b486678290
Library -Artifacts
188 lines
8.4 KiB
C#
188 lines
8.4 KiB
C#
using Unity.Collections;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
/// <summary>
|
|
/// Abstract class that render decals using <see cref="DecalDrawCallChunk"/>.
|
|
/// Supports rendering with <see cref="CommandBuffer"/> and graphics draw calls.
|
|
/// </summary>
|
|
internal abstract class DecalDrawSystem
|
|
{
|
|
protected DecalEntityManager m_EntityManager;
|
|
private Matrix4x4[] m_WorldToDecals;
|
|
private Matrix4x4[] m_NormalToDecals;
|
|
private ProfilingSampler m_Sampler;
|
|
|
|
public Material overrideMaterial { get; set; }
|
|
|
|
public DecalDrawSystem(string sampler, DecalEntityManager entityManager)
|
|
{
|
|
m_EntityManager = entityManager;
|
|
|
|
m_WorldToDecals = new Matrix4x4[250];
|
|
m_NormalToDecals = new Matrix4x4[250];
|
|
|
|
m_Sampler = new ProfilingSampler(sampler);
|
|
}
|
|
|
|
public void Execute(CommandBuffer cmd)
|
|
{
|
|
using (new ProfilingScope(cmd, m_Sampler))
|
|
{
|
|
for (int i = 0; i < m_EntityManager.chunkCount; ++i)
|
|
{
|
|
Execute(
|
|
cmd,
|
|
m_EntityManager.entityChunks[i],
|
|
m_EntityManager.cachedChunks[i],
|
|
m_EntityManager.drawCallChunks[i],
|
|
m_EntityManager.entityChunks[i].count);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual Material GetMaterial(DecalEntityChunk decalEntityChunk) => decalEntityChunk.material;
|
|
|
|
protected abstract int GetPassIndex(DecalCachedChunk decalCachedChunk);
|
|
|
|
private void Execute(CommandBuffer cmd, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk, int count)
|
|
{
|
|
decalCachedChunk.currentJobHandle.Complete();
|
|
decalDrawCallChunk.currentJobHandle.Complete();
|
|
|
|
Material material = GetMaterial(decalEntityChunk);
|
|
int passIndex = GetPassIndex(decalCachedChunk);
|
|
|
|
if (count == 0 || passIndex == -1 || material == null)
|
|
return;
|
|
|
|
if (SystemInfo.supportsInstancing && material.enableInstancing)
|
|
{
|
|
DrawInstanced(cmd, decalEntityChunk, decalCachedChunk, decalDrawCallChunk, passIndex);
|
|
}
|
|
else
|
|
{
|
|
Draw(cmd, decalEntityChunk, decalCachedChunk, decalDrawCallChunk, passIndex);
|
|
}
|
|
}
|
|
|
|
private void Draw(CommandBuffer cmd, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk, int passIndex)
|
|
{
|
|
var mesh = m_EntityManager.decalProjectorMesh;
|
|
var material = GetMaterial(decalEntityChunk);
|
|
decalCachedChunk.propertyBlock.SetVector("unity_LightData", new Vector4(1, 1, 1, 0)); // GetMainLight requires z component to be set
|
|
|
|
int subCallCount = decalDrawCallChunk.subCallCount;
|
|
for (int i = 0; i < subCallCount; ++i)
|
|
{
|
|
var subCall = decalDrawCallChunk.subCalls[i];
|
|
|
|
for (int j = subCall.start; j < subCall.end; ++j)
|
|
{
|
|
decalCachedChunk.propertyBlock.SetMatrix("_NormalToWorld", decalDrawCallChunk.normalToDecals[j]);
|
|
cmd.DrawMesh(mesh, decalDrawCallChunk.decalToWorlds[j], material, 0, passIndex, decalCachedChunk.propertyBlock);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawInstanced(CommandBuffer cmd, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk, int passIndex)
|
|
{
|
|
var mesh = m_EntityManager.decalProjectorMesh;
|
|
var material = GetMaterial(decalEntityChunk);
|
|
decalCachedChunk.propertyBlock.SetVector("unity_LightData", new Vector4(1, 1, 1, 0)); // GetMainLight requires z component to be set
|
|
|
|
int subCallCount = decalDrawCallChunk.subCallCount;
|
|
for (int i = 0; i < subCallCount; ++i)
|
|
{
|
|
var subCall = decalDrawCallChunk.subCalls[i];
|
|
|
|
var decalToWorldSlice = decalDrawCallChunk.decalToWorlds.Reinterpret<Matrix4x4>();
|
|
NativeArray<Matrix4x4>.Copy(decalToWorldSlice, subCall.start, m_WorldToDecals, 0, subCall.count);
|
|
|
|
var normalToWorldSlice = decalDrawCallChunk.normalToDecals.Reinterpret<Matrix4x4>();
|
|
NativeArray<Matrix4x4>.Copy(normalToWorldSlice, subCall.start, m_NormalToDecals, 0, subCall.count);
|
|
|
|
decalCachedChunk.propertyBlock.SetMatrixArray("_NormalToWorld", m_NormalToDecals);
|
|
cmd.DrawMeshInstanced(mesh, 0, material, passIndex, m_WorldToDecals, subCall.end - subCall.start, decalCachedChunk.propertyBlock);
|
|
}
|
|
}
|
|
|
|
public void Execute(in CameraData cameraData)
|
|
{
|
|
using (new ProfilingScope(null, m_Sampler))
|
|
{
|
|
for (int i = 0; i < m_EntityManager.chunkCount; ++i)
|
|
{
|
|
Execute(
|
|
cameraData,
|
|
m_EntityManager.entityChunks[i],
|
|
m_EntityManager.cachedChunks[i],
|
|
m_EntityManager.drawCallChunks[i],
|
|
m_EntityManager.entityChunks[i].count);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Execute(in CameraData cameraData, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk, int count)
|
|
{
|
|
decalCachedChunk.currentJobHandle.Complete();
|
|
decalDrawCallChunk.currentJobHandle.Complete();
|
|
|
|
Material material = GetMaterial(decalEntityChunk);
|
|
int passIndex = GetPassIndex(decalCachedChunk);
|
|
|
|
if (count == 0 || passIndex == -1 || material == null)
|
|
return;
|
|
|
|
if (SystemInfo.supportsInstancing && material.enableInstancing)
|
|
{
|
|
DrawInstanced(cameraData, decalEntityChunk, decalCachedChunk, decalDrawCallChunk);
|
|
}
|
|
else
|
|
{
|
|
Draw(cameraData, decalEntityChunk, decalCachedChunk, decalDrawCallChunk);
|
|
}
|
|
}
|
|
|
|
private void Draw(in CameraData cameraData, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk)
|
|
{
|
|
var mesh = m_EntityManager.decalProjectorMesh;
|
|
var material = GetMaterial(decalEntityChunk);
|
|
int subCallCount = decalDrawCallChunk.subCallCount;
|
|
for (int i = 0; i < subCallCount; ++i)
|
|
{
|
|
var subCall = decalDrawCallChunk.subCalls[i];
|
|
|
|
for (int j = subCall.start; j < subCall.end; ++j)
|
|
{
|
|
decalCachedChunk.propertyBlock.SetMatrix("_NormalToWorld", decalDrawCallChunk.normalToDecals[j]);
|
|
Graphics.DrawMesh(mesh, decalCachedChunk.decalToWorlds[j], material, decalCachedChunk.layerMasks[j], cameraData.camera, 0, decalCachedChunk.propertyBlock);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawInstanced(in CameraData cameraData, DecalEntityChunk decalEntityChunk, DecalCachedChunk decalCachedChunk, DecalDrawCallChunk decalDrawCallChunk)
|
|
{
|
|
var mesh = m_EntityManager.decalProjectorMesh;
|
|
var material = GetMaterial(decalEntityChunk);
|
|
decalCachedChunk.propertyBlock.SetVector("unity_LightData", new Vector4(1, 1, 1, 0)); // GetMainLight requires z component to be set
|
|
|
|
int subCallCount = decalDrawCallChunk.subCallCount;
|
|
for (int i = 0; i < subCallCount; ++i)
|
|
{
|
|
var subCall = decalDrawCallChunk.subCalls[i];
|
|
|
|
var decalToWorldSlice = decalDrawCallChunk.decalToWorlds.Reinterpret<Matrix4x4>();
|
|
NativeArray<Matrix4x4>.Copy(decalToWorldSlice, subCall.start, m_WorldToDecals, 0, subCall.count);
|
|
|
|
var normalToWorldSlice = decalDrawCallChunk.normalToDecals.Reinterpret<Matrix4x4>();
|
|
NativeArray<Matrix4x4>.Copy(normalToWorldSlice, subCall.start, m_NormalToDecals, 0, subCall.count);
|
|
|
|
decalCachedChunk.propertyBlock.SetMatrixArray("_NormalToWorld", m_NormalToDecals);
|
|
Graphics.DrawMeshInstanced(mesh, 0, material,
|
|
m_WorldToDecals, subCall.count, decalCachedChunk.propertyBlock, ShadowCastingMode.On, true, 0, cameraData.camera);
|
|
}
|
|
}
|
|
}
|
|
}
|