|
{
|
|
public static readonly FieldCollection Forward = new FieldCollection()
|
|
{
|
|
StructFields.Attributes.uv1,
|
|
StructFields.Attributes.uv2,
|
|
StructFields.Varyings.positionWS,
|
|
StructFields.Varyings.normalWS,
|
|
StructFields.Varyings.tangentWS, // needed for vertex lighting
|
|
StructFields.Varyings.viewDirectionWS,
|
|
UniversalStructFields.Varyings.staticLightmapUV,
|
|
UniversalStructFields.Varyings.dynamicLightmapUV,
|
|
UniversalStructFields.Varyings.sh,
|
|
UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency
|
|
UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency
|
|
};
|
|
|
|
public static readonly FieldCollection GBuffer = new FieldCollection()
|
|
{
|
|
StructFields.Attributes.uv1,
|
|
StructFields.Attributes.uv2,
|
|
StructFields.Varyings.positionWS,
|
|
StructFields.Varyings.normalWS,
|
|
StructFields.Varyings.tangentWS, // needed for vertex lighting
|
|
StructFields.Varyings.viewDirectionWS,
|
|
UniversalStructFields.Varyings.staticLightmapUV,
|
|
UniversalStructFields.Varyings.dynamicLightmapUV,
|
|
UniversalStructFields.Varyings.sh,
|
|
UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency
|
|
UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency
|
|
};
|
|
|
|
public static readonly FieldCollection Meta = new FieldCollection()
|
|
{
|
|
StructFields.Attributes.positionOS,
|
|
StructFields.Attributes.normalOS,
|
|
StructFields.Attributes.uv0, //
|
|
StructFields.Attributes.uv1, // needed for meta vertex position
|
|
StructFields.Attributes.uv2, // needed for meta UVs
|
|
StructFields.Attributes.instanceID, // needed for rendering instanced terrain
|
|
StructFields.Varyings.positionCS,
|
|
StructFields.Varyings.texCoord0, // needed for meta UVs
|
|
StructFields.Varyings.texCoord1, // VizUV
|
|
StructFields.Varyings.texCoord2, // LightCoord
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Defines
|
|
static class LitDefines
|
|
{
|
|
public static readonly KeywordDescriptor ClearCoat = new KeywordDescriptor()
|
|
{
|
|
displayName = "Clear Coat",
|
|
referenceName = "_CLEARCOAT",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Local,
|
|
stages = KeywordShaderStage.Fragment
|
|
};
|
|
|
|
public static readonly KeywordDescriptor SpecularSetup = new KeywordDescriptor()
|
|
{
|
|
displayName = "Specular Setup",
|
|
referenceName = "_SPECULAR_SETUP",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Local,
|
|
stages = KeywordShaderStage.Fragment
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Keywords
|
|
static class LitKeywords
|
|
{
|
|
public static readonly KeywordDescriptor ReceiveShadowsOff = new KeywordDescriptor()
|
|
{
|
|
displayName = "Receive Shadows Off",
|
|
referenceName = ShaderKeywordStrings._RECEIVE_SHADOWS_OFF,
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.ShaderFeature,
|
|
scope = KeywordScope.Local,
|
|
};
|
|
|
|
public static readonly KeywordDescriptor ScreenSpaceAmbientOcclusion = new KeywordDescriptor()
|
|
{
|
|
displayName = "Screen Space Ambient Occlusion",
|
|
referenceName = "_SCREEN_SPACE_OCCLUSION",
|
|
type = KeywordType.Boolean,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
stages = KeywordShaderStage.Fragment,
|
|
};
|
|
|
|
public static readonly KeywordCollection Forward = new KeywordCollection
|
|
{
|
|
{ ScreenSpaceAmbientOcclusion },
|
|
{ CoreKeywordDescriptors.StaticLightmap },
|
|
{ CoreKeywordDescriptors.DynamicLightmap },
|
|
{ CoreKeywordDescriptors.DirectionalLightmapCombined },
|
|
{ CoreKeywordDescriptors.MainLightShadows },
|
|
{ CoreKeywordDescriptors.AdditionalLights },
|
|
{ CoreKeywordDescriptors.AdditionalLightShadows },
|
|
{ CoreKeywordDescriptors.ReflectionProbeBlending },
|
|
{ CoreKeywordDescriptors.ReflectionProbeBoxProjection },
|
|
{ CoreKeywordDescriptors.ShadowsSoft },
|
|
{ CoreKeywordDescriptors.LightmapShadowMixing },
|
|
{ CoreKeywordDescriptors.ShadowsShadowmask },
|
|
{ CoreKeywordDescriptors.DBuffer },
|
|
{ CoreKeywordDescriptors.LightLayers },
|
|
{ CoreKeywordDescriptors.DebugDisplay },
|
|
{ CoreKeywordDescriptors.LightCookies },
|
|
{ CoreKeywordDescriptors.ClusteredRendering },
|
|
};
|
|
|
|
public static readonly KeywordCollection GBuffer = new KeywordCollection
|
|
{
|
|
{ CoreKeywordDescriptors.StaticLightmap },
|
|
{ CoreKeywordDescriptors.DynamicLightmap },
|
|
{ CoreKeywordDescriptors.DirectionalLightmapCombined },
|
|
{ CoreKeywordDescriptors.MainLightShadows },
|
|
{ CoreKeywordDescriptors.ReflectionProbeBlending },
|
|
{ CoreKeywordDescriptors.ReflectionProbeBoxProjection },
|
|
{ CoreKeywordDescriptors.ShadowsSoft },
|
|
{ CoreKeywordDescriptors.LightmapShadowMixing },
|
|
{ CoreKeywordDescriptors.MixedLightingSubtractive },
|
|
{ CoreKeywordDescriptors.ShadowsShadowmask },
|
|
{ CoreKeywordDescriptors.DBuffer },
|
|
{ CoreKeywordDescriptors.GBufferNormalsOct },
|
|
{ CoreKeywordDescriptors.LightLayers },
|
|
{ CoreKeywordDescriptors.RenderPassEnabled },
|
|
{ CoreKeywordDescriptors.DebugDisplay },
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Includes
|
|
static class LitIncludes
|
|
{
|
|
const string kShadows = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl";
|
|
const string kMetaInput = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl";
|
|
const string kForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl";
|
|
const string kGBuffer = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl";
|
|
const string kPBRGBufferPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl";
|
|
const string kLightingMetaPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl";
|
|
const string k2DPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl";
|
|
|
|
public static readonly IncludeCollection Forward = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CoreIncludes.CorePregraph },
|
|
{ kShadows, IncludeLocation.Pregraph },
|
|
{ CoreIncludes.ShaderGraphPregraph },
|
|
{ CoreIncludes.DBufferPregraph },
|
|
|
|
// Post-graph
|
|
{ CoreIncludes.CorePostgraph },
|
|
{ kForwardPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection GBuffer = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CoreIncludes.CorePregraph },
|
|
{ kShadows, IncludeLocation.Pregraph },
|
|
{ CoreIncludes.ShaderGraphPregraph },
|
|
{ CoreIncludes.DBufferPregraph },
|
|
|
|
// Post-graph
|
|
{ CoreIncludes.CorePostgraph },
|
|
{ kGBuffer, IncludeLocation.Postgraph },
|
|
{ kPBRGBufferPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection Meta = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CoreIncludes.CorePregraph },
|
|
{ CoreIncludes.ShaderGraphPregraph },
|
|
{ kMetaInput, IncludeLocation.Pregraph },
|
|
|
|
// Post-graph
|
|
{ CoreIncludes.CorePostgraph },
|
|
{ kLightingMetaPass, IncludeLocation.Postgraph },
|
|
};
|
|
|
|
public static readonly IncludeCollection _2D = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CoreIncludes.CorePregraph },
|
|
{ CoreIncludes.ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CoreIncludes.CorePostgraph },
|
|
{ k2DPass, IncludeLocation.Postgraph },
|
|
};
|
|
}
|
|
#endregion
|
|
}
|
|
}
|