25 lines
		
	
	
		
			810 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			810 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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    [AttributeUsage(AttributeTargets.Property)]
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    public class InspectableAttribute : Attribute
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    {
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        // String value to use in the Property name TextLabel
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        public string labelName { get; private set; }
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        // The default value of this property
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        public object defaultValue { get; private set; }
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        // String value to supply if you wish to use a custom style when drawing this property
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        public string customStyleName { get; private set; }
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        public InspectableAttribute(string labelName, object defaultValue, string customStyleName = "")
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        {
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            this.labelName = labelName;
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            this.defaultValue = defaultValue;
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            this.customStyleName = customStyleName;
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        }
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    }
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}
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