b486678290
Library -Artifacts
141 lines
5.1 KiB
C#
141 lines
5.1 KiB
C#
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Unity.Burst.Intrinsics.Arm.Neon;
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using static Unity.Burst.Intrinsics.X86.F16C;
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namespace Unity.Burst.Intrinsics
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{
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/// <summary>
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/// Represents a 16-bit floating point value (half precision)
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/// Warning: this type may not be natively supported by your hardware, or its usage may be suboptimal
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/// </summary>
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public readonly struct f16 : System.IEquatable<f16>
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{
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/// <summary>
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/// The container for the actual 16-bit half precision floating point value
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/// </summary>
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private readonly ushort value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint f32tof16(float x)
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{
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if (IsF16CSupported)
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{
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var v = new v128();
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v.Float0 = x;
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var result = cvtps_ph(v, (int)X86.RoundingMode.FROUND_TRUNC_NOEXC);
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return result.UShort0;
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}
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else if (IsNeonHalfFPSupported)
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{
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var v = new v128();
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v.Float0 = x;
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var result = vcvt_f16_f32(v);
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return result.UShort0;
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}
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// Managed fallback
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const int infinity_32 = 255 << 23;
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const uint msk = 0x7FFFF000u;
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uint ux = asuint(x);
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uint uux = ux & msk;
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uint h = (uint)(asuint(min(asfloat(uux) * 1.92592994e-34f, 260042752.0f)) + 0x1000) >> 13; // Clamp to signed infinity if overflowed
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h = select(h,
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select(0x7c00u, 0x7e00u, (int)uux > infinity_32),
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(int)uux >= infinity_32); // NaN->qNaN and Inf->Inf
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return h | (ux & ~msk) >> 16;
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}
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/// <summary>Returns the bit pattern of a float as a uint.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint asuint(float x) { return (uint)asint(x); }
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/// <summary>Returns the minimum of two float values.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float min(float x, float y) { return float.IsNaN(y) || x < y ? x : y; }
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/// <summary>Returns b if c is true, a otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint select(uint a, uint b, bool c) { return c ? b : a; }
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/// <summary>Returns the bit pattern of a uint as a float.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float asfloat(uint x) { return asfloat((int)x); }
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[StructLayout(LayoutKind.Explicit)]
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private struct IntFloatUnion
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{
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[FieldOffset(0)]
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public int intValue;
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[FieldOffset(0)]
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public float floatValue;
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}
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/// <summary>Returns the bit pattern of an int as a float.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float asfloat(int x)
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{
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IntFloatUnion u;
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u.floatValue = 0;
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u.intValue = x;
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return u.floatValue;
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}
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/// <summary>Returns the bit pattern of a float as an int.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int asint(float x)
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{
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IntFloatUnion u;
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u.intValue = 0;
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u.floatValue = x;
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return u.intValue;
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}
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/// <summary>Constructs a half value from a half value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public f16(f16 x)
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{
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value = x.value;
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}
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/// <summary>Constructs a half value from a float value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public f16(float v)
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{
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value = (ushort)f32tof16(v);
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}
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/// <summary>Returns whether two f16 values are equal.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(f16 lhs, f16 rhs)
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{
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return lhs.value == rhs.value;
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}
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/// <summary>Returns whether two f16 values are different.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(f16 lhs, f16 rhs)
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{
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return lhs.value != rhs.value;
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}
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/// <summary>Returns true if the f16 is equal to a given f16, false otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(f16 rhs)
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{
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return value == rhs.value;
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}
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/// <summary>Returns true if the half is equal to a given half, false otherwise.</summary>
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public override bool Equals(object o) { return Equals((f16)o); }
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/// <summary>Returns a hash code for the half.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() { return (int)value; }
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}
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}
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#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
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