
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
5 lines
166 B
C#
5 lines
166 B
C#
using System.Runtime.CompilerServices;
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[assembly:InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
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