Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/Overrides/LiftGammaGainEditor.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

46 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(LiftGammaGain))]
sealed class LiftGammaGainEditor : VolumeComponentEditor
{
static class Styles
{
public static readonly GUIContent liftLabel = EditorGUIUtility.TrTextContent("Lift", "Use this control to apply a hue to the dark tones (shadows) and adjust their level.");
public static readonly GUIContent gammaLabel = EditorGUIUtility.TrTextContent("Gamma", "Use this control to apply a hue to the mid-range tones and adjust their level.");
public static readonly GUIContent gainLabel = EditorGUIUtility.TrTextContent("Gain", "Use this control to apply a hue to the highlights and adjust their level.");
}
SerializedDataParameter m_Lift;
SerializedDataParameter m_Gamma;
SerializedDataParameter m_Gain;
readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer();
public override void OnEnable()
{
var o = new PropertyFetcher<LiftGammaGain>(serializedObject);
m_Lift = Unpack(o.Find(x => x.lift));
m_Gamma = Unpack(o.Find(x => x.gamma));
m_Gain = Unpack(o.Find(x => x.gain));
}
public override void OnInspectorGUI()
{
using (new EditorGUILayout.HorizontalScope())
{
m_TrackballUIDrawer.OnGUI(m_Lift.value, m_Lift.overrideState, Styles.liftLabel, GetLiftValue);
GUILayout.Space(4f);
m_TrackballUIDrawer.OnGUI(m_Gamma.value, m_Gamma.overrideState, Styles.gammaLabel, GetLiftValue);
GUILayout.Space(4f);
m_TrackballUIDrawer.OnGUI(m_Gain.value, m_Gain.overrideState, Styles.gainLabel, GetLiftValue);
}
}
static Vector3 GetLiftValue(Vector4 x) => new Vector3(x.x + x.w, x.y + x.w, x.z + x.w);
}
}