959e80cf72
assets upload description.
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace KevinIglesias {
|
|
|
|
public class CookingSMB : StateMachineBehaviour {
|
|
|
|
|
|
public float timePoint;
|
|
|
|
public bool salt;
|
|
public bool dropSalt;
|
|
public bool tube;
|
|
public bool dropTube;
|
|
|
|
CookingScript cookingComponent;
|
|
|
|
bool changeDone;
|
|
|
|
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
{
|
|
|
|
if(cookingComponent == null)
|
|
{
|
|
cookingComponent = animator.GetComponent<CookingScript>();
|
|
}
|
|
|
|
changeDone = false;
|
|
|
|
if(cookingComponent == null)
|
|
{
|
|
changeDone = true;
|
|
}
|
|
}
|
|
|
|
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
{
|
|
if(!changeDone)
|
|
{
|
|
if(stateInfo.normalizedTime >= timePoint)
|
|
{
|
|
if(salt)
|
|
{
|
|
cookingComponent.GetSalt(dropSalt);
|
|
|
|
}else{
|
|
cookingComponent.GetTube(dropTube);
|
|
}
|
|
changeDone = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|