Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/Overrides/BloomEditor.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

54 lines
2.0 KiB
C#

using System.Linq;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(Bloom))]
sealed class BloomEditor : VolumeComponentEditor
{
SerializedDataParameter m_Threshold;
SerializedDataParameter m_Intensity;
SerializedDataParameter m_Scatter;
SerializedDataParameter m_Clamp;
SerializedDataParameter m_Tint;
SerializedDataParameter m_HighQualityFiltering;
SerializedDataParameter m_SkipIterations;
SerializedDataParameter m_DirtTexture;
SerializedDataParameter m_DirtIntensity;
public override void OnEnable()
{
var o = new PropertyFetcher<Bloom>(serializedObject);
m_Threshold = Unpack(o.Find(x => x.threshold));
m_Intensity = Unpack(o.Find(x => x.intensity));
m_Scatter = Unpack(o.Find(x => x.scatter));
m_Clamp = Unpack(o.Find(x => x.clamp));
m_Tint = Unpack(o.Find(x => x.tint));
m_HighQualityFiltering = Unpack(o.Find(x => x.highQualityFiltering));
m_SkipIterations = Unpack(o.Find(x => x.skipIterations));
m_DirtTexture = Unpack(o.Find(x => x.dirtTexture));
m_DirtIntensity = Unpack(o.Find(x => x.dirtIntensity));
}
public override void OnInspectorGUI()
{
PropertyField(m_Threshold);
PropertyField(m_Intensity);
PropertyField(m_Scatter);
PropertyField(m_Tint);
PropertyField(m_Clamp);
PropertyField(m_HighQualityFiltering);
if (m_HighQualityFiltering.overrideState.boolValue && m_HighQualityFiltering.value.boolValue && CoreEditorUtils.buildTargets.Contains(GraphicsDeviceType.OpenGLES2))
EditorGUILayout.HelpBox("High Quality Bloom isn't supported on GLES2 platforms.", MessageType.Warning);
PropertyField(m_SkipIterations);
PropertyField(m_DirtTexture);
PropertyField(m_DirtIntensity);
}
}
}