b486678290
Library -Artifacts
324 lines
15 KiB
C#
324 lines
15 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
class DebugDisplaySettingsRendering : IDebugDisplaySettingsData
|
|
{
|
|
// Under the hood, the implementation uses a single enum (DebugSceneOverrideMode). For UI, we have split
|
|
// this enum into WireframeMode and a separate Overdraw boolean.
|
|
|
|
enum WireframeMode
|
|
{
|
|
None,
|
|
Wireframe,
|
|
SolidWireframe,
|
|
ShadedWireframe,
|
|
}
|
|
|
|
WireframeMode m_WireframeMode = WireframeMode.None;
|
|
WireframeMode wireframeMode
|
|
{
|
|
get => m_WireframeMode;
|
|
set
|
|
{
|
|
m_WireframeMode = value;
|
|
UpdateDebugSceneOverrideMode();
|
|
}
|
|
}
|
|
|
|
bool m_Overdraw = false;
|
|
|
|
bool overdraw
|
|
{
|
|
get => m_Overdraw;
|
|
set
|
|
{
|
|
m_Overdraw = value;
|
|
UpdateDebugSceneOverrideMode();
|
|
}
|
|
}
|
|
|
|
void UpdateDebugSceneOverrideMode()
|
|
{
|
|
switch (wireframeMode)
|
|
{
|
|
case WireframeMode.Wireframe:
|
|
debugSceneOverrideMode = DebugSceneOverrideMode.Wireframe;
|
|
break;
|
|
case WireframeMode.SolidWireframe:
|
|
debugSceneOverrideMode = DebugSceneOverrideMode.SolidWireframe;
|
|
break;
|
|
case WireframeMode.ShadedWireframe:
|
|
debugSceneOverrideMode = DebugSceneOverrideMode.ShadedWireframe;
|
|
break;
|
|
default:
|
|
debugSceneOverrideMode = overdraw ? DebugSceneOverrideMode.Overdraw : DebugSceneOverrideMode.None;
|
|
break;
|
|
}
|
|
}
|
|
|
|
internal DebugFullScreenMode debugFullScreenMode { get; private set; } = DebugFullScreenMode.None;
|
|
internal int debugFullScreenModeOutputSizeScreenPercent { get; private set; } = 50;
|
|
internal DebugSceneOverrideMode debugSceneOverrideMode { get; private set; } = DebugSceneOverrideMode.None;
|
|
internal DebugMipInfoMode debugMipInfoMode { get; private set; } = DebugMipInfoMode.None;
|
|
|
|
internal DebugPostProcessingMode debugPostProcessingMode { get; private set; } = DebugPostProcessingMode.Auto;
|
|
internal bool enableMsaa { get; private set; } = true;
|
|
internal bool enableHDR { get; private set; } = true;
|
|
|
|
#region Pixel validation
|
|
|
|
internal DebugValidationMode validationMode { get; private set; }
|
|
internal PixelValidationChannels validationChannels { get; private set; } = PixelValidationChannels.RGB;
|
|
internal float ValidationRangeMin { get; private set; } = 0.0f;
|
|
internal float ValidationRangeMax { get; private set; } = 1.0f;
|
|
|
|
static class Strings
|
|
{
|
|
public const string RangeValidationSettingsContainerName = "Pixel Range Settings";
|
|
|
|
public static readonly NameAndTooltip MapOverlays = new() { name = "Map Overlays", tooltip = "Overlays render pipeline textures to validate the scene." };
|
|
public static readonly NameAndTooltip MapSize = new() { name = "Map Size", tooltip = "Set the size of the render pipeline texture in the scene." };
|
|
public static readonly NameAndTooltip AdditionalWireframeModes = new() { name = "Additional Wireframe Modes", tooltip = "Debug the scene with additional wireframe shader views that are different from those in the scene view." };
|
|
public static readonly NameAndTooltip WireframeNotSupportedWarning = new() { name = "Warning: This platform might not support wireframe rendering.", tooltip = "Some platforms, for example, mobile platforms using OpenGL ES and Vulkan, might not support wireframe rendering." };
|
|
public static readonly NameAndTooltip Overdraw = new() { name = "Overdraw", tooltip = "Debug anywhere pixels are overdrawn on top of each other." };
|
|
public static readonly NameAndTooltip PostProcessing = new() { name = "Post-processing", tooltip = "Override the controls for Post Processing in the scene." };
|
|
public static readonly NameAndTooltip MSAA = new() { name = "MSAA", tooltip = "Use the checkbox to disable MSAA in the scene." };
|
|
public static readonly NameAndTooltip HDR = new() { name = "HDR", tooltip = "Use the checkbox to disable High Dynamic Range in the scene." };
|
|
public static readonly NameAndTooltip PixelValidationMode = new() { name = "Pixel Validation Mode", tooltip = "Choose between modes that validate pixel on screen." };
|
|
public static readonly NameAndTooltip Channels = new() { name = "Channels", tooltip = "Choose the texture channel used to validate the scene." };
|
|
public static readonly NameAndTooltip ValueRangeMin = new() { name = "Value Range Min", tooltip = "Any values set below this field will be considered invalid and will appear red on screen." };
|
|
public static readonly NameAndTooltip ValueRangeMax = new() { name = "Value Range Max", tooltip = "Any values set above this field will be considered invalid and will appear blue on screen." };
|
|
}
|
|
|
|
#endregion
|
|
|
|
internal static class WidgetFactory
|
|
{
|
|
internal static DebugUI.Widget CreateMapOverlays(DebugDisplaySettingsRendering data) => new DebugUI.EnumField
|
|
{
|
|
nameAndTooltip = Strings.MapOverlays,
|
|
autoEnum = typeof(DebugFullScreenMode),
|
|
getter = () => (int)data.debugFullScreenMode,
|
|
setter = (value) => { },
|
|
getIndex = () => (int)data.debugFullScreenMode,
|
|
setIndex = (value) => data.debugFullScreenMode = (DebugFullScreenMode)value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateMapOverlaySize(DebugDisplaySettingsRendering data) => new DebugUI.Container()
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.IntField
|
|
{
|
|
nameAndTooltip = Strings.MapSize,
|
|
getter = () => data.debugFullScreenModeOutputSizeScreenPercent,
|
|
setter = value => data.debugFullScreenModeOutputSizeScreenPercent = value,
|
|
incStep = 10,
|
|
min = () => 0,
|
|
max = () => 100
|
|
}
|
|
}
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateAdditionalWireframeShaderViews(DebugDisplaySettingsRendering data) => new DebugUI.EnumField
|
|
{
|
|
nameAndTooltip = Strings.AdditionalWireframeModes,
|
|
autoEnum = typeof(WireframeMode),
|
|
getter = () => (int)data.wireframeMode,
|
|
setter = (value) => { },
|
|
getIndex = () => (int)data.wireframeMode,
|
|
setIndex = (value) => data.wireframeMode = (WireframeMode)value,
|
|
onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateWireframeNotSupportedWarning(DebugDisplaySettingsRendering data) => new DebugUI.MessageBox
|
|
{
|
|
nameAndTooltip = Strings.WireframeNotSupportedWarning,
|
|
style = DebugUI.MessageBox.Style.Warning,
|
|
isHiddenCallback = () =>
|
|
{
|
|
#if UNITY_EDITOR
|
|
return true;
|
|
#else
|
|
switch (SystemInfo.graphicsDeviceType)
|
|
{
|
|
case GraphicsDeviceType.OpenGLES2:
|
|
case GraphicsDeviceType.OpenGLES3:
|
|
case GraphicsDeviceType.Vulkan:
|
|
return data.wireframeMode == WireframeMode.None;
|
|
default:
|
|
return true;
|
|
}
|
|
#endif
|
|
}
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateOverdraw(DebugDisplaySettingsRendering data) => new DebugUI.BoolField
|
|
{
|
|
nameAndTooltip = Strings.Overdraw,
|
|
getter = () => data.overdraw,
|
|
setter = (value) => data.overdraw = value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreatePostProcessing(DebugDisplaySettingsRendering data) => new DebugUI.EnumField
|
|
{
|
|
nameAndTooltip = Strings.PostProcessing,
|
|
autoEnum = typeof(DebugPostProcessingMode),
|
|
getter = () => (int)data.debugPostProcessingMode,
|
|
setter = (value) => data.debugPostProcessingMode = (DebugPostProcessingMode)value,
|
|
getIndex = () => (int)data.debugPostProcessingMode,
|
|
setIndex = (value) => data.debugPostProcessingMode = (DebugPostProcessingMode)value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateMSAA(DebugDisplaySettingsRendering data) => new DebugUI.BoolField
|
|
{
|
|
nameAndTooltip = Strings.MSAA,
|
|
getter = () => data.enableMsaa,
|
|
setter = (value) => data.enableMsaa = value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreateHDR(DebugDisplaySettingsRendering data) => new DebugUI.BoolField
|
|
{
|
|
nameAndTooltip = Strings.HDR,
|
|
getter = () => data.enableHDR,
|
|
setter = (value) => data.enableHDR = value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreatePixelValidationMode(DebugDisplaySettingsRendering data) => new DebugUI.EnumField
|
|
{
|
|
nameAndTooltip = Strings.PixelValidationMode,
|
|
autoEnum = typeof(DebugValidationMode),
|
|
getter = () => (int)data.validationMode,
|
|
setter = (value) => { },
|
|
getIndex = () => (int)data.validationMode,
|
|
setIndex = (value) => data.validationMode = (DebugValidationMode)value,
|
|
onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
|
|
};
|
|
|
|
internal static DebugUI.Widget CreatePixelValidationChannels(DebugDisplaySettingsRendering data) => new DebugUI.EnumField
|
|
{
|
|
nameAndTooltip = Strings.Channels,
|
|
autoEnum = typeof(PixelValidationChannels),
|
|
getter = () => (int)data.validationChannels,
|
|
setter = (value) => { },
|
|
getIndex = () => (int)data.validationChannels,
|
|
setIndex = (value) => data.validationChannels = (PixelValidationChannels)value
|
|
};
|
|
|
|
internal static DebugUI.Widget CreatePixelValueRangeMin(DebugDisplaySettingsRendering data) => new DebugUI.FloatField
|
|
{
|
|
nameAndTooltip = Strings.ValueRangeMin,
|
|
getter = () => data.ValidationRangeMin,
|
|
setter = (value) => data.ValidationRangeMin = value,
|
|
incStep = 0.01f
|
|
};
|
|
|
|
internal static DebugUI.Widget CreatePixelValueRangeMax(DebugDisplaySettingsRendering data) => new DebugUI.FloatField
|
|
{
|
|
nameAndTooltip = Strings.ValueRangeMax,
|
|
getter = () => data.ValidationRangeMax,
|
|
setter = (value) => data.ValidationRangeMax = value,
|
|
incStep = 0.01f
|
|
};
|
|
}
|
|
|
|
private class SettingsPanel : DebugDisplaySettingsPanel
|
|
{
|
|
public override string PanelName => "Rendering";
|
|
|
|
public SettingsPanel(DebugDisplaySettingsRendering data)
|
|
{
|
|
AddWidget(DebugDisplaySettingsCommon.WidgetFactory.CreateMissingDebugShadersWarning());
|
|
|
|
AddWidget(new DebugUI.Foldout
|
|
{
|
|
displayName = "Rendering Debug",
|
|
isHeader = true,
|
|
opened = true,
|
|
children =
|
|
{
|
|
WidgetFactory.CreateMapOverlays(data),
|
|
WidgetFactory.CreateMapOverlaySize(data),
|
|
WidgetFactory.CreateHDR(data),
|
|
WidgetFactory.CreateMSAA(data),
|
|
WidgetFactory.CreatePostProcessing(data),
|
|
WidgetFactory.CreateAdditionalWireframeShaderViews(data),
|
|
WidgetFactory.CreateWireframeNotSupportedWarning(data),
|
|
WidgetFactory.CreateOverdraw(data)
|
|
}
|
|
});
|
|
|
|
AddWidget(new DebugUI.Foldout
|
|
{
|
|
displayName = "Pixel Validation",
|
|
isHeader = true,
|
|
opened = true,
|
|
children =
|
|
{
|
|
WidgetFactory.CreatePixelValidationMode(data),
|
|
new DebugUI.Container()
|
|
{
|
|
displayName = Strings.RangeValidationSettingsContainerName,
|
|
isHiddenCallback = () => data.validationMode != DebugValidationMode.HighlightOutsideOfRange,
|
|
children =
|
|
{
|
|
WidgetFactory.CreatePixelValidationChannels(data),
|
|
WidgetFactory.CreatePixelValueRangeMin(data),
|
|
WidgetFactory.CreatePixelValueRangeMax(data)
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
#region IDebugDisplaySettingsData
|
|
public bool AreAnySettingsActive => (debugPostProcessingMode != DebugPostProcessingMode.Auto) ||
|
|
(debugFullScreenMode != DebugFullScreenMode.None) ||
|
|
(debugSceneOverrideMode != DebugSceneOverrideMode.None) ||
|
|
(debugMipInfoMode != DebugMipInfoMode.None) ||
|
|
(validationMode != DebugValidationMode.None) ||
|
|
!enableMsaa ||
|
|
!enableHDR;
|
|
|
|
public bool IsPostProcessingAllowed => (debugPostProcessingMode != DebugPostProcessingMode.Disabled) &&
|
|
(debugSceneOverrideMode == DebugSceneOverrideMode.None) &&
|
|
(debugMipInfoMode == DebugMipInfoMode.None);
|
|
|
|
public bool IsLightingActive => (debugSceneOverrideMode == DebugSceneOverrideMode.None) &&
|
|
(debugMipInfoMode == DebugMipInfoMode.None);
|
|
|
|
public bool TryGetScreenClearColor(ref Color color)
|
|
{
|
|
switch (debugSceneOverrideMode)
|
|
{
|
|
case DebugSceneOverrideMode.None:
|
|
case DebugSceneOverrideMode.ShadedWireframe:
|
|
return false;
|
|
|
|
case DebugSceneOverrideMode.Overdraw:
|
|
color = Color.black;
|
|
return true;
|
|
|
|
case DebugSceneOverrideMode.Wireframe:
|
|
case DebugSceneOverrideMode.SolidWireframe:
|
|
color = new Color(0.1f, 0.1f, 0.1f, 1.0f);
|
|
return true;
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(color));
|
|
} // End of switch.
|
|
}
|
|
|
|
public IDebugDisplaySettingsPanelDisposable CreatePanel()
|
|
{
|
|
return new SettingsPanel(this);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|