9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
#if PPV2_EXISTS
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using UnityEditor.Search;
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using UnityEngine;
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using BIRPRendering = UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.Universal.Converters
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{
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static class PPv2ConversionIndexers
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{
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// Note: Iterating this version number does not force an index rebuild.
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// If modifying this code, you will need to either delete the Library directory,
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// or open "Window > Search > Index Manager" and right-click each indexer to do a Force Rebuild.
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private const int Version = 10;
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[CustomObjectIndexer(typeof(Object), version = Version)]
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internal static void ConversionIndexer(CustomObjectIndexerTarget context, ObjectIndexer indexer)
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{
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// Note: Volumes and Layers on the same object would still produce only a
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// single result in the "urp:convert-ppv2component" search, thus we only
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// explicitly add one or the other here, instead of both.
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if (context.targetType == typeof(BIRPRendering.PostProcessVolume))
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{
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indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex);
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}
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else if (context.targetType == typeof(BIRPRendering.PostProcessLayer))
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{
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indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex);
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}
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if (context.targetType == typeof(BIRPRendering.PostProcessProfile))
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{
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indexer.AddProperty("urp", "convert-ppv2scriptableobject", context.documentIndex);
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}
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}
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}
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}
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#endif
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