b486678290
Library -Artifacts
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.ProjectWindowCallback;
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#endif
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable]
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public class XRSystemData : ScriptableObject
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{
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#if UNITY_EDITOR
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1812")]
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internal class CreateXRSystemDataAsset : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var instance = CreateInstance<XRSystemData>();
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AssetDatabase.CreateAsset(instance, pathName);
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ResourceReloader.ReloadAllNullIn(instance, UniversalRenderPipelineAsset.packagePath);
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Selection.activeObject = instance;
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}
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}
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[MenuItem("Assets/Create/Rendering/URP XR System Data", priority = CoreUtils.Sections.section5 + CoreUtils.Priorities.assetsCreateRenderingMenuPriority)]
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static void CreateXRSystemData()
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateXRSystemDataAsset>(), "CustomXRSystemData.asset", null, null);
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}
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#endif
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[Serializable, ReloadGroup]
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public sealed class ShaderResources
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{
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[Reload("Shaders/XR/XROcclusionMesh.shader")]
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public Shader xrOcclusionMeshPS;
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[Reload("Shaders/XR/XRMirrorView.shader")]
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public Shader xrMirrorViewPS;
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}
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public ShaderResources shaders;
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}
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}
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