959e80cf72
assets upload description.
23 lines
583 B
HLSL
23 lines
583 B
HLSL
//////////////////////////////
|
|
//
|
|
// Code based on tutorial by Daniel Ilett
|
|
// https://danielilett.com/2020-03-21-tut5-urp-cel-shading/
|
|
//
|
|
//////////////////////////////
|
|
|
|
void MainLight_half(float3 WorldPos, out half3 Direction)
|
|
{
|
|
#if defined(SHADERGRAPH_PREVIEW)
|
|
Direction = half3(0.5, 0.5, 0);
|
|
#else
|
|
#if SHADOWS_SCREEN
|
|
half4 clipPos = TransformWorldToHClip(WorldPos);
|
|
half4 shadowCoord = ComputeScreenPos(clipPos);
|
|
#else
|
|
half4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
|
|
#endif
|
|
Light mainLight = GetMainLight(shadowCoord);
|
|
Direction = mainLight.direction;
|
|
#endif
|
|
}
|