b486678290
Library -Artifacts
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Advertisements.Utilities;
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namespace UnityEngine.Advertisements
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{
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/// <summary>
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/// A class for sending various metadata to UnityAds.
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/// </summary>
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public sealed class MetaData
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{
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private readonly IDictionary<string, object> m_MetaData = new Dictionary<string, object>();
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/// <summary>
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/// Metadata category.
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/// </summary>
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public string category { get; private set; }
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/// <summary>
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/// Constructs a metadata instance that can be passed to the <c>Advertisement</c> class.
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/// </summary>
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public MetaData(string category)
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{
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this.category = category;
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}
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/// <summary>
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/// Sets new metadata fields.
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/// </summary>
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/// <param name="key">Metadata key.</param>
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/// <param name="value">Metadata value (must be JSON serializable).</param>
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public void Set(string key, object value)
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{
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m_MetaData[key] = value;
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}
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/// <summary>
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/// Returns the stored metadata key.
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/// </summary>
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public object Get(string key)
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{
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return m_MetaData[key];
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}
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/// <summary>
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/// Returns the stored metadata.
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/// </summary>
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public IDictionary<string, object> Values()
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{
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return m_MetaData;
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}
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internal string ToJSON()
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{
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return Json.Serialize(m_MetaData);
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}
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}
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}
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