9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[VolumeComponentEditor(typeof(LiftGammaGain))]
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sealed class LiftGammaGainEditor : VolumeComponentEditor
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{
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static class Styles
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{
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public static readonly GUIContent liftLabel = EditorGUIUtility.TrTextContent("Lift", "Use this control to apply a hue to the dark tones (shadows) and adjust their level.");
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public static readonly GUIContent gammaLabel = EditorGUIUtility.TrTextContent("Gamma", "Use this control to apply a hue to the mid-range tones and adjust their level.");
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public static readonly GUIContent gainLabel = EditorGUIUtility.TrTextContent("Gain", "Use this control to apply a hue to the highlights and adjust their level.");
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}
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SerializedDataParameter m_Lift;
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SerializedDataParameter m_Gamma;
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SerializedDataParameter m_Gain;
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readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer();
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public override void OnEnable()
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{
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var o = new PropertyFetcher<LiftGammaGain>(serializedObject);
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m_Lift = Unpack(o.Find(x => x.lift));
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m_Gamma = Unpack(o.Find(x => x.gamma));
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m_Gain = Unpack(o.Find(x => x.gain));
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}
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public override void OnInspectorGUI()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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m_TrackballUIDrawer.OnGUI(m_Lift.value, m_Lift.overrideState, Styles.liftLabel, GetLiftValue);
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GUILayout.Space(4f);
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m_TrackballUIDrawer.OnGUI(m_Gamma.value, m_Gamma.overrideState, Styles.gammaLabel, GetLiftValue);
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GUILayout.Space(4f);
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m_TrackballUIDrawer.OnGUI(m_Gain.value, m_Gain.overrideState, Styles.gainLabel, GetLiftValue);
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}
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}
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static Vector3 GetLiftValue(Vector4 x) => new Vector3(x.x + x.w, x.y + x.w, x.z + x.w);
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}
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}
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