9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using System;
|
|
using UnityEditor.ShaderGraph;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor.Rendering.Universal.ShaderGraph
|
|
{
|
|
internal static class CreateDecalShaderGraph
|
|
{
|
|
[MenuItem("Assets/Create/Shader Graph/URP/Decal Shader Graph", priority = CoreUtils.Sections.section4 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
|
|
public static void CreateLitGraph()
|
|
{
|
|
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
|
|
target.TrySetActiveSubTarget(typeof(UniversalDecalSubTarget));
|
|
|
|
var blockDescriptors = new[]
|
|
{
|
|
BlockFields.SurfaceDescription.BaseColor,
|
|
BlockFields.SurfaceDescription.Alpha,
|
|
BlockFields.SurfaceDescription.NormalTS,
|
|
UniversalBlockFields.SurfaceDescription.NormalAlpha,
|
|
BlockFields.SurfaceDescription.Metallic,
|
|
BlockFields.SurfaceDescription.Occlusion,
|
|
BlockFields.SurfaceDescription.Smoothness,
|
|
UniversalBlockFields.SurfaceDescription.MAOSAlpha,
|
|
};
|
|
|
|
GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
|
|
}
|
|
}
|
|
}
|